Epic has proved the concept.
I predict that Steam will become more and more irrelevant unless they do something drastic.
Luckily, money talks.I think long-term the problems are gonna be with DLC.
EGS is not well setup for BL-levels of DLC at all.
Something drastic, like secure the release of every first party Microsoft title including Halo? And become the home of Destiny 2 on PC? I don't think Valve paid anyone for that to happen.Epic has proved the concept.
I predict that Steam will become more and more irrelevant unless they do something drastic.
Do you want them to report on sales for the next month before they happen? What?I'm not seeing how it's a win for egs when they are purposely using terms like the first 5 days. It still doesn't prove much at all in the viability of egs.
Epic has proved the concept.
I predict that Steam will become more and more irrelevant unless they do something drastic.
they don't report on sales anyway and almost all the reports we have gotten are never using numbers just numbers that are not the full story.Do you want them to report on sales for the next month before they happen? What?
Thank God!As expected, people generally don't care which store it's on before purchasing a game they want.
Do you want them to report on sales for the next month before they happen? What?
The carefully worded PR spin is glorious.they don't report on sales anyway and almost all the reports we have gotten are never using numbers just numbers that are not the full story.
Because it's a good game and adds a ton of refinement and QOL to a very grounded and solid formula. It's a huge improvement to its predecessor in virtually every way imaginable. It's exactly what fans wanted.
How is that hard to understand?
You don't understand because you don't know what you're talking about. Borderlands 3 has an insane amount of QoL improvements over the previous games. The gunplay and movement feel drastically improved. It didn't need to innovate. The entire appeal of BL3 was the lack of "innovations" like paid loot boxes, tacked-on PVP modes, and a bare bones experience at launch.I don't understand how a game with so little in term of improvements or innovation, over such a long development time, would sell as much. Goes to show that more of the same with as little risk as possible will still sell.
Ah yes, they should have used future sight to get data on sales that didnt exist yetThe carefully worded PR spin is glorious.
"in a five day window"
We'll never get the full story when people continue to buy into crap like this without question.
I wouldn't qualify it as good times after watching the Giant Bomb quick look.
Are you aware that the game got released on the 13th?Ah yes, they should have used future sight to get data on sales that didnt exist yet
Ah yes, they should have used future sight to get data on sales that didnt exist yet
Nah. While I'm not as harsh as people here are about EGS, I think you very wrong here.Epic has proved the concept.
I predict that Steam will become more and more irrelevant unless they do something drastic.
Pretty much, you'll notice that it's par for the course for everything egs related and some are just happy to defend it.The carefully worded PR spin is glorious.
"in a five day window"
We'll never get the full story when people continue to buy into crap like this without question.
Dear God i didnt realize. Anyway, report was released 10 days after launch and it was almost certainly finished on a friday/saturday. So more like 8 days launch? And clearing the details to get released would have to be done earlier than that. So no, its not stramge to have only 5 days worth of data in this
I wouldn't qualify it as good times after watching the Giant Bomb quick look.
I guess Giant Bomb's quick look is more valid than people's personal experience with the game. Arguing over a game's quality when you haven't even played it is a bit ridiculous, imo.I wouldn't qualify it as good times after watching the Giant Bomb quick look.
Because people like to own their games? It's getting harder and harder for physical games too because of massive day one patches, but if a service like the EGS ever stops being a thing, every single bit of your purchases on there is gone. Or what about people who got hacked and their account with all their digital stuff being lost forever?Still don't see why physical games/retails dying is "obviously" depressing. I've gotten 4 replies, but not one reason.
PC gaming has effectively been digital only for years, and I can't remember when I last heard anyone complaining that they can't go to a retail store and pick up a physical version of a PC game
It's highly unlikely that the Publisher isn't live tracking the sales of a release like BL3. Also crafting a PR message with sales numbers does not take 6 days.Dear God i didnt realize. Anyway, report was released 10 days after launch and it was almost certainly finished on a friday/saturday. So more like 8 days launch? And clearing the details to get released would have to be done earlier than that. So no, its not stramge to have only 5 days worth of data in this
They complained about borderlands 2 as well. Meanwhile that game was great. 5 million people can't be wrong.I wouldn't qualify it as good times after watching the Giant Bomb quick look.
They complained about borderlands 2 as well. Meanwhile that game was great. 5 million people can't be wrong.
Lol not gonna happen. The reason Valve has been basically unresponsive is because they're not hurting in the slightest.Epic has proved the concept.
I predict that Steam will become more and more irrelevant unless they do something drastic.
Like i said, they finished the PR on a Friday or saturday. That would only be 2 or 3 days to craft a PR statement. Then you send it out monday on a fresh news cycle.It's highly unlikely that the Publisher isn't live tracking the sales of a release like BL3. Also crafting a PR message with sales numbers does not take 6 days.
So yes, it is really strange that they - for some reason - have decided to not include the sales data after that 5th day.
jeff wanted BL to stick closer to the BL 1 style and disliked 2 so it makes sense he isn't enjoying 3 (and he says he picked a class he didn't like, which imo is the game's fault for not giving you more info before your choice).Jeff is a legend, but he has some fucking awful opinions about video games.
Your lemonade stand can take 3 days to craft a PR message and also have no marketing staff working on weekends but this is 2KLike i said, they finished the PR on a Friday or saturday. That would only be 2 or 3 days to craft a PR statement. Then you send it out monday on a fresh news cycle.
I don't understand how a game with so little in term of improvements or innovation, over such a long development time, would sell as much. Goes to show that more of the same with as little risk as possible will still sell.
I guess Giant Bomb's quick look is more valid than people's personal experience with the game. Arguing over a game's quality when you haven't even played it is a bit ridiculous, imo.
Because people like to own their games? It's getting harder and harder for physical games too because of massive day one patches, but if a service like the EGS ever stops being a thing, every single bit of your purchases on there is gone. Or what about people who got hacked and their account with all their digital stuff being lost forever?
Some people aren't at a point where the convenience of not having to walk to a store (oh the horror) or have a box on their shelf (the bane of some people's existence, apparently) outweights the negatives of a fully digital future. Not sure how that's not a valid reason.
A funny thought: some of the biggest games in pc gaming from the last years were always outside of Steam :
-LoL
-World of Tanks
-WoW / Starcraft / Diablo 3 / Overwatch
-MInecraft
-Battlefield 3 /4
-Fortnite
and I forgetting a few ones.
I mean, 2 days max and then you most likely have to send it over to epic for them to check it over too. Not everything is some big conspiracy, it's also possible they didn't hit another milestone like 6 million within those 2 days.Your lemonade stand can take 3 days to craft a PR message and also have no marketing staff working on weekends but this is 2K
What's with most reviews saying it's very buggy .is that true ? Anyways I ll wait until it's given for free on ps+ like the last two games .2022? Hehe
Thank you for the input . AppriciatedFrom my experience; hell yes. I've had nothing too gamebreaking but it is probably one of the buggiest AAA games I've played in a long time.
if digital can get me deals like I get often on physical copies, I'd do more digital on console. love me some b2g1 free and other retail promotionsIf this was still last gen, I would be afraid of such a massive shift to digital. But both XBL and PSN have fantastic sales all the time on digital games, matching what you can find for physical copies. I picked up Persona 5 for $14 this summer on PSN - a tentpole exclusive of the platform.
Also, everybody on this forum probably plays at least a dozen (if not more) games a year, and keeping that many boxes laying around as the years go by can get out of hand very quickly. When you realize you would have to pack 5-10 boxes less of stuff to move if you didn't have all these games laying around, you start to appreciate digital pretty quickly.
There has not been a single issue yet with a service folding and you losing access to games, outside of Nintendo who didn't have a proper account system set up until the Switch (which prevented me from buying anything digital from them for years). My copy of Half-Life 2 on Steam from 2005 is still playable today. People are playing Xbox games they got near the 360's launch on their current systems. Meanwhile, I can't find my disc for Halo 1 PC after all these years.
People afraid of the digital future are likely predominantly Playstation or Nintendo gamers who have been burned by those platform holders' poor planning and backwards compatibility setups and are projecting that fear onto the rest of the industry. There are ways to make digital ownership work, you just can't have Nintendo of Japan's hubris.
I don't understand how a game with so little in term of improvements or innovation, over such a long development time, would sell as much. Goes to show that more of the same with as little risk as possible will still sell.
People afraid of the digital future are likely predominantly Playstation or Nintendo gamers who have been burned by those platform holders' poor planning and backwards compatibility setups and are projecting that fear onto the rest of the industry. There are ways to make digital ownership work, you just can't have Nintendo of Japan's hubris.
The people resistant to digital sales typically resell their games used. But the gaming landscape has changed. Enthusiasts don't play multiple games a month and use reselling to subsidize the costs of buying new games. This is why Gamestop is closing down hundreds of stores.
The reason those enthusiasts stopped playing games in this manner is due to 3rd party publishers and various devs creating always online hooks and AAA devs slowing down development such that the number of games they realease monthly is effectively half what it used to be 15 years ago. Enthusiasts now stick to 2 or 3 games a year consistently like modern Call of Duty, modern Fifa, League of Legends, Hearthstone, World of Tanks, etc. and play 1 or 2 side games each month. They don't have to rely as much on reselling and even if they wanted to the games being offered are very cheap indie games (which get limited physical releases) or AAA games with very slow release schedules.
Because people like to own their games? It's getting harder and harder for physical games too because of massive day one patches, but if a service like the EGS ever stops being a thing, every single bit of your purchases on there is gone. Or what about people who got hacked and their account with all their digital stuff being lost forever?
Some people aren't at a point where the convenience of not having to walk to a store (oh the horror) or have a box on their shelf (the bane of some people's existence, apparently) outweights the negatives of a fully digital future. Not sure how that's not a valid reason.
I don't understand how a game with so little in term of improvements or innovation, over such a long development time, would sell as much. Goes to show that more of the same with as little risk as possible will still sell.