To get a heart container you need spirit orbs, which you get from shrines. 4 orbs for 1 heart.
EDIT: Which doesn't at all mean you need to grind for them, by the way.
Oh right.. I can see it as filler as they describe it. I enjoyed the shrines.
To get a heart container you need spirit orbs, which you get from shrines. 4 orbs for 1 heart.
EDIT: Which doesn't at all mean you need to grind for them, by the way.
Good point,I am not sure if its portal or botw but i like both and they are both overrated
Nah I dislike BotW but that title still belongs to Final Fantasy VII.
Obviously cooking recipes you have already discovered should be saved to a list where you can click on it while standing on a pot and given all the ingredients are in your inventory it should make that dish quickly.
I left out the ones that appeared multiple times, picked the ones that had the highest score and moved on.Wrong. Link: https://www.metacritic.com/browse/games/score/metascore/all/all/filtered
I always said the "media" score is overrated, not user score.
- The Legend of Zelda: Ocarina of Time (N64)
99
- User: 9.1
- Nov 23, 1998
- Tony Hawk's Pro Skater 2 (PS)
98
- User: 7.5
- Sep 20, 2000
- Grand Theft Auto IV (PS3)
98
- User: 7.5
- Apr 29, 2008
- SoulCalibur (DC)
98
- User: 8.6
- Sep 8, 1999
- Grand Theft Auto IV (X360)
98
- User: 7.9
- Apr 29, 2008
- Super Mario Galaxy (WII)
97
- User: 9.0
- Nov 12, 2007
- Super Mario Galaxy 2 (WII)
97
- User: 9.1
- May 23, 2010
- Red Dead Redemption 2 (XONE)
97
- User: 7.6
- Oct 26, 2018
- Grand Theft Auto V (XONE)
97
- User: 7.8
- Nov 18, 2014
- Grand Theft Auto V (PS3)
97
- User: 8.3
- Sep 17, 2013
- Grand Theft Auto V (X360)
97
- User: 8.3
- Sep 17, 2013
- Tony Hawk's Pro Skater 2 (DC)
97
- User: 6.1
- Nov 6, 2000
- The Legend of Zelda: Breath of the Wild (Switch)
GTA V appears 3 times just because it was released in various plataforms.
Same for GTA IV, 2 times.
If you remove it, Zelda would be number 10.
Nah, it just means you have shitty taste in games and music. ;)
But, seriously, opinions and everything.
Skyward Sword sets the foundation for the entire Legend of Zelda saga. Its story is the most in-depth in the Zelda series, and it utilizes the Wii's motion plus capabilities, allowing for true motion controls, which was incredibly satisfying and immersive. The game also featured some incredible bosses (especially the final boss) and the dungeons were very well designed. The puzzles took advantage of the motion controls and put a new spin on what a puzzle really was in Zelda, which was a really cool and defining aspect of the game. Combat within itself became a puzzle, which is a first for the Zelda series; it's so immersive. You are Link. You grow on a spiritual journey as Link grows. It's one of the few games where you truly feel immersed in the game as Link in every aspect, which is incredibly powerful. The world isn't connected, but each area is so dense and ripe for exploration. Skyward Sword truly is The Legend of Zelda, and its story is the most intriguing, complex, and immersive story in the series.
Yeah I kinda feel the same. If I were to describe BotW for me I would say "meaningless', everything is so fucking meaningless. The worst is that I played it right after Nier Automata so the quality between the two works felt so immense. BotW is just a toy and I need more than that.Absolutely overrated. It's a neat game don't get me wrong but after a few hours it becomes a boring and empty feeling adventure devoid of any real feeling of accomplishment with mediocre dungeons. Shrines are mostly pretty tame and acceptable, but it really didn't give me that same feeling of excitement and wonder other entries in even the same franchise have given me before.
Music is incredible though.
They successfully created an enormous open world where every square inch teases the player's curiosity with nothing more than its layout of hills, cliffs, valleys, rivers, mountains, towers, camps, and lakes. The only waypoints that exist are the ones you place yourself. The game is brilliantly designed so that if reach a vantage point, you will see something curious in every single direction you look. It's a triumph in open-world design. It's an open-world that makes you actually want to explore it, rather than follow a pinpoint.It's a phenomenal game, brilliant even, and while I don't think it's overrated overall, some people definitely overrate & overstate its level of innovation in Open World design. Which isn't all that surprising given how many new or occasional open world players it attracted.
Belda point reached in the first paragraph. It's off to a good start.
Portal 2 is significantly less inteligent than the first game and its larger scope was a hinderance to the core gameplay loop
Odyssey was one of my biggest gaming disappointments in years. I could co-sign this. I didn't care for what BotW did but I still think it's high quality, while I also didn't care for what Odyssey was doing and I think it missed the execution on even that for the most part.I'd say Mario Odyssey benefitted from generous review scores more than BoTW did personally, not that it makes any difference to anything
You couldn't make up them ranking Skyward Sword as no.1
Nah I dislike BotW but that title still belongs to Final Fantasy VII.
That's exactly what I mean, it's the best Zelda game (from OoT to SS) but it completely lacks the magic and sense of adventure that the original NES game captured in order to be that.Nah. It's got the best dungeons, best combat, best story, and best bosses out of any of the Zelda games before or since
People have been saying this for 2.5 years. Meanwhile, the game won the Game of the Year convincingly months after its release, placed on multiple greatest of all time games list, and is now topping game of the decade lists as well (which is what seems to have prompted this piece as a retaliation).I strongly believe we'll see this kind of statement more and more over the next years. Especially after Breath of the WIld 2 launches and fixes many of the first ones problems.
I played Breath of the Wild for over 200 hours and i started a new playthrough last month. I really like the game but i see it as more of a proof of concept. A big test with some lovely ideas.
Not a good Zelda game but a promising look into the future of the franchise.
Most of the things that get brought up as "problems" in Breath of the Wild are intentional game design decisions, made to adapt Zelda to an open world. Item durability, lack of dungeons, lack of story, lack of dungeon items, lack of enemy variety--these all were there on purpose and contribute to what makes BotW "tick."I strongly believe we'll see this kind of statement more and more over the next years. Especially after Breath of the WIld 2 launches and fixes many of the first ones problems.
I played Breath of the Wild for over 200 hours and i started a new playthrough last month. I really like the game but i see it as more of a proof of concept. A big test with some lovely ideas.
Not a good Zelda game but a promising look into the future of the franchise.
Pretty much share these sentiments but I'll add that for me the Shrines being one of the key elements to encourage you to explore, I never really had fun with them. Some fairly forgettable physics puzzles. God forbid I find a motion control one please delete this mentality from BotW2.My thoughts are that it's an amazing game, definitely not bad, definitely not mediocre, however the praise it gets as this universal game of the generation or best game ever made, is something that I have a hard time really seeing.
A fantastic game, but with these flaws, I just don't see why people find it as this magnum opus, even over past Zelda games.
- The sidequests are extremely forgettable.
- It lacked some of the core dungeon exploration of previous Zelda games.
- There is a serious lack of weapon/reward variety. Getting a new weapon rarely feels rewarding when you know it's going to break shortly after.
- Monster camps and enemy models are rehashed or at least feel rehashed many times throughout the world.
- Link can sometimes control badly by climbing onto things you don't want him to.
- Some people consider the no-icon map design revolutionary despite being done by Morrowind beforehand.
Ah I remember this now. Man, some people really get riled up about certain Nintendo things.It was when Zelda BOTW's review embargo lift up in the old site. Someone came up, after seeing that everyone gave 9 and 10/10s, that it's only getting those scores because of the brand name and if it was called The Legend of Belda it wouldn't get nearly as much.
Weakest 3D Zelda; Appropriately rated.As for Breath of the Wild, I think it's easily the weakest 3D Zelda but it's probably appropriately rated.
I left out the ones that appeared multiple times, picked the ones that had the highest score and moved on.
"They couldn't have rated it any higher, yet the user socre is 8.5"
Of course you used the user score as an arugment to why it's overrated lol. Get lost with your nonsense please.