Root is a lot more complex than wingspan. I played with a group of 4 and we watched a 20 min how to play first. It took us a few rounds to get the hang of it but after it clicked we loved it
It's one of those games I've always kinda wanted to own, but I've just never pulled the trigger on it mostly because I'm sure it's not that great of a game and I would find it hard to get to the table. But I do love the cheesy pulp theme.So I think I'm going to bust out Fortune and Glory for some dumb Ameritrash Indiana Jones style solo fun.
I've had it for a long time but never bothered to learn how to play it. Anyone here have any experience with it?
Complexity is fine. I've played Kingdom Death, Scythe, Eldritch/Arkham Horror, Terraforming Mars, and Terra Mystica, so I bet I'll be okay! I look forward to trying out, but this isn't ideal:Root is a lot more complex than wingspan. I played with a group of 4 and we watched a 20 min how to play first. It took us a few rounds to get the hang of it but after it clicked we loved it
Complexity is fine. I've played Kingdom Death, Scythe, Eldritch/Arkham Horror, Terraforming Mars, and Terra Mystica, so I bet I'll be okay! I look forward to trying out, but this isn't ideal:
I'm a bit confused. I also see this upgrade pack. Is this a third print of the core game making that irrelevant?your best bet will probably be to get it through the pledge manager for the new expansion
December at least is sooner than sometime next year
I'm a bit confused. I also see this upgrade pack. Is this a third print of the core game making that irrelevant?
Woah, didn't even know they had two new expansions after Riverfolk.your best bet will probably be to get it through the pledge manager for the new expansion
December at least is sooner than sometime next year
I'm really getting myself into an ordeal here, ain't I? haha. I think I'll pre-order core and Riverfolk. If I play it before then and somehow hate it, I'll cancel.yeah the upgrade pack is stickers for the errata and balance changes for 1st and 2nd printings if you already own one of those
the new expansion (underworld) is actually sold out through the PM so the only way to get that is to wait for retail which is kind of a bummer
Co op... deck building...Hi guys!
My gf and I play a lot.
Recently, we got addicted to Terraforming Mars and played it 30 times in the past month. We love every single match.
Admittedly, we removed sabotage cards and don't steal each others resources. We quickly learned that we aren't the overly competitive types. We like to co-op and like to build and develop stuff. We also love Dominion for that reason.
We're on the lookout for more games that might fill that itch. We do have a lot of coop games and a few unplayed ones (7 wonders duel, spirit Island)
I'm looking for recommendations for: complex games that run well with 2p, deck building is a plus, not overly conflict oriented
I was looking at Underwater Cities, Scythe (which might be too competitive), Gaia project, terra mystica, wingspan or great Western trail. Might any of these work?
Thanks in advance!
Hi guys!
My gf and I play a lot.
Recently, we got addicted to Terraforming Mars and played it 30 times in the past month. We love every single match.
Admittedly, we removed sabotage cards and don't steal each others resources. We quickly learned that we aren't the overly competitive types. We like to co-op and like to build and develop stuff. We also love Dominion for that reason.
We're on the lookout for more games that might fill that itch. We do have a lot of coop games and a few unplayed ones (7 wonders duel, spirit Island)
I'm looking for recommendations for: complex games that run well with 2p, deck building is a plus, not overly conflict oriented
I was looking at Underwater Cities, Scythe (which might be too competitive), Gaia project, terra mystica, wingspan or great Western trail. Might any of these work?
Thanks in advance!
Hi guys!
My gf and I play a lot.
Recently, we got addicted to Terraforming Mars and played it 30 times in the past month. We love every single match.
Admittedly, we removed sabotage cards and don't steal each others resources. We quickly learned that we aren't the overly competitive types. We like to co-op and like to build and develop stuff. We also love Dominion for that reason.
We're on the lookout for more games that might fill that itch. We do have a lot of coop games and a few unplayed ones (7 wonders duel, spirit Island)
I'm looking for recommendations for: complex games that run well with 2p, deck building is a plus, not overly conflict oriented
I was looking at Underwater Cities, Scythe (which might be too competitive), Gaia project, terra mystica, wingspan or great Western trail. Might any of these work?
Thanks in advance!
Fields of Arle is an excellent farming sandbox of medium-high weight. It is one of the rare few worker placement games specifically designed for 2p.Aeon's end crossed my path a lot lately! That one will be on my watchlist.
What about some great non-coop games?
I'm really getting myself into an ordeal here, ain't I? haha. I think I'll pre-order core and Riverfolk. If I play it before then and somehow hate it, I'll cancel.
Interesting. I'll have a butcher's. Thanks!My local game shop, when I was there 2 weeks ago, had a few roots plus river folk. Maybe call around to a few local places
Go play Spirit Island! It's pretty much what you're looking for. Also, if you want a proper deckbuilding game, you still can't beat Dominion.Hi guys!
My gf and I play a lot.
Recently, we got addicted to Terraforming Mars and played it 30 times in the past month. We love every single match.
Admittedly, we removed sabotage cards and don't steal each others resources. We quickly learned that we aren't the overly competitive types. We like to co-op and like to build and develop stuff. We also love Dominion for that reason.
We're on the lookout for more games that might fill that itch. We do have a lot of coop games and a few unplayed ones (7 wonders duel, spirit Island)
I'm looking for recommendations for: complex games that run well with 2p, deck building is a plus, not overly conflict oriented
I was looking at Underwater Cities, Scythe (which might be too competitive), Gaia project, terra mystica, wingspan or great Western trail. Might any of these work?
Thanks in advance!
I would consider dozens of deckbuilders better than dominion, but alas Dominon is one of my least favorite deck builders and not everyone has the same tastes :PGo play Spirit Island! It's pretty much what you're looking for. Also, if you want a proper deckbuilding game, you still can't beat Dominion.
It makes more sense when you remember that it's possible to dislike good games just as it's possible to like bad ones.I would consider dozens of deckbuilders better than dominion, but alas Dominon is one of my least favorite deck builders and not everyone has the same tastes :P
It makes more sense when you remember that it's possible to dislike good games just as it's possible to like bad ones.
Hardly. I simply think that Dominion is mechanically superior to most of the other deckbuilders out there. It's not my favorite of these, I don't own it, and it's definitely not my most played. If you don't like it, that's fine but that dislike doesn't necessarily say much about how good it is.Ahh yes the elitist route of claiming the game you champion is the good one and anything else is the bad one. You're really selling people on Dominion.
Hi guys!
My gf and I play a lot.
Recently, we got addicted to Terraforming Mars and played it 30 times in the past month. We love every single match.
Admittedly, we removed sabotage cards and don't steal each others resources. We quickly learned that we aren't the overly competitive types. We like to co-op and like to build and develop stuff. We also love Dominion for that reason.
We're on the lookout for more games that might fill that itch. We do have a lot of coop games and a few unplayed ones (7 wonders duel, spirit Island)
I'm looking for recommendations for: complex games that run well with 2p, deck building is a plus, not overly conflict oriented
I was looking at Underwater Cities, Scythe (which might be too competitive), Gaia project, terra mystica, wingspan or great Western trail. Might any of these work?
Thanks in advance!
I only played dominion once and it was fine, but it's kinda tame compared to FFG LCGs, the FFG games have so much thematic presence, and the artwork and presentation is on another level.
And I played Dominion before I played FFG LCGs. I guess if you want a eurogame deck builder, go Dominion but I'd get Arkham core box over it for sure.
Totally agree here. I think a distinction should be made in the hobby with deck-building (Dominion, Aeon's End, Ascension) vs. deck construction (Magic, Arkham, Pokemon). BGG lists the later types of games as "hand management," but I don't think that really takes into account the pre-game tasks of actually making your deck.Dominion vs Arkham Horror LCG are very different game experiences with different uses of the term "deckbuilding". The LCGs you bring up are all about crafting a deck ahead of time & then either going head to head or completing an adventure together, rather than the in-game deck building that the likes of Dominon/Aeons End/Thunderstone use. Everything you said about theme & presentation is true, but that doesn't mean someone wants to worry about having to craft a deck ahead of a game.
Mine's been stuck on "Shipping Label Printed" since August 9th. I emailed support about it, but still haven't heard back. I'm very sad.Speaking of Aoen's End, just got New Age in the mail! Excited! Still have yet to play my Aeon's End: Legacy cause I haven't found a stable enough group of people to go through it with, but New Age is at least more like classic AE so it should work to bring out.
After the fiasco with Evil Dead 2 the board game, I'm glad to hear this. Better late than never.Good news for anyone here in the USA who backed Warehouse 13, the distributor(amazon) has it and has begun shipping it out!
The bad news is they are processing it in batches so it's being shipped out in the order the game was backed so if you're like me and did it post campaign in backer kit it may not ship for another week or two
Won a raffle at a FLGS and got Call to Adventure. Played one game with my wife who was a bit overwhelmed by everything but liked it in the end, and I played a solo game as well. Here's pics from my solo game.
Tyrants of the Underdark is a pretty killer deck builder. It's not co-op, but it does play really well at 2. For co-op, I would recommend Legendary, only of the Dark City expansion comes back into print. I love the base game, but I'm a huge Marvel nerd so it skews my view on it, but Dark City makes it an incredible game for pretty much everyone.Hi guys!
My gf and I play a lot.
Recently, we got addicted to Terraforming Mars and played it 30 times in the past month. We love every single match.
Admittedly, we removed sabotage cards and don't steal each others resources. We quickly learned that we aren't the overly competitive types. We like to co-op and like to build and develop stuff. We also love Dominion for that reason.
We're on the lookout for more games that might fill that itch. We do have a lot of coop games and a few unplayed ones (7 wonders duel, spirit Island)
I'm looking for recommendations for: complex games that run well with 2p, deck building is a plus, not overly conflict oriented
I was looking at Underwater Cities, Scythe (which might be too competitive), Gaia project, terra mystica, wingspan or great Western trail. Might any of these work?
Thanks in advance!
Dominion vs Arkham Horror LCG are very different game experiences with different uses of the term "deckbuilding". The LCGs you bring up are all about crafting a deck ahead of time & then either going head to head or completing an adventure together, rather than the in-game deck building that the likes of Dominon/Aeons End/Thunderstone use. Everything you said about theme & presentation is true, but that doesn't mean someone wants to worry about having to craft a deck ahead of a game.
Totally agree here. I think a distinction should be made in the hobby with deck-building (Dominion, Aeon's End, Ascension) vs. deck construction (Magic, Arkham, Pokemon). BGG lists the later types of games as "hand management," but I don't think that really takes into account the pre-game tasks of actually making your deck.
I personally still find Dominion enjoyable. Even though I haven't played it in years, I wouldn't turn down an opportunity to play it. I would also recommend it as an entry-level game to deck-building, or just the hobby in general. It's got enough expansions that you can keep it interesting and entertaining for a long time.
The only other deck-building games I still enjoy are Clank, and Aeon's End Legacy. Vanilla Aeon's End fell pretty flat for me, as I felt I was just doing the same actions every few turns due to the non-shuffling mechanic. Maybe that's a by-product of how I was playing, I don't know. It is very highly regarded.
Other deck-builders I've played and have either been shelved/sold off, or don't really interest me a whole lot are Legendary, Thunderstone, and maybe a few others. It's hard to look up a list of them on BGG, as they lump it in with "Pool Building", and you get games like Concordia and Great Western Trail in the same list. They may have some of the same elements, but I would never class them as a "deck building" game.
100% agree here. Well I consider them both card games. 😄
What I like about Dominion is that even in the base set, you get a ton of cards and you only use half of them in a game and you can mix it up quite a bit so there's lots of variability there. I'd be interested to know if there were other games that released before this that had this variability out of the base box. Seems like a lot games have copied this idea.
I really regret not getting the GeekUp Bit Set for Quacks of Quedlinburg
We've been really into it and I wanna upgrade
If anyone has any or an extra set and wants to sell hit me up
Cloudspire showing up today, probably won't really get to it until the weekend though.
Cloudspire showing up today, probably won't really get to it until the weekend though.
Played the first journey of my solo campaign of Lord of the Rings: Journeys in Middle Earth last night & had a really good time with it (and won!)
It is my first go at such a heavily app based game, I know some people have issues with that sort of thing but it added a lot in my opinion and makes some aspects that could be tricky or at least pretty fiddly, like resolving attacks, much simpler. Having dynamic campaigns and maps is also great and made exploring fun and added some unexpected situations.
Biggest negatives are that there is a hell of a lot of card shuffling of the decks (Even more so when playing solo), specifically with tiny cards, I understand the game takes up quite a bit of space already but I think I would have preferred full size cards. Also the cross over of information between what is held on the app and what is on the board can be a bit odd, specifically enemy positions not being on the app seems off at points but I understand the difficulties adding all of the unit positions to the board would add (and it turn make the actual board even less required).