I really enjoyed them. They kept combat encounters fresh and always had me on my toes. Plus it feels great to wreck them after you get a good build going.
Damn that's harsh. It's definitely one of my favorite ones, even with the bounty hunters. This series has seen far, far worse imo.Bro i hate the bounty system in Odyssey. One of the reasons i cant stand the game and ultimately ended up dropping the game which is a shame cause I really wanted to do the dlc stories and see how the main game ended. Probably the second worst AC game I've played.
By getting detected obviously. One mistake turning into a 10-minute brawl sucks.Sorry Op I am not understanding one thing, you are saying you are playing stealthily & carefully , So how are you gaining bounty? during my playtime, unless I am killing among public or detected during Fort or camp invasion , I don't get my bounty up in any significant way. what's your difficulty Setting??
Just go murder the dude posting the biggest chunk of the bounty.
Yea, man. For me playing Odyssey felt like a job. Its too bloated, would often hit a wall that would require me to grind some levels to continue the main story, any time i would do a strong hold like 2 bounty hunters way passed my level would show up requiring me to basically retreat, but worst of all, and I know this is not a popular opinion, i fucking HATE the ship crap with a passion. It was a cute little side distraction in 3 and i didnt mind it in origins since i think it was like 3 missions total. It is beyond boring, slow, and straight up isnt fun to me. (As you can probably guess, the AC title that holds the worst in the series and had me leave the series for like 3 years cause i disliked it so much was AC4)Damn that's harsh. It's definitely one of my favorite ones, even with the bounty hunters. This series has seen far, far worse imo.
Ooph, I feel that. It's called 'Footsteps' , designers get very uncomfortable if the player is walking too much without something to do or hit. I love empty space... but seems we are in the minority.I've always hated how games, all games, feel the need to populate their games with enemies just roaming around. I'm not trying to get in a fight on my way to every mission in the game. Just stop.
I get it in games like Destiny, where the whole thing is...hey....we want you to live in this space forever. but. idk. not every game.Ooph, I feel that. It's called 'Footsteps' , designers get very uncomfortable if the player is walking too much without something to do or hit. I love empty space... but seems we are in the minority.
The floating Droid things in No Man Sky ruined that entire game for me, glad they are taken out or at least reduced.
When I fail a stealth invasion and get detected , I usually just retract from the place (fort/camp) and wait for things to cooldown, it is much faster and easier to go all out after every detection ,and also before entering into a new place , I always take care of the Bounty issuer so that my level is 0 . But again it depends upon the personnel approaches and I can understand your frustration.By getting detected obviously. One mistake turning into a 10-minute brawl sucks.
Curious how divided opinions about the implementation seem to be in this thread.
So this was removed in Valhalla?
Curious how divided opinions about the implementation seem to be in this thread.
So this was removed in Valhalla?
it always amused me how much praise Odyssey got for being fully "systemic" yet one of its main systemic elements, the bounty system, relies on the same old "enemy conveniently happens to spawn right next to the player" mechanic to keep things "interesting".
Sort of. Valhalla has Zeolots instead but:
1) There are far less of them. By probably an order of magnitude or more
2) There isn't a wanted system anymore. The Zealots function more like the Phylakes from Origins
3) There is a quest option relatively early that will let you take an action to stop the Zealots from actively hunting you. If you want to kill them then you have to go to them instead.
Early game it was a problem but mid game onwards they're a nuisance at best unless you get 3 on you in a fort.
I started watching how stealthy I was actually being after a bit. Your wanted level doesn't go up for stealth assassinations unless an NPC sees you doing it. In open combat yeah it goes up with each kill.
After a while though my skills got to the point where I was able to just critical assassinate/hero strike any bounty hunters in basically a couple seconds.
I also find the ship stuff very dull and haven't touched it in dozens of hours. I wish I could just delegate it all to the crew so that they could let me board and kill other ships instead.Yea, man. For me playing Odyssey felt like a job. Its too bloated, would often hit a wall that would require me to grind some levels to continue the main story, any time i would do a strong hold like 2 bounty hunters way passed my level would show up requiring me to basically retreat, but worst of all, and I know this is not a popular opinion, i fucking HATE the ship crap with a passion. It was a cute little side distraction in 3 and i didnt mind it in origins since i think it was like 3 missions total. It is beyond boring, slow, and straight up isnt fun to me. (As you can probably guess, the AC title that holds the worst in the series and had me leave the series for like 3 years cause i disliked it so much was AC4)
I mean... this makes a big difference. It's not really just about being in the right mood.Now I will that I turned the enemy leveling up system to light (which allows me to level past opponents by up to 4 levels) and since I'm taking my time with the game and doing a lot of the side content, I am usually 4 levels above the Mercenaries which makes it a lot less frustrating.
What Odyssey probably should have done was just hold off on the entire system until a bit later and only gradually increase the number of mercenaries who could show up at one time based on player mercenary kills. That would have removed some of the earlier frustration with the system and left players better prepared for when mercenaries did start to show up.Sometimes I think mechanics like this just have to get you in the right mood.
That also gives you underlevelled loot. How much you care about that will depend on you, but once you start getting properly good gear and abilities, you're so superior to enemies that I don't think there's much of a point in getting inferior stuff just for the sake of making them slightly easier.Now I will admit that I turned the enemy leveling up system to light (which allows me to level past opponents by up to 4 levels)
That also gives you underlevelled loot. How much you care about that will depend on you, but once you start getting properly good gear and abilities, you're so superior to enemies that I don't think there's much of a point in getting inferior stuff just for the sake of making them slightly easier.