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Crushed

Member
Oct 25, 2017
7,706


-Main development will be lead by the existing main division in Seoul

-PUBG Special Projects is based in Amsterdam

-The description of the division indicates it's focused entirely on tech and development R&D and prototyping new multiplayer gameplay concepts, which sounds like the basis for either a complete overhaul of the game or the basis for a "PUBG 2" or other new game with a foundation that isn't built out of chewing gum and twine
 

souppboy

Member
Oct 25, 2017
393
Very interested to see where this leads. Green has a pretty good understanding of how a game should feel and I think being able to experiment/ improve the underlying code they work with will be good for the community
 
OP
OP
Crushed

Crushed

Member
Oct 25, 2017
7,706
So looking at their jobs page, they have openings in "Special Projects" for:

Lead Engine Programmer
Senior AI Programmer
Senior Developer
Senior Game Designer
Senior Game Programmer
Senior Graphics Programmer
Senior Procedural Environment Artist
Senior Technical Game Designer
Senior World Artist
Technical Director
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
Really hope this means a overhaul of thier engine which is clumsy and embarrassing next to the likes Apex and Fortnite
 

ASaiyan

Member
Oct 25, 2017
7,228
"PlayerUnknown's BattleGrounds"
"PlayerUnknown, Brendan Greene"
Sudden-Clarity-Clarence.jpg
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
Sounds a bit like they invented a new department just to oust Greene from the development.
Why do people always have to assume something negative from a thing like this? Wouldn't the more natural sounding thing be that as a creative lead working 3 years on live game where at this scale you don't actually get to do that much creative work, mean that new projects with small teams (and thus more input) be much, much more realistic reason rathen than expect the worst out of the reasons? Not to mention that group is not going to be cheap in anyway looking at the staff openings so there'd be a ton of better options for them if that was the case.

Really hope this means a overhaul of thier engine which is clumsy and embarrassing next to the likes Apex and Fortnite
Uhh they use the same engine as Fortnite, Unreal Engine 4. This hopefully illustrates even more the disconnect players have what an engine is and does and what the reality of an engine and framework is. It's just a set of tools upon to build a game and you can make technically troublesome game with the best of tools (for a million different reasons, and incompetence only being a small part of them) and you can make a technically (or at least seemingly) great game with even bad tools.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,082
It's so weird that they're making this seem like a new thing. This happened months ago.
 

freakybj

Member
Oct 26, 2017
1,428
I'm excited to see what comes from the special projects division. PUBG was a gamechanger and hopefully his next project will be too.
 
Oct 27, 2017
6,348
Why do people always have to assume something negative from a thing like this? Wouldn't the more natural sounding thing be that as a creative lead working 3 years on live game where at this scale you don't actually get to do that much creative work, mean that new projects with small teams (and thus more input) be much, much more realistic reason rathen than expect the worst out of the reasons? Not to mention that group is not going to be cheap in anyway looking at the staff openings so there'd be a ton of better options for them if that was the case.

Considering the game is stagnating technically and creatively for ages now it's not farfetched to assume the higher-ups wanted a change in personnel.
 

headspawn

Member
Oct 27, 2017
14,605
Uhh they use the same engine as Fortnite, Unreal Engine 4. This hopefully illustrates even more the disconnect players have what an engine is and does and what the reality of an engine and framework is. It's just a set of tools upon to build a game and you can make technically troublesome game with the best of tools (for a million different reasons, and incompetence only being a small part of them) and you can make a technically (or at least seemingly) great game with even bad tools.

Do you think the fact that they haven't updated to a newer build of Unreal in about two years could be what's holding them back?
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
Considering the game is stagnating technically and creatively for ages now it's not farfetched to assume the higher-ups wanted a change in personnel.
It's highly unlikely his role would involve much about tech in the project (outside of creative efforts that would challenge their current technical infrastucture), and you're stating two highly personal opinions as facts. The game has also been doing just fine on the revenue side and there are much more valid reasons of "creative stagnation" other than a single directorial person in a team of hundreds of developers (fear of change, technical debt, data showing that it might not be a good idea, production capacity...), and more importantly other design directorial roles that would almost assuredly have more responsibilities in such an area if it was an issue for the company management. As to the real reasons of why they face an uphill battle nonetheless, below might give some perspective (I am actually a bit surprised how little they've been affected by Apex, which I think is somewhat strong sign of a resilient retention and enthusiastic userbase)

Do you think the fact that they haven't updated to a newer build of Unreal in about two years could be what's holding them back?
Quick googling showed that it might use version 4.16 which was already fairly far into it's life cycle iteration (my last project involving the engine shipped far, far earlier, I think 4.9 and that was already a fairly stable one that enabled you to ship decent products) and stable, so while surely some improvements and opportunities could be found on a newer version, it wouldn't be anything close to a singular reason.

The reality is far muddier and most likely is the result of thousands of various factors, such as them having gone to the market so early (in both good and bad, but most likely enabling their success) with a small team, and then growing extremely fast would cause all sorts of pains that are to hard fix (where as both Epic and Respawn had teams that had spent years together shipping games, improving things and becoming great teams and companies) as well as the pressure to deliver content fast potentially leading to having to take more shortcuts etc. Competing games have been able to take a lot of the learnings from PUBG and start on a much healthier base, and once you're a behemoth of a production train trying to move fast, create new as well as fix past speeding tickets (which is often quite painful, but necessary) you can easily be at an disvantage even if money isn't seemingly an issue.

The truth is not visible to the outside, and I can only guess some of major factors from experience (and well actually naturally being exposed to people and information about the company), but I can certainly say that it's not nowhere as simple as a singular thing (or even two).
 
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Jobbs

Banned
Oct 25, 2017
5,639
Does this mean the red zone can finally be removed since no one on earth except for Brandon Green wanted it
 

kueijin

Member
Aug 31, 2018
77
So the special projects jobs listings have "Experience developing with Unity." as welcome attributes. Probably worse relations between Bluehole and EPIC then North and South Korea at the moment.