I have a bleak opinion about this, I do have years of experience working crunches on doomed projects many years ago, often it saved the project but that's very specific to VFX, since missing serious deliverables in VFX means never getting a contract again, it's crunches to meet the deadline or everybody lose their job, the deadline is set by the hollywood studio based on already announced cinema release date. Another time the crunches just meant more mistakes, and it gets worse, and worse, and worse, it was a death spiral for ongoing projects, increasing financial troubles, they went bankrupt 2 years later.
It's not easy to imagine a good outcome for CDPR considering the damage to their reputation keeps piling on. Consumers are very angry, they actively hope the game fails and don't trust a patch will solve the fundamental issues with this game. Those who want a patch right now, or a refund, are dooming them to either crunch for a patch, or go bankrupt and lose their jobs. OTOH those who consistently don't care about waiting months for a patch and take it easy whenever broken launches happen, they are responsible for the continuing practice of launching a broken game and patching later. There are no good position to have about this.
If you want to "stick it to the man" and hope the investors to lose a huge amount of money, you doom the employees too. So what do people want? A magical patch in a month without any crunches? Their money back but everybody there keep their job? Those are not realistic options, and the only reasonable thing to hope for is a patch regardless of how much time it takes. Or a cancelation of the game on last-gen consoles. Not sure what else.