It's fun to watch people die in hilarious ways in From games.For example Sekiro that is 100% singleplayer game did better, in first week game lost around 60% of viewers. Blands 3 did similar to Metro Exodus for example that is another pure singleplayer game. That is why i am surprised about Blands 3. I expected much less of a drop based on type of the game.
Have you even played it?
Agree. I think a large part of it is the amount of time wasted running around Sanctuary. Every time I tuned into a stream, most of the time I watched they were wandering around or trying to find something in Sanctuary rather than actually doing something.
Have you even played it?
Related to thread, Minecraft has 98K viewers right now where half of it made up by 2(!) streamers, people would think Minecraft is having some sort of renaissance by these numbers (and I guess it kinda is) but once these two are playing other games it's down to half and the charts will look awful.
Twitch might be the single most important marketing tool within the gaming industry right now.Twitch is not that important for a vast majority of the game industry in terms of long-term engagement.
In terms of long term engagement though for a non competitive-based multiplayer game? Not talking about short term mind you. IDK, id be shocked if this actually meant anything in the context of this game. Borderlands 3 will probably continue to have great legs even with bad Twitch drops.Twitch might be the single most important marketing tool within the gaming industry right now.
Most games are heavily frontloaded when it comes to sales. So having a strong start is often the most important thing. From my perspective Influencers are the most effective tool right now to get some kind of visibility, awareness and good word of mouth starting for your game. Influencers get cash (via their agency or the bountyboard) and the game gets views. Once those bounties stop (like BL3 atm) those streamers will unfortunately also stop pretty soon with streaming your game and switch to the next paid one.In terms of long term engagement though for a non competitive-based multiplayer game? Not talking about short term mind you. IDK, id be shocked if this actually meant anything in the context of this game. Borderlands 3 will probably continue to have great legs even with bad Twitch drops.
Well, I'll agree with you that it is repetitive but not boring, but that's how most games are these days if you start to boil them down. Gunplay is vast upgrade from previous installments, I couldn't finish 2 and Pre-Sequel and I'm having lots of fun with 3.Played the first two games and got bored to tears and never finished them. Repetitive.
Watched some streams for BL3 and it's basically the same game as all the previous ones.
For example Sekiro that is 100% singleplayer game did better, in first week game lost around 60% of viewers. Blands 3 did similar to Metro Exodus for example that is another pure singleplayer game. That is why i am surprised about Blands 3. I expected much less of a drop based on type of the game.
Sekiro feels odd to compare as the interest over watching a favored streamer commit, fail, and eventually succeed over unknown and difficult challenges in the journey is understandable as a hook.
Don't think Blands 3 really offers the same sort of tension or drama in its progression? Watch day 1 for cheeky jokes and to see how the game impresses it jives, then what? Just don't see the hook.
There was never any indication of the streaming features bringing any kind of significant retention, especially because they are criticized as being fairly intrusive to the viewing experience.As i said it is normal for a game to drop in viewership week later i am just saying that i am surprised in case of borderlands because pre-release it looked like they are going after streaming crowd this time.
To be fair you're kinda arguing against something I didn't say. I didn't say Twitch wasn't important for marketing games pre-launch or during launch week. Just that it doesn't seem to be predictive of the legs or sustained popularity of games over a long period of the time, for the majority of the industry, which seems to be true. It isn't true for a very big and profitable portion of the industry however, like say Apex or Fortnite, but it doesnt seem to be the majority. Just a very huge profitable section of it.Most games are heavily frontloaded when it comes to sales. So having a strong start is often the most important thing. From my perspective Influencers are the most effective tool right now to get some kind of visibility, awareness and good word of mouth starting for your game. Influencers get cash (via their agency or the bountyboard) and the game gets views. Once those bounties stop (like BL3 atm) those streamers will unfortunately also stop pretty soon with streaming your game and switch to the next paid one.
Would you count something like Sea of Thieves as non-competitive multiplayer based?
It's nothing about that. It would be highlighted if it kept a large audience on twitch but it didn't which is highlighted anyway.Y'all aint even trying with this anti-Gearbox/Pitchford thing anymore.