The Worm Boss in the 2nd Ori game, that part worked my fuckin nerves.
Really?! For me it was the damn Spider.
Orphan of Kos I never got past, and Yukiko from P4 made me end that one pretty much immediately.
The Worm Boss in the 2nd Ori game, that part worked my fuckin nerves.
This and Bahamut were the two most frustrating fights in all of Final Fantasy for me. Their mechanics just didn't click for me, and the game really doesn't telegraph it at all. Even with the official guide, I was left wondering "am I doing this right? What is going on?"
Actually, you were just supposed to run to the side the moment he starts preparing his attack, that way you avoid it completely :DFinal boss in Witcher 3 Blood and Wine DLC. Had no problem with difficulty for the rest of the game (even on death march) but in that boss fight he does a bat swarm attack that takes out half your health. And it counts as multiple attacks so you can't brush it off with a quen spell. According to guides, you're supposed to do a roll to avoid it but it's a very large swarm and I could never find the right timing or position to avoid it.
I didn't give up though, I just lowered the difficulty!
that is an extremely easy fight if you lit the bonfires before the battle
Probably the final boss. If you don't take out an earlier boss (and you can't go back to do it), the final boss can do an AoE petrify attack that just wipes your party. That's also what got me the first time.Not me, but my mom was playing Saga Frontier 2, which she absolutely hated. I think she just wanted to beat it to never have to think about it again. I'm fuzzy on this because it was so long ago, but she got to a late-game boss for which she needed some item she didn't have, or had to do something a certain way and didn't realize. She had to have picked away at that thing for over an hour before it finally killed her, she yells "FUCK!" and threw her head back, hitting it on the coffee table behind her. Never played it again.
Ha, same for me! I loved the game, but got totally stopped on that one. (I also just lowered the difficulty.)Final boss in Witcher 3 Blood and Wine DLC. Had no problem with difficulty for the rest of the game (even on death march) but in that boss fight he does a bat swarm attack that takes out half your health. And it counts as multiple attacks so you can't brush it off with a quen spell. According to guides, you're supposed to do a roll to avoid it but it's a very large swarm and I could never find the right timing or position to avoid it.
I didn't give up though, I just lowered the difficulty!
What the holy fuck. Now I have to try this again.Actually, you were just supposed to run to the side the moment he starts preparing his attack, that way you avoid it completely :D
I forget this in marioSome fucking boar in Odyssey. Was already struggling with enjoying it up until then. Free running was a let down, combat was a let down, and the Greekness and Kassandra's greatness only carried it so far. It was at that point I accepted that I'm just not finding it fun and bailed.
I nominate The Last of Us for this.Uncharted 2 has the worst possible way to end an amazing game. Horrible unfun boss fight.
Ya, this for me too. Nothing in the game is real bad, not even tempered ruiner Nerg, but the supernova is not fun especially since i cant go to camp to swap elements.I'm sitting right now in camp with my last life waiting for Alatreon to do his nova on Iceborne, so pretty soon, that
I returned recently to a game that I previously dropped because of a fight that just made me say "That's it, which is part of what made me make this thread. I know there are lots of times that people get extremely frustrated with a boss fight, though they continue on, but there's that rare right that just makes you say "Nope, fuck that" and put a game down temporarily or forever. Besides the game that caused me to make this, there's one other game that I can think of that got me to that point and that's...
1.) Drakengard 3 - The boss in question is the final boss of the game, so I'll try to keep it spoiler free, for anyone that hasn't played it/got this far and wants to experience this trainwreck 'boss 'with fresh eyes. For anyone who's played this game and got this far though, I really, REALLY don't have to go into detail of why this final boss is just absolute bullshit. You play the entire game as an action rpg type game, and at the very end, the game flips the script and turns intoFUCKING Dance Dance Revolution, Hatsune Miku's Theatrythm Edition. You basically are playing a rhythm game and have to hit the right button at the right time to the music. Now, that on it's own isn't so bad, but leave it to Yoko Taro to not only stab you in the back, but twist the dagger, kick it in with his boot, and spit on it for good measure, just to savor as much agony from the player as possible; Not only can you not mess up a SINGLE time, or else you die and start over (Oh, and this is like a 7 minute sequence btw, so good luck if slip up), but eventually as the 'boss' progresses, the SCREEN JUST STARTS TO BLACK OUT; Yes, that's fucking right, you're expected to hit button prompts, without being able to see them, by sound alone.
The first time this happened, I think part of my brain actually broke, and I'm still recovering to this day from the the night terrors to this day. The sheer stupidity of what's expected from someone here is just astounding. I've seen so many Taro fanboys defend this, and wail on about how 'It's not really that bad, people are exaggerating' and 'All you have to do is listen to the music, it's easy! Well, to that I say'; Fucking bullshit. Mechanically as a fight (and a final one), it's awful and betrays the player and the effort they put into the game. Instead of having the player test the abilities and skills developed throughout the game as final test of what the player learned (which most games with good final bosses do), this throws all of that away in exchange for having the player do something that's not been asked of them the entire time. And even then, what is presented is somehow overly simple, but somehow unnecessarily unforgiving and devolves into just flat out being unfair as it progresses.
The only thing that I can credit the fight with, is that it fits well thematically and it sets the mood very well, as the way the music continues to build in tandem with the fight is quite nice to watch (if someone else is playing it). However, that is far, far from being enough to justify designing it that way. I probably could have beat it if I kept trying (and there are 'synch up' videos to help now), but I just thought it was so bad of a fight that it didn't deserve anymore of my time and stopped there. It's extraordinarily rare for me to quit something (I have very bad obsessive compulsiveness, with completing something I start), so that's a testament to how awful I thought it was.
I literally just turned off Luigi's Mansion 3 because of that trash boss fight, seen this thread and wondered if anyone else would mention and its in the OP. What a garbage boss. The controls fight you more than the actual boss and ruined what was a otherwise great game.
if it makes you feel any better OP, Drakengard 1's final boss would also drive you mad for the exact same reasons. lmao
As sucky as it was in D3, I couldn't help at smile at the audacity of the man to bring back one of the most legendarily fucked up final bosses in all of games. lol
The final boss of Quantum Break. I really loved the game, but fuck this boss. I rage quit and haven't been back since.