Wish I had done the same.Guess I'm waiting until Gearbox drops some pretty significant performance updates.
BenchmarkResults 2019-09-13_19-42-31
- FramesPerSecondAvg: 59.72
- FrameTimeMsAvg: 16.75
OS: Windows 10
- Version: Build 18362
GraphicsAPI: D3D12
CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
- PhysicalCores: 6
- LogicalCores: 12
RAM: 16321.70 MB
GPU: NVIDIA GeForce GTX 1080 Ti
- VRAM: 11128 / 0 / 8161 MB (Dedicated / System / Shared)
- DriverVersion: 436.30 (Internal: 26.21.14.3630, Unified: 436.30)
- DriverDate: 9-5-2019
ScreenResolution: 2560x1440
RenderResolution: 2560x1440
ScreenPercentage: 100
HDR: Off
GameUserSettings
- FullscreenMode: Fullscreen
- UseVSync: 0
- PreferredMonitor: DELA0D1
- bPrimaryIsPreferredMonitor: 1
- PreferredRefreshRate: 0
- StatsLevel: 2
- FPSLimit: Custom
- FPSLimitCustom: 60
- GfxQuality-Override: Undefined
- GfxQuality-Recommended: Ultra
- GfxQuality: Ultra
- TextureStreaming: Ultra
- MaterialQuality: Ultra
- Aniso: SixteenX
- Shadows: Ultra
- EnvTexDetail: Ultra
- DrawDistance: Ultra
- EnvironmentDetail: Ultra
- Terrain: Ultra
- Foliage: Ultra
- CharTexDetail: Ultra
- CharDetail: Ultra
- CAS: 1
- CameraBlur: 1
- ObjectBlur: 1
- AA: Temporal
- VolumetricFog: High
- SSR: High
- AO: Ultra
Done some testing to see if I could sort out the hitching and smoothness issues.
- Locked FPS is quite a bit better than runing gsync variable framerate. Variable fps can introduce microstutter.
- DX12 is much better than DX11. You're looking at a near 90% improvement here. There is still hitching occasionally, but its much less frequent.
- However, DX12 is very unstable and can crash for a myriad of reasons. Its crashed while loading, equpping guns, menu navigation, entering a vehicle. Trying the Control Flow Guard-thing in Windows Exploit Guard now to see if that sorts it.
- Volumetric lighting and materials to medium as has been suggested is a big boost to minimum FPS.
- Fullscreen is better than windowed borderless for hitching issues even in DX12. Very slightly though.
- Ultra texture streaming is superior to the others, its a bit smoother.
- CPU utilization is low overall, but better in DX12. GPU utilization in DX12 is vastly superior, hence the improvements in framerate people are seeing there.
The main issue that needs to be sorted is DX12 crashing. The occasional hithing and unsmoothness in DX12 I suspect will not be fixed, Borderlands 1 and 2 had similar issues (Gearbox just cant get their heads around UE texture streaming it seems) and they were never sorted, but improvement with texture streaming cfg edits. I can't find anywhere to edit this in BL3.
Hoping for a patch soon anyway, would be great if the DX12 renderer was actually completed before shipping the damn game..
Forgot to add my rig:
2080, bit overclocked
2700x, stock
16GB DDR4
M2 SSD
Gsync
Testing in 1440p, most settings on high, volumetric/shadows/reflections/materials on medium, streaming on ultra. About 100 FPS average, running locked 90 via RTSS as that helps.
Does this game have the same kind of crazy particles, cloth, and fluids that BL2 had with PhysX?
Does this game have the same kind of crazy particles, cloth, and fluids that BL2 had with PhysX?
That's cool, at least now it won't tank my frames lol
Does someone knows how to disable the blurred effect on the car when driving ? The Motion Blur is off.
Ive entirely fixed fps issues by running the game on Steam with overlay up which essentially kills the online part of BL 3, so ya know, not perfect of a solution but much better than current state
If anybody is interested :
Took me 3 mins to figure out the Epic userid which is : This PC > Documents > My Games > Borderlands 3 > Saved > Save games > whatever hexadecimal suite you're now looking at as a name of folder
There are two options of blurr in settings and i disable it but the same hapens the car and even the guns are blurr.OMG same here. I just noticed it today the car is suuuuper blurred out when driving and I have motion blues turned off. I thought there was something wrong with the game it was so weird!
MSI Afterburner with RTSS (RivaTuner Statistics Server). They come in one installation package.
UW support is fine at least for 3440 x 1440. Below is pic I took earlier today, there is UI scale slider that I adjusted after.
What correlation is there for the overlay to disable online and fix the FPS? o.o
im pretty sure its about not being online
try playing the game with your ethernet / wifi disabled
Oh I don't have the game yet, I was just curious about why the overlay would disable online even.
Because there's no way to play a game online while having / not having EGS up yet launching an executable via steam with the overlay activated
Even if that were the case it wouldn't be a straight hit to FPS all the time. I'm really interested in knowing what it does.Do we still not know what material complexity (above low) does? Any chance it affects things like the destructibility of environments and perhaps that's why it's not easy to see with comparisons?
Dictator any thoughts? Seems like this setting has a major impact yet when put above low, there is no discernible difference...
For me it's opposite I have less stuttering with DX12 on RTX2080The performance difference between DX11 and DX12 on my 2080Ti is bananas. On DX11 I was averaging 103 in the benchmark @ 1440p with everything at Ultra except for Volumetric Fog and Material Complexity. With those same settings on DX12, that average jumped to 122.5.
Something else I noticed is that while benchmarking in DX11, my GPU utilization was only around 65 - 85% the entire time. DX12? Never dropped below 93% and stayed around 99% most of the time. Not sure what to make of that, and DX12 does seem to introduce more stuttering for me, at least in the benchmark, but performance-wise there's no contest.
I am honestly not going to do a super duper deep dive with this game so I may not find anything here without spending many more hours than I care to spend on this game.Do we still not know what material complexity (above low) does? Any chance it affects things like the destructibility of environments and perhaps that's why it's not easy to see with comparisons?
Dictator any thoughts? Seems like this setting has a major impact yet when put above low, there is no discernible difference...
For me it's opposite I have less stuttering with DX12 on RTX2080
Hardware unboxed at it again with the best performance guide. They break down every effect and performance cost they take. Good way to get a boost losing little visual quality.
All you need to do is drop Volumetric Fog down to Medium. I'm so close to 4k60 with "just" an 8700k/1080Ti but to even out the odd dip to 55, I dropped to 75% res (1620p). So with your specs, 4k60 is a breeze once that problematic setting is dropped.Not well. Usually an average of 40-50 fps on ultra. Didn't try and turn down any settings. Just went straight to 1440p and it bumps up to about 80-90 fps on average.
OMG same here. I just noticed it today the car is suuuuper blurred out when driving and I have motion blues turned off. I thought there was something wrong with the game it was so weird!