Of all the guys in the industry to tell another developer they should have known what was going to happen.
This fucking guy.
Yea, but he's not wrong though.
Of all the guys in the industry to tell another developer they should have known what was going to happen.
This fucking guy.
oh right, forgot this was a sony forum.
I'm willing to bet that Sony's going to be right there with MS trying as hard to court them. Bungie won't want to be owned by anyone and I think they know the damage they'll do to their brand and games were they to sign an exclusivity deal with either party so I don't seem them going that way but who knows what'll happen when you have to factor in development costs.Microsoft has gotta beright now
That be an amazing way to re-energize first party confidence going into next gen
I'm worried we won't be getting PC versions of their games now. Didn't another Activision dev do most of that?Pretty sure some of the bad choices during Destiny's development has nothing to do with Activision, like the late story rewrite, but it will be interesting to see how Destiny 3 goes.
Also maybe we can get Destiny 1 on PC already, a 60fps version would be great.
Destiny 2 was never gonna come out completely fine after the reboot mid development, I agree on that. That said had the game given the playerbase a reason to continue after the running through the content, I think people would have been somewhat happy and not felt like jumping ship after D2's launch.Acti may have pushed in other areas (paid DLCs, no year long breaks like Massive got between ending Division 1 support and launching Division 2 etc) but we know for a fact that Destiny 2 was suppose to come out in 2016 but the development ran into creative issues and got rebooted around some point in late 2015/early 2016 (basically what happened with Destiny 1) and Bungie renegotiated with Activision for a new game every 3 years instead of every 2 years leading to 2017 launch for D2. They had 3 years to make a game, out of which one whole year was an extension which they asked for because they couldn't manage the project...that's hardly getting pushed by Acti.
Nah... they don't even need $100 they are fineas lonIt would but look how many ps4's a marketing deal with Sony destiny sold in 2014. And that was multi platform. Imagine what an exclusive would do. You have to remember the Playstation brand is huge compared to xbox.
That's good to hear. Hopefully they can find the rest. Probably need another 200m.
EA honestly would do them 100 times better than activision ever will
Bi-annual expansions, let's go!
Your response to what I said was to say something even more embarrassing.
Interesting tactic.
breh this shit got me imaginging Bungie like
yh, I am worried about Vicarious Visions and High Moon, they were a great help with Forsaken, Warmind and yes, even Black ArmoryYou know what I just considered, what happens to the other studios who were helping Bungie developer Destiny 2? I forgot which developer it was but one was heavily involved in making Warmind. I wonder if Bungie is gonna go it alone or continue to enlist on others for support.
Nah, they may have the man power but they don't have the money for that. Just last year NetEase invested 100 million for Bungie's new IP. If Bungie wants to make another Destiny they will need investors and most likely a publisherBungie is probably large enough to not only self publish but publish games for others. I could see them trying to join the realm of mega publishers.
the succ in full forcePeople actually begging for Microsoft to acquire them. What a world we live in.
I believe it was Activision who barred Destiny 1 on PC, if that leaked contract was real, it said no D1 on PC, only D2.I'm worried we won't be getting PC versions of their games now. Didn't another Activision dev do most of that?
Destiny 2 was never gonna come out completely fine after the reboot mid development, I agree on that. That said had the game given the playerbase a reason to continue after the running through the content, I think people would have been somewhat happy and not felt like jumping ship after D2's launch.
There wasn't any reason to do campaign missions after your initial run through. There wasn't any incentives to do adventures after you had out leveled them. There was no reason to engage with strikes after completing them once. Exotics were given out like candy and with no random rolls you got every good gun within a 3 weeks. Crucible would have never needed to have been gimped with weapon slot or balance changes had they had a focus on the core fans from the start.
These are design decisions that wouldn't have needed massive increase in manpower or a mid dev reboot shouldn't have affected Had D2 been focused on core players from the start. Bungie has definitely made poor decisions but if they stuck to their guns Destiny could have had significantly more goodwill.
Yea absolutely and I do blame Bungie on that. If you remember before D2 launch Bungie was saaying how they want Destiny 2 to be a game that people pick up and play for a while and drop until next DLC, or play when they feel like, make exotics super common and also less powerful. This was obviously going to affect the regulars. Now before Forsaken they said they wanted to cater to their regular players, make exotics super rare and powerful. This dilly dallying shows a lack of focus.Destiny 2 was never gonna come out completely fine after the reboot mid development, I agree on that. That said had the game given the playerbase a reason to continue after the running through the content, I think people would have been somewhat happy and not felt like jumping ship after D2's launch.
There wasn't any reason to do campaign missions after your initial run through. There wasn't any incentives to do adventures after you had out leveled them. There was no reason to engage with strikes after completing them once. Exotics were given out like candy and with no random rolls you got every good gun within a 3 weeks. Crucible would have never needed to have been gimped with weapon slot or balance changes had they had a focus on the core fans from the start.
These are design decisions that wouldn't have needed massive increase in manpower or a mid dev reboot shouldn't have affected Had D2 been focused on core players from the start. Bungie has definitely made poor decisions but if they stuck to their guns Destiny could have had significantly more goodwill.
I'd be very surprised if Bungie let MS buy them
EA has BioWare by the balls, they own all of their studiosis this good news for Bungie?...sounds like it...I wish Bioware would announce their split from EA
It's been a good year for devs being able to amicably split from their publisher with the IP that makes them valuable, so I'm glad that to see how Bungie does on their own.
I am curious what happens with the PC version that's a part of Battle.net.
So I mean...now that Bungie is independent, what kind of content trajectory do most players actually want to see from Destiny moving forward? Ditch D3 and just release large expansions to the existing engine for the foreseeable future?