(Click for general game info.)
🖥️ System requirements:
🧰 Latest drivers: (as at 24/02/2022)
AMD: 22.2.2
Nvidia: 511.79
📊 Benchmarks:
Computerbase (German; launch build)
🎩 Tips and tricks:
Cap the frame rate/potentially improve frame times: Download RivaTuner Statistics Server (if you use MSI Afterburner, then you already have it installed), input your desired framerate limit in the "Framerate limit" box, and hit Enter . Alternatively, those with an Nvidia GPU can either cap the frame rate at the driver level via the Nvidia Control Panel (requires the 441.87+ drivers) or use Nvidia Inspector to force a vsync internal lower than one-half (click the small tool icon to open the game profile section).
Note: Useful if your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frame times. The greater window the engine has to render a given frame, if you're imposing a lower frame rate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming.
Mitigate texture pop-in: Open C:\Users\[username]\Documents\my games\Borderlands Game of the Year\WillowGame\Config\WillowEngine.ini and set MipLevelFadingInRate and MipLevelFadingOutRate to 0.
Reduce mouse sensitivity: Follow these instructions. (Credit to Pargon.)
⚙️ Graphics settings:
Brightness: Self-explanatory
Field of view: 60 -> 120 in increments of 5
Graphics level (preset): Low; Medium; High; Ultra
Fullscreen mode: Fulscreen; Windowed; Borderless window
Resolution: Self-explanatory
Pause game on focus loss: Off/On
Vsync: Off/On
Frame rate locking: Smoothed 22fps-62fps; 30fps; 50fps; 60fps; 75fps; 100fps; 120fps; 144fps; Unlimited
Anisotropic filtering: Trilinear; 2x; 4x; 8x; 16x
Anti-aliasing: Off/FXAA
Dynamic shadows: Off/On
Shadow detail: Low; Medium; High; Ultra
Bullet decals: Off/On
Foliage quality: Low/High
Texture quality: Low; Medium; High
Game detail: Low; Medium; High
Ambient occlusion: Off/On
Bloom: Off/On
Depth of field: Off/On
Flare outs: Off/On
Level of detail: Low; Medium; High
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