For me BotW sits right near the bottom of my "best ever Zelda games" list, above only the original NES Zelda game which it has to be said has aged horribly. I think i dislike it more than i possibly normally would do because i am a massive fan of the Zelda template firmly established in LttP. I'm all for changing things up but it's so drastic that I would have preferred BotW had been a new IP so those of us that enjoy things like well crafted dungeons and varied equipment/items in a well paced and structured game can continue having Zelda games with those things in them.
There are things the game does that are interesting. But to me, interesting doesn't always mean fun. Is it cool that you can freeze time a rock, smack it a bunch then jump on and be catapulted across the world? Sure, I just don't find it all that fun. Is it cool that you can climb anything? Yeah, except for when it starts raining and you literally have to put the controller down and go do something else until it stops (seriously, fire whoever came up with that stupid fucking mechanic). Is it cool that you can go fight Ganon at any time after the tutorial bit? I guess, but as a result you can easily walk into that fight so ridiculously overpowered that it makes the entire end sequence flaccid and lackluster, not exactly the best way to end a game. They put all this effort into creating this massive open world and just filled it with repetitive shrines and seemingly endless Korok seeds. As a result the pacing is all over the place and coupled with that dreaded breakable weapons just meant i had zero incentive to even go poking around that massive world. In the early game the difficulty is either "super easy" or "you die in one hit if an enemy so much as sneezes in your general direction" and the less said about how the cooking system breaks the challenge the better. Being able to pause the game whenever you are somewhat at risk of dying and casually go into a menu to select from a vast inventory of healing supplies is not a good way to do game difficulty.
The game sadly doesn't even overcompensate in other areas, for instance the plot, as much as it is might as well not even exist. A bunch of flashbacks and some scary evil force that is happily contained forever and presents zero urgency. Man, i remember that giddy feeling when you beat Agahnim and emerge at the top of the pyramid in the Dark World and realise the game had only just begun. Or that moment when you emerge from the Temple of Time only to see just how much Ganondorf had well and truly fucked up Hyrule. Exploring a forgotten Hyrule buried beneath the sea, eerily frozen in time. The Zelda series is filled with iconic, unforgettable moments and for me personally BotW has nothing that gets even close to approaching the greatness of past games in the series and that's a real bummer.
But hey, you can cook shit and dick about in its open world and apparently that's enough for the vast majority of people to get all moist about it, so that's nice for them. BotW is one of those games where i feel this massive cognitive dissonance from what would seem to be the general consensus on this game. And because it's been such a massive success i can kiss goodbye to any notion of Zelda games reverting back to the kind of style of game that I love and cherish.