Another embarrassing Red Dead Redemption 2 / Breath of the Wild thread (the responses within, not the topic itself).
Both games are great.
Both games are great.
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You make fun of this but it's true. Why should games try so hard to imitate movies? Especially if by doing so they sacrifice the one thing that makes them unique - gameplay?
You make fun of this but it's true. Why should games try so hard to imitate movies? Especially if by doing so they sacrifice the one thing that makes them unique - gameplay?
Yes but the gameplay is made worse by trying to make the game as realistic and movie-like as possible. That's what I'm saying.You can have both. RDR2 is full of gameplay. I have my fair share of issues with the game, but this is very far from a movie.
Yes but the gameplay is made worse by trying to make the game as realistic and movie-like as possible. That's what I'm saying.
Yes but the gameplay is made worse by trying to make the game as realistic and movie-like as possible. That's what I'm saying.
Fair enough. I should have added "imo", of course.I disagree, but it's a fair criticism and I respect your opinion. I personally think the gameplay and controls are perfectly fine.
Ah but see, BOTW didn't need additional cutscenes. Everything it lacked in its story department it could have told us through its world or NPC characters or whatever.likewise BOTW's narrative suffered from the opposite and a lot of people do like a stream of strong story beats in their games. Like the video in question states, they're great for very different reasons.
Ah but see, BOTW didn't need additional cutscenes. Everything it lacked in its story department it could have told us through its world or NPC characters or whatever.
I totally agree. I thought voice acting added nothing to the game and made it worse even.For you, sure. Even when you beat the game it just kind of ends unceremoniously with a particularly short and lacking ending.
The voice direction or lack thereof was also on the opposite end of the spectrum to RDR.
I wish people would stop with the "imitating movies" take. Humans have been telling stories since the Stone Age with cave paintings and with whatever they had, it's not a weird concept to understand that people enjoy well told narratives if it's in a movie, tv show, or a game.You make fun of this but it's true. Why should games try so hard to imitate movies? Especially if by doing so they sacrifice the one thing that makes them unique - gameplay?
Look, for me it's a matter of opportunity costs: As a dev team, you have limited resources available. If you decide to spend most of your resources on a game's story, then of course its gameplay will suffer for it.I wish people would stop with the "imitating movies" take. Humans have been telling stories since the Stone Age with cave paintings and with whatever they had, it's not a weird concept to understand that people enjoy well told narratives if it's in a movie, tv show, or a game.
While some games focus on other aspects to downplay something because it tries to convey a story with its presented medium is some very odd thinking.
And there is nothing wrong with that, there are thousands of games that let you shoot and slash people in a dopamine inducing way, rdr2 stands out from the crowd because of the story, I can't say that the combat in botw left me as impressed as the story in rdr2.Look, for me it's a matter of opportunity costs: As a dev team, you have limited resources available. If you decide to spend most of your resources on a game's story, then of course its gameplay will suffer for it.
Gameplay by itself isn't the medium's uniqueness - it's the interactivity, and RDR2 has that in leaps and bounds.You make fun of this but it's true. Why should games try so hard to imitate movies? Especially if by doing so they sacrifice the one thing that makes them unique - gameplay?
Gameplay by itself isn't the medium's uniqueness - it's the interactivity, and RDR2 has that in leaps and bounds.
Same, now I can't help but be disappointed.Dam, I thought this was going to be a video comparing the foods in the game.
try to attack someone in a village in botw and then try the same thing in saint-denis and after that, tell me with a serious face that zelda is always more interactive than rdr2.Did things honestly feel interactive to you? I disagree on that.
maybe absolutely is a strong word in this case.
You can pick stuff from the store, pet animals, take care of your horse, loot bodies, go fishing, track animals and skin them, collect herbs, rob banks/people, talk to strangers, lasso animals/people, change clothes and buy ones that you gathered from pelts, tame wild horses, play mini games, collect wanted gang members, interact with people/objects around the camp, get a haircut/shave, steal boats and horses, find easter eggs and put them in your journal.Did things honestly feel interactive to you? I disagree on that.
I knocked over a tree in Zelda once, and the nearby vender screamed and ran out of her stall when the tree trunk fell on it.try to attack someone in a village in botw and then try the same thing in saint-denis and after that, tell me with a serious face that zelda is always more interactive than rdr2.
zelda has the neat physics system but with the npc is so much worst than rdr2 in term of interactions.
lol keep it up.Did things honestly feel interactive to you? I disagree on that.
it's neat, but the people on the streets run away while screaming if you crush a car near them in gta3 for ps2...this is very basic open world script-interaction, nothing impressive really compared with some great chain of events with npc in rdr2. (it's not perfect but is surely far superior)The use of Twilight Princess music for some of the Red Dead clips amused me somewhat.
I knocked over a tree in Zelda once, and the nearby vender screamed and ran out of her stall when the tree trunk fell on it.
I just thought that was neat.
I feel like there's a difference, though, between NPC reactions to player actions, and NPC reactions to physics events caused by the player. If you knock over a street light in GTA3, the pedestrians probably won't even notice.it's neat, but the people on the streets run away while screaming if you crush a car near them in gta3 for ps2...this is very basic open world script-interaction, nothing impressive really compared with some great chain of events with npc in rdr2. (it's not perfect but is surely far superior)
Did things honestly feel interactive to you? I disagree on that.
You can pick stuff from the store, pet animals, take care of your horse, loot bodies, go fishing, track animals and skin them, collect herbs, rob banks/people, talk to strangers, lasso animals/people, change clothes and buy ones that you gathered from pelts, tame wild horses, play mini games, collect wanted gang members, interact with people/objects around the camp, get a haircut/shave, steal boats and horses, find easter eggs and put them in your journal.
It is a sim game, not an exploration game like zelda. I get it, the game might not be the open world that you like but saying that it's not interactive and breaking down what you did in missions is not helping your argument cause everyone can simplify game mechanics like that.Most of these things are an absolute chore and not fun to do. It felt like a sim with no point to it, the only thing that made sense was progressing the narrative. The awful movement/aiming/travelling didn't make me want to explore. It never felt like an exciting alive world. I never felt like I was on an adventure in red dead. It was this:
- Plod horse to location (ignoring boring person stuck in bear trap/damsal in distress which always seem utterly pointless and usually end up in a drop off sequence somewhere I don't want to be)
- watch cutscene (sometimes entertaining/interesting)
- ride somewhere with npc (more talking but never enough to distract from more riding)
- cutscene at arrival
- carry out trivial task (interactive button prompt for a unique animation like planting an explosive, stealing something etc)
- fight breaks out
- lock on, move right analogue stick up, head shot (repeat this stage from 5 to 30 times)
- gets on horse and run away
- more shooting but this time being chased! (see lockon stage and repeat 6 more times)
- end destination, cut-scene, stuck in the middle of nowhere
- see first step.
And yes I did try turning off lockon to make shooting more exciting and dear god what a mess this is. Did rockstar forget they fucking made Max Payne 3? Honestly after that game I assumed gta/red dead would be all free aim with a similar excellent system. One can dream. History books will not look kindly on RDR2 and I look forward to botw not aging a day in comparison.
sure if that makes you sleep better at night thinking that.History books will not look kindly on RDR2 and I look forward to botw not aging a day in comparison
History books will not look kindly on RDR2 and I look forward to botw not aging a day in comparison.
Most of these things are an absolute chore and not fun to do. It felt like a sim with no point to it, the only thing that made sense was progressing the narrative. The awful movement/aiming/travelling didn't make me want to explore. It never felt like an exciting alive world. I never felt like I was on an adventure in red dead. It was this:
- Plod horse to location (ignoring boring person stuck in bear trap/damsal in distress which always seem utterly pointless and usually end up in a drop off sequence somewhere I don't want to be)
- watch cutscene (sometimes entertaining/interesting)
- ride somewhere with npc (more talking but never enough to distract from more riding)
- cutscene at arrival
- carry out trivial task (interactive button prompt for a unique animation like planting an explosive, stealing something etc)
- fight breaks out
- lock on, move right analogue stick up, head shot (repeat this stage from 5 to 30 times)
- gets on horse and run away
- more shooting but this time being chased! (see lockon stage and repeat 6 more times)
- end destination, cut-scene, stuck in the middle of nowhere
- see first step.
And yes I did try turning off lockon to make shooting more exciting and dear god what a mess this is. Did rockstar forget they fucking made Max Payne 3? Honestly after that game I assumed gta/red dead would be all free aim with a similar excellent system. One can dream. History books will not look kindly on RDR2 and I look forward to botw not aging a day in comparison.
You can pick stuff from the store, pet animals, take care of your horse, loot bodies, go fishing, track animals and skin them, collect herbs, rob banks/people, talk to strangers, lasso animals/people, change clothes and buy ones that you gathered from pelts, tame wild horses, play mini games, collect wanted gang members, interact with people/objects around the camp, get a haircut/shave, steal boats and horses, find easter eggs and put them in your journal.
How is this game not interactive?
Dam, I thought this was going to be a video comparing the foods in the game.
Both are very interactive, rdr2 just has a story on top of that pile.Because only physics manipulation and cutting down trees is considered interactive here.
Both are very interactive, rdr2 just has a story on top of that pile.
My bad. Just wanted show this video anyway haha.
I think it's gross to even compare Red Dead to BOTW. One is a hyper polished turd exemplifying everything wrong with western AAA games. The other is one of the most inspired masterclasses in game development I have ever seen.
not mine but he has some great comparison vids his channel
LMFAO, didn't even read your post and posted almost the same analogy. :pBOTW is like McDonalds Happy Meal (Toys included) and RDR2 is like 5 star michelin restaurant, having a lovely meal with the worlds finest writers.
That is my comparison to the matter.
This post is the best example of everything that's wrong with videogame fandom.
I mean I said hyper polished? The game is incredibly well made from that perspective. I just don't think it's actually fun to play at all. Hardly hyperbolic for me to say I don't think the two should really be in the same conversation and that RDR2 is the epitome of everything I find wrong with a lot of very well received games these days.
I'm really not a fanboy at all. People are allowed to have strong opinions you know? There is plenty of evidence to backup why I think what I do about red dead. I'm not making this shit up. Then again this forum is spawned off a site that gave UC4 GOTY for 2016, so I'm hardly shocked at the offence my opinion has made to some people here.