Those are both great games.
In a thread where we are openly mocking "Belda" people, I'm going to own my hypocrisy. I genuinely wonder how Jim's review would have been received it were from somebody named Tim Starling. And for the record, I really do enjoy Jim's content and his contributions, but he does have a bit of a cult of personality.Interestingly enough, Jim Sterling's review for this game, which many people hold on to as "fair" criticism, actually commits the cardinal sin of reviewing it against other reviews for it, rather than assessing it on its own terms.
I think Jim Sterling's review has such widespread acceptance not because it's by Jim Sterling, but because it's a negative review by a "big" "outlet" which gave a nexus to those who very clearly did not like the game,In a thread where we are openly mocking "Belda" people, I'm going to own my hypocrisy. I genuinely wonder how Jim's review would have been received it were from somebody named Tim Starling. And for the record, I really do enjoy Jim's content and his contributions, but he does have a bit of a cult of personality.
Yeah but the received much more than what they actually deserve
What are these cons I cannot argue against?Don't know about the "most overrated" part, but yeah, I agree with everything
I'm having waay more fun with Link's Awakening. More of a complete package.
Even if you enjoy the game as a whole, it's hard to argue against the cons. They are blatant.
This displays the level of misrepresentation people often go to to criticize the game.We celebrate assassins Creed towers in breath of the wild.
Its over rated.
I remember when Ubisoft invented the concept of scouting an area from a high place. I don't know what people did before that.We celebrate assassins Creed towers in breath of the wild.
Its over rated.
I mean that sounds more like a problem with your mindset than the game.It just sucks. The weapon durability feature made me dislike combat so much in this game. I like feeling attached to a weapon or set of weapons. Like Dark Souls.
Anyways, I absolutely agree with the article, it's a great game but it has many faults, specially when it comes to it being a LoZ game.
Its not misrepresentation. The game is full of flaws. The world is empty, the sidequests give meaningless rewards, the shrines are repetive in both artistic and sound designs,the dungeons are bad. It's honestly the weakest 3d zelda bar noneThis displays the level of misrepresentation people often go to to criticize the game.
SOURCE
I don't think I agree with any part of this, but they definitely feel strongly about it. A lot of their criticism in this article appears to be based on comparing BOTW with other Zelda games and BOTW coming up short, rather than assessing the game on its own terms (ironically enough).
What do you think, Era?
traversal just had not been done at its scale like BOTW before it came out. Moving around in such a limited way in horizon feels like being chained down with how little there is to interact with.I can't believe this game took most of the game of the year awards and Horizon Zero Dawn got snubbed. Really hoping the sequel improves on a ton of the issues. Which reminds me, now that I beat it, I can go watch that reveal trailer!
I never said they did. But it's a common complaint of their game design.I remember when Ubisoft invented the concept of scouting an area from a high place. I don't know what people did before that.
So go kill some baddies or walk into a cave. The game is designed to have your weapon profits exceed your weapon expenses.It just sucks. The weapon durability feature made me dislike combat so much in this game. I like feeling attached to a weapon or set of weapons. Like Dark Souls.
Anyways, I absolutely agree with the article, it's a great game but it has many faults, specially when it comes to it being a LoZ game.
Calling them Ubisoft towers is misrepresentation.Its not misrepresentation. The game is full of flaws. The world is empty, the sidequests give meaningless rewards, the shrines are repetive in both artistic and sound designs,the dungeons are bad. It's honestly the weakest 3d zelda bar none
Because you cannot say "no one would praise this game so much if it wasn't called Zelda", and then ding it for not being Zelda. You literally undermined your own thesis.What's wrong with assessing the game with the rest of the series? Isn't that what we do with any game, especially in a long-running franchise like Zelda?
Lackluster dungeons, way too many shrines (quantity over quality), simple story (comparing to past Zeldas only), way too many Korok Seeds (nine hundred !!), lackluster enemy variety ... A lot of things that people have already exposed here
I mean that sounds more like a problem with your mindset than the game.
The towers are nothing like Ubisoft towers, lolLackluster dungeons, way too many shrines (quantity over quality), simple story (comparing to past Zeldas only), way too many Korok Seeds (nine hundred !!), lackluster enemy variety ... A lot of things that people have already exposed here
And the towers are just another unlocking the map mechanic introduced by Ubisoft in 2007
I'm not going to mention other stuff such as the weapon system because that would be debatable.
People keep saying "games will be influenced by BotW for decades", but all I see are open worlds influenced by The Witcher 3
Calling them Ubisoft towers is misrepresentation.
Everything else in this post is opinions.
Basically every criticism of video games is an opinion.
Oh wow, I thought we had peaked, but this is something else entirely.Isn't this true of most Nintendo games?
I thought BOTW was very good but every generation the dish out the same games with some different gimmicks......something the Xbox gets a lot of stick for.
That's great but having the weapons feel like short rentals and not something you discover/craft and keep is a big flaw with the durability thing. You can say it's an issue of having the wrong mindset but that's not going to change how people feel about it.So go kill some baddies or walk into a cave. The game is designed to have your weapon profits exceed your weapon expenses.
But why? The towers serve a function of revealing the area, functionally the same as buying a map from Tingle in Majora's Mask. And it (along with the mountains) gives you a vantage point to get the lay of the land and search for landmarks. The Ubisoft criticism typically comes from the game outlining the objective to the player, making the game more linear, but BotW puts it on the player to decide what is important, and gives nothing away other than the map and a view. So the comparison doesn't really work or feel like a negative.I never said they did. But it's a common complaint of their game design.
Why are you keeping low tier weapons anyways? As you continue through the game you'll fight higher-tier enemies that require more damage, so it's not like you'll be using that farmer's pitchfork in hour 80 of the game. BOTW is even gracious enough to allow you to mount your favorite weapons on the walls of your house. A beautiful, digital display for your digital ice sword to collect digital dust, never to be used again but to be looked upon from time to time lovingly.That's great but having the weapons feel like short rentals and not something you discover/craft and keep is a big flaw with the durability thing. You can say it's an issue of having the wrong mindset but that's not going to change how people feel about it.
low enemy variety
I agree. My feeling is exactly the opposite. I think that the game would be less criticized if it wasn't a Zelda game. Most of critics I see around(mine included) comes from the game ditching things that people consider integral to Zelda series and brought a lot of systems used in modern AAA games that I was glad Zelda avoided before.Because you cannot say "no one would praise this game so much if it wasn't called Zelda", and then ding it for not being Zelda. You literally undermined your own thesis.
A curiosity about this item: I didn't die fighting ganon for the first time I faced him because I had 50+ apples and other raw stuff. I didn't even cooked that much but I explored a lot and had a lot of ingredients. Eating in menu is really bad choice imo. Even in twilight princess, an easy Zelda, you used red potions during the fight.very generous food system that trivialize climbing, some puzzle and change of outfits? (arguable for some, not for me, the game is really unbalanced and easy to break)
People keep saying "games will be influenced by BotW for decades", but all I see are open worlds influenced by The Witcher 3 instead
Most of those are arguable, some are flat out wrong.low enemy variety
basic melee combat
not exactly the most functional ui and button mapping for not nintendo user?
lack of challenge (arguable of course but if you are even a little skilled with action rpg the game is a cakewalk except for the first couple of fights against the lynels)
basic and stupid enemy ia if not for some funny gimmick?
unrewarding combat
not enough rewards for exploration? (breakable weapon, life, stamina, korok seeds, etc.)
very generous food system that trivialize climbing, some puzzle and change of outfits? (arguable for some, not for me, the game is really unbalanced and easy to break)
mediocre dungeons compared with best in the business or older zelda games?
less than mediocre boss fights
samey shrine
shitty story and pg
shitty sidequest
mediocre VA
one of the worst and less interesting iteration of videogame towers
a lot of empty space (arguable, i kinda like that sometimes)
some are arguable like difficulty or rewarding exploration, but some are very real.
low enemy variety
basic melee combat
not exactly the most functional ui and button mapping for not nintendo user?
lack of challenge (arguable of course but if you are even a little skilled with action rpg the game is a cakewalk except for the first couple of fights against the lynels)
basic and stupid enemy ia if not for some funny gimmick?
unrewarding combat
not enough rewards for exploration? (breakable weapon, life, stamina, korok seeds, etc.)
very generous food system that trivialize climbing, some puzzle and change of outfits? (arguable for some, not for me, the game is really unbalanced and easy to break)
mediocre dungeons compared with best in the business or older zelda games?
less than mediocre boss fights
samey shrines
shitty story and pg
shitty sidequest
mediocre VA
one of the worst and less interesting iteration of videogame towers
a lot of empty space (arguable, i kinda like that sometimes)
some are arguable like difficulty or rewarding exploration, but some are very real.
BotW came out in 2017. Any game influenced by it won't be out for a while (though we have already started to see its influence in smaller ways in individual mechanics implemented across the board).People keep saying "games will be influenced by BotW for decades", but all I see are open worlds influenced by The Witcher 3 instead
Professional is pushing itSo this is the professional take on the "if this was Legend of Belda!!!!!" forum meme?
I'm not keeping low tier weapons.Why are you keeping low tier weapons anyways? As you continue through the game you'll fight higher-tier enemies that require more damage, so it's not like you'll be using that farmer's pitchfork in hour 80 of the game. BOTW is even gracious enough to allow you to mount your favorite weapons on the walls of your house. A beautiful, digital display for your digital ice sword to collect digital dust, never to be used again but to be looked upon from time to time lovingly.