The big twist in death stranding is that[/spoiler] it's actually a prequel to Horizon Zero Dawn. The deliveries we make in the game are materials to build the robots that you fight in HZD.[soiler]
Did Death Stranding just get spoiled for me by botched spoiler brackets ]:
Yep, love coming up over a mountain or hill and hearing a song pop up. You know you're about to see something beautiful.
Thank you for the explanation. That sounds so cool.Xenoblade Chronicles takes place in a world where the landmasses are the bodies of 2 continent sized titans that have been frozen in place since they landed fatal blows on one another millennia ago. What you are seeing is the Mechonis, the titan that is home to mechanical based life forms, from the perspective of the knee of the Bionis, home to organic based life forms. The thing overhead the characters is a massive sword that is still in the hand of the Mechonis and embedded in the Bionis, creating a bridge between the two.
**THIS IS NOT TRUE**
Don't worry, their poor sense of humor did not spoil anything for you and what they said is not true.
I went back there in Classic in Blasted Lands and realized it's a flat texture that isn't even connected to the ground. Definitely feels way different from when I remember.not my screenshot, but this felt absolutely massive back when it released, i stood there for a while checking it out when i first zoned in
This is the one that will stick with me for ever.
This is a 10/10 troll job man, nice touch with the "broken" spoiler tag lmaoThe big twist in death stranding is that[/spoiler] it's actually a prequel to Horizon Zero Dawn. The deliveries we make in the game are materials to build the robots that you fight in HZD.[soiler]
This was such an old school GoW moment
Shit, how's performance for Metrodus on VR?VR basically ruins any of these moments for me now. Nothing on a screen is satisfying or that breathtaking to look at for me. Therefore I'd go with just about all the big vistas in Asgard's Wrath.
I've also seen lots of ported stuff over in VRChat. Breakpoint from Halo Reach, Twilight Town from Kingdom Hearts 3, and all kinds of awesome Xenoblade 2 maps.
Metro Exodus in VR was also the most surreal photorealism moment I've had; everything looks as real as anything a game has done to date. I played it on a screen and was actually underwhelmed by it's graphical prowess; everything is muddy and unclear, whereas things were easy to see in VR.
Heh, this got a lot of people. Well done.The big twist in death stranding is that[/spoiler] it's actually a prequel to Horizon Zero Dawn. The deliveries we make in the game are materials to build the robots that you fight in HZD.[soiler]
Its probably an Easter egg, but you shouldve spoilered this.
If you've played through the story of Horizon Zero Dawn you'd know that whatever-that-post-was can't be possible.
I should probably have said it wasn't actual gameplay, it was Nvidia Ansel 360 VR screenshots. You can take them at any time during gameplay and view them in true stereoscopic 3D VR. The desert area in particular is insane, as are the mutants. It gives you a real taste of what VR graphics will look like in the next few years.Shit, how's performance for Metrodus on VR?
Incredible game and I had no idea it had a VR feature
Hahahaha. Same here.I walked up on one of these coming over a hill in the mountains near a prepper shack and damn near shit myself until I realized what was going on.
The thing you're referring to keeps getting kinda misconstrued. It's not a situation where there's a Xenoblade X team that went to Breath of the Wild and another team that made Xenoblade 2.The main team that made XCX was working on Breath of the Wild while a smaller team made Xenoblade 2. It really shows.
I'm guessing that's a spoiler... fuuuuuuuck my fault for entering this thread, I should have known... I though I might glance at a God of War pic then run off before I could make out the whole pic.
But this one. I had no chance. Fuck me I deserve it.
I'm guessing that's a spoiler... fuuuuuuuck my fault for entering this thread, I should have known... I thought I might glance at a God of War pic then run off before I could make out the whole pic.
But this one. I had no chance. Fuck me I deserve it.
I love the landscapes, but I could not stand the story of the first Red Dead Redemption. How much of the story do I have to play to unlock all the areas and just go hunting and riding my horse?
Though the people who went to work on Zelda did a lot of work on the level design and exploration right? My main point is that a lot of the level and world design of Xenoblade X is just missing from 2 due to that. Even if it's not a A Team/B Team type thing, they still split in half and looking at X, BotW and 2, it looks like it had an effect to me.Yep basically all the Xenoblade games.
The thing you're referring to keeps getting kinda misconstrued. It's not a situation where there's a Xenoblade X team that went to Breath of the Wild and another team that made Xenoblade 2.
Pretty much the entirety of Monolith Tokyo at the time made Xenoblade X. After Xenoblade X was finished, about half of the Xenoblade X staff moved to Breath of the Wild, and about the other half moved to Xenoblade 2. Going by the credits, most of the key staff in Xenoblade X worked on Xenoblade 2. In addition, a decent number of staff worked on both Breath of the Wild and Xenoblade 2 to varying capacities (some of these staff had larger roles in Breath of the Wild and some had larger roles in Xenoblade 2).
What you're calling the Xenoblade X team might not exist anymore as a single production division.