That's the key with physics-based VR interactions. It opens up to a nearly limitless range of interaction possibilities. Much less like binary on-off states that gaming has been based off for the last 45+ years and more akin to how the real world works where everything is free-form.Looks crazy impressive. The combat actually looks like the least interesting part about it, but I love how open-ended it looks and how you can interact with almost everything in the environment.
How long until Valve buys them?
HLVR was in development at least a year before Boneworks, and in Source 2, so there's no way Boneworks could become HLVR. However, what we do know is Valve meets with StressLevelZero frequently and they play each-other's games, so HLVR is definitely going to use lessons learned from Boneworks.This looks like it could be something very special indeed. Looks like it fulfills the potential of those early Half Life 2 videos where you could block doors with tables and drop dumpsters on enemies that all got cut from the final game. Valve's own Half Life VR game must be pretty damn impressive if they didn't just hire these guys to turn Boneworks into HL VR instead.
Just wish I had a VR-capable PC and a headset.
That's part of the story. You go into an operating system in order to debug it and start off with simplistic models until the operating system starts to build on itself, adding more complexity.The VR interaction looks very impressive and sets a new benchmark. I just wished the visual context would be a bit more.. cohesive. It looks like a bunch of models from different games thrown together. Still looking forward playing it
Valve didn't develop the game and it's 100% not a Half-Life game!HL VR stealth launch? Wouldn't surprise me at all.
However, Valve has said in the past that they were against that type of locomotion on VR.
So maybe they've changed of opinion after seeing the work done by Stress Level Zero?
They have been working closely with them in the development of the game, and also they gave their Portal IP to Cloudhead Games for Aperture Hand Lab.
Maybe they are going to license out all of their IPs?
Whatever they are doing, it's looking exciting and I'm hyped AF.
Kerry Davis gave a talk about the flagship VR game (HLVR) not long ago which by the way is not Boneworks. He confirmed Valve want to offer smooth locomotion, so it won't be a teleportation based game.HL VR stealth launch? Wouldn't surprise me at all.
However, Valve has said in the past that they were against that type of locomotion on VR.
So maybe they've changed of opinion after seeing the work done by Stress Level Zero?
They have been working closely with them in the development of the game, and also they gave their Portal IP to Cloudhead Games for Aperture Hand Lab.
Maybe they are going to license out all of their IPs?
Whatever they are doing, it's looking exciting and I'm hyped AF.
Right, totally forgot about the recent DigiPen talk where he showed how to open doors in VR.Kerry Davis gave a talk about the flagship VR game (HLVR) not long ago which by the way is not Boneworks. He confirmed Valve want to offer smooth locomotion, so it won't be a teleportation based game.
Valve didn't develop the game and it's 100% not a Half-Life game!
Right, totally forgot about the recent DigiPen talk where he showed how to open doors in VR.
I'm still intrigued in the sense that there's some HL vibe going on in the game. Those mechanical robots that looks like headcrabs are very suspicious, and we don't have a story trailer yet weeks before the release.
I know that Valve didn't develop the game, but they did collaborate with them regarding the implementation of the Index controllers into the gameplay.
I'm still not sure that it's not a 100% HL game. It can be related to the HL universe somehow.
Or Brandon already clarified it and I didn't read that comment.
Whatever if it's related or not, it looks dope.
It's inspired by the HL universe. HL is arguably the greatest physics based FPS game ever made. It's surprising more games weren't inspired by it.
All the internet conspiracy theories beyond this just make no sense. Nothing is preventing Valve from showing what they have (other than themselves). They don't need to hide behind some shell game. If this were an actual HL game, and been marketed as such, it would have 100X the hype it already does.
And I don't mean that as a diss to Boneworks. I actually suspect Boneworks is more interesting in the gameplay department than whatever Valve has been working on. I just mean that if a game this incredible had the HL IP next to it, the hype level would be driven to a new level. Absolutely nothing positive would be gained by hiding its true identity.