I have I5-4690K with DX12 way less sutter, I suggest you try it.I've got an older CPU i5-4670 and a RX590 and this game runs like trash. I get closed to a locked 60 most of the time but the stutter is awful and constant.
I have I5-4690K with DX12 way less sutter, I suggest you try it.I've got an older CPU i5-4670 and a RX590 and this game runs like trash. I get closed to a locked 60 most of the time but the stutter is awful and constant.
I'm surprised you're not used to it already or know about it, if you like to play games at max FoV. It's normal because you are basically trying to display 110 degrees of vision on a flat panel.I like to play with max FOV for maximum visibility. Is it normal to have things on your periphery of your screen stretched out/distorted horizontally? It's kind of like a fish-eye effect, but no rounding. Just horizontal stretching.
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Also, I just tried running the in-game benchmark and got these results. Can anyone savvier tell me if I should be getting better performance given my rig?:
BenchmarkResults 2019-09-15_18-48-47
- FramesPerSecondAvg: 56.86
- FrameTimeMsAvg: 17.59
OS: Windows 10
- Version: Build 18362
GraphicsAPI: D3D11
CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
- PhysicalCores: 4
- LogicalCores: 4
RAM: 16304.65 MB
GPU: NVIDIA GeForce RTX 2060
- VRAM: 5980 / 0 / 8153 MB (Dedicated / System / Shared)
- DriverVersion: 436.30 (Internal: 26.21.14.3630, Unified: 436.30)
- DriverDate: 9-5-2019
ScreenResolution: 2560x1080
RenderResolution: 2560x1080
ScreenPercentage: 100
HDR: Off
GameUserSettings
- FullscreenMode: Fullscreen
- UseVSync: 1
- PreferredMonitor: GSM76F9
- bPrimaryIsPreferredMonitor: 1
- PreferredRefreshRate: 0
- StatsLevel: 1
- FPSLimit: Capped60FPS
- FPSLimitCustom: 144
- GfxQuality-Override: Undefined
- GfxQuality-Recommended: Medium
- GfxQuality: Badass
- TextureStreaming: Ultra
- MaterialQuality: Medium
- Aniso: SixteenX
- Shadows: Ultra
- EnvTexDetail: Ultra
- DrawDistance: Ultra
- EnvironmentDetail: Ultra
- Terrain: Ultra
- Foliage: Ultra
- CharTexDetail: Ultra
- CharDetail: Ultra
- CAS: 1
- CameraBlur: 1
- ObjectBlur: 1
- AA: Temporal
- VolumetricFog: Medium
- SSR: Ultra
- AO: Ultra
I've been playing on ultra settings (vol fog medium) on a 2080 at 1440p with decent performance. Doesn't seem to drop below 70. But, everything in the distance is so freaking blurry. It seems to be the AA, particularly Temporal. It's actually causing me eye strain, like my character needs glasses.
I don't have framepacing issues on DX12, but rather occasional spikes in frametime from time to time, mostly sorted with locking framerate.For me;
DX11 = More stutters/hitches (not frequent)
DX12 = Stutters gone but framepacing is an issue (Dishonored 2 style).
on an rtx 2080 and i7 8700k
dx11 gives me higher fps compared to dx12 (by about 5-6 on average id say)
BUT
dx11 is a microstuttery mess, even with gsync. Dx12 on the other hand is much smoother. Not perfect, but its a significant improvement. I also havent experienced any crashes on either mode (I played at least 5 hours on both)
however, the dx12 mode did introduce some weird moments where my game would turn into a slide show (like 1-2 second long pauses). Usually only lasts a couple of minutes and its rare, but it does happen. Never had that in dx11
I've definitely noticed it in other games. I just wanted to make sure it wasn't something in general that I could avoid somehow. I've never thought to ask about it. HaI'm surprised you're not used to it already or know about it, if you like to play games at max FoV. It's normal because you are basically trying to display 110 degrees of vision on a flat panel.
I don't have framepacing issues on DX12, but rather occasional spikes in frametime from time to time, mostly sorted with locking framerate.
Dishonored 2 is a crime. That game should be locked up. That frametime/pacing is all over the place in locked 60 FPS vsync - its just never stops fucking going all over the place. Not seeing anything near as criminal here, and Dishonored 2 is by far the worst game in this aspect I've ever played.
I've played a lot with frametime graph and while I have some slight oscillations and bumps by 1 or so ms its mostly locked (which is a bit annoying to me, but likely fine for most people not stupidly sensitive like me). Running locked FPS via RTSS. If you're running gsync I highly recommend locking with RTSS, cause with variable framerate you will see borderline Dishonored 2 problems.
HOWEVER, I am seeing weird judder/stutter/weirdness somewhat.. Very slight, and not noticeable as frametiming issues (so also not verifiable, meaning I might be seeing shit). Here is where I would suspect Denuvo fuckery.
It's not really faster, the "Claptrap dance" is replaced by an actual loading screen, doing so only skips the unskippable videos so you still gain some time but can't avoid DX12 shaders compilation.So ummm yes, just delete the intro movie for fast DX12 loading according to r/borderlands.
Thanks. I completely turned off AA and that removed almost all of the blurriness. It really was like my character was nearsighted and needed glasses (I know because that's exactly how it looks when I don't wear my glasses/contacts). I'm not a fan of that approach to AA, blurring everything in the mid to far distance.Turn TAA off for this game. Borderlands is a rare case where the game actually benefits from less AA
Well the audio is suppose to switch to radio once you move a certain distance. However in this game there is indeed something wrong with the audio in that you'll start missing them for a split second or two, especially during transitions.Was anyone else having weird sound location issues on pc? Like audio direction was messed up? Like with NPCs I could only hear them if I stood to the side of them and faced away. If I moved away more than like 10 feet in-game I couldn't hear them talk anymore.
Either way, I'm using Steelseries Arctis 7s and I actually enabled 7.1 surround in the Steelseries software and now my audio is perfect. No more fading out or weird directional stuff. Didn't change anything in game. Now all of my other games are fucked up so I need to swap the setting...but it's working OK in BL3 at least.
I did the first three of these on DX12 and it seemed to bring it down to just some minor microstutter/frame pacing issues when spinning the camera and looking at vending machines closely. I then tried setting it to Unlimited FPS in game, 120FPS cap in Riva, VSync on, closed EGS, and now FINALLY my performance is good.I couldn't test it for more than 5 minutes since I have no time at the moment through getting decent performance seems to boil down to the following:
- Set Material Complexion no higher than Medium
- Set Volumetric Fog no higher than Medium
- Disable Flow Control Guard for Borderlands 3 in Windows Exploit Protection
- Disable the in-game FPS limiter and use MSI Afterburner / RivaTuner to cap the FPS
Then you should be able to max everything else out and have the issues greatly minimized atleast.
I did the first three of these on DX12 and it seemed to bring it down to just some minor microstutter/frame pacing issues when spinning the camera and looking at vending machines closely. I then tried setting it to Unlimited FPS in game, 120FPS cap in Riva, VSync on, closed EGS, and now FINALLY my performance is good.
I love modern gaming.
Edit: BUT OF COURSE! Zooming in or out of scopes now causes significant frame drops for a few seconds each time.
I've had a few random crashes today in both DX11 and DX12, more than usual but I am getting further into the game. 2080ti i5 8600k.My freaking game crashes all the time. I tested everything:
- DX11 vs DX12
- Fullscreen, Windowed, Borderless
- Reinstalling
- With and without the newest Nvidia Game Ready Driver
- High and low Settings
- Set priority on high
- Windows Firefall and Antivirus
Sometimes after one hour, sometimes after ten minutes.
Also, I think there is a higher chance the game crashes when a lot is going on. Especially when activating Moze Bear skill, the game crashes almost everytime the moment I activate the skill.
1080ti
8700k
Meh.
Does playing a game with as many static UI elements as this make you nervous about image retention on your OLED? I'm asking because I've specifically avoided playing this on my C8 for that very reason.Yo shoutout to whoever posted a bit ago that on their oled they set capped frames to 120 but turned on v sync so your locked at 60. Feels smoother than when I had capped frames at 60. My oled appreciates the tip =)
Does playing a game with as many static UI elements as this make you nervous about image retention on your OLED? I'm asking because I've specifically avoided playing this on my C8 for that very reason.
I wanna try DX12 tonight since it improves things for a lot of people, but I can't wait 10-30 mins for that shit to load. People say to delete the intro movie to hasten the load. Is that right?
That's awesome, I wish more games had that.Edit: To clarify, the static elements are fine because the HDR options have a UI brightness slider, which is great.
Gonna give this a shot right now.I finaly solved all stuttering by disabeling windows exploit protection. I hope that helps some of you.
After a lot of experimentation, I think I've found the best settings to pretty much eliminate the stutter (at 60 FPS):
Introduces a little bit of input lag, but I'll take it to be rid of the erratic stuttering in combat.
- DX12
- RTSS cap at 90 FPS
- In-game cap at 60 FPS
- In-game VSync On
What's the smartest way to speed up the DX12 load? It's unbearably long for me. I've never even seen the end of it.
I can't even find where BL3 is installed on my PC to make file edits....help, I'm a layman.
Gonna give this a shot right now.
edit-
It...seems a bit better? Definitely still present on my end, sadly. Gonna try other solutions with this now.
Does playing a game with as many static UI elements as this make you nervous about image retention on your OLED? I'm asking because I've specifically avoided playing this on my C8 for that very reason.
I thought DX12 was horrible for this game.I wanna try DX12 tonight since it improves things for a lot of people, but I can't wait 10-30 mins for that shit to load. People say to delete the intro movie to hasten the load. Is that right?
Also, I'm on a 21:9 monitor and still get that brutal playback bug for all cutscenes where the left and ride sides are cropped off (ironic, considering the cutscenes are 16:9, lol) and the image is off centre. It looks fucking terrible.
Rivatuner Statistics Server, an add-on/complimentary overlay to go with MSI Afterburner.
I've gone 28 hours without a single crash. My PC must be magic.
I thought DX12 was horrible for this game.
Also,.disable sharpening to fix the cutscenes.
Hmm try how you fare with DX11 now. I switched to DX11 after I noticed my framerate was around 20fps higher on average (which is pretty important to me with 144hz G-sync) and I have no scoping issues.
Does Gsync kick in running the game on DX11? On my rig it only works correctly choosing DX12. This is wild though, so many different reports. I initally thought DX12 was borked but it's the definitive way to play, no amount of fine tuning gets rid of the insane judder/stuttering in DX11. DX12 is smooth.
Oh right I forgot about this part, it's pretty funny because initially G-Sync wasn't working for me so just to test I set the game to "Windowed" which for whatever reason produced a borderless, fullscreen window and let G-Sync kick in.
Honestly it seems I lucked out because I played 4 hours with friends yesterday and haven't noticed a single issue, it was smooth sailing across the board save for 20 seconds or so after I joined their game where the game stuttered and then stabilized.
My config:
- DX11
- Everything maxed out sans Volumetric Fog and Material Complexion which are both on Medium
- 1080p 144hz Windowed Mode which somehow produces Windowed Fullscreen
- V-Sync and ingame FPS limiter off
- G-Sync enabled
- RTSS caps my framerate globally at 140fps
- I disabled the startup movies
- I renamed the Claptrap loading video
- I set the game to English via the command line
- I launch the game through Steam
- I disabled Flow Guard Control for BL3 in Windows Exploit settings
- My Windows 10 still has an auto Standby List Cleaner running every 5 minutes
My System:
- i5 8600k @ 4.4ghz
- GTX 1070 overclocked to 1950mhz with +500mhz on the memory
- 16gb 3000mhz RAM
- MSI Optix MAG 241CR FreeSync Monitor running in G-Sync Compatibility Mode
- Nvidia 436.30 WHQL Game Ready Driver
- Windows 10 1903
- the game is running off of a 7200rpm Toshiba P300 HDD
- I have a dedicated Creative Sound Blaster X-Fi Xtreme Gamer sound-card
I tried to list everything that could help others. DX12 gives me 20fps less on average and crashed frequently with 4 minute and more loading times, like this I run between 80-110fps and have no issues.
I'm on a i7 8700K with an RTX2080 and the game is installed on an SSD. I didn't mess with Flow Guard Control or other stuff like that but rest is pretty identical to you except that I put my Gsync in Nvidia panel only to be work in fullscreen and I need to set the game in DX12 for it to work, if I use Gsync in DX11 be it Full Screen, or Borderless Window Screen, there is some sort of constant slowdown/judder rendering the game unplayable... the frames are up there but it totally translates visually. I never use RTSS (though I've tried for this game) cause there's no need to cap the frames when 144fps is never reached at 1440p.
Borderlands 2 runs ultra smooth (without physx) and never had to cap my framerate either. Hoping they put out a patch though to resolve those issues, for now I do with the initial load which takes about a little over a minute.