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Kira

Member
Oct 28, 2017
325
Sony really doesn't buy studios. They worked with Insomniac for over 15 years before buying them. They still haven't gotten Bluepoint despite working with them on exclusives for a few years. They really seem averse to the idea.
Time has changed, if Sony don't take the initiative in investing in studios, they will just be snatched away by other competitors
 

Sandfox

Member
Oct 25, 2017
24,743
They have Sony music division and massive anime division I meant them
The Demon Slayer game is coming, but I don't really see Sony putting big money behind a line of Aniplex games

I mean
Once PS focused if not exclusive developers opening up to Nintendo at least has been happening for a while, and the trend is only getting stronger and stronger as time goes by, looking at multi-platform offerings and actual exclusives for the platform. Which is also why I don't understand a few claims here on how Nintendo is "ignored" vs PS4, or the fact they're missing a "noticeable amount of support" : that's... not the current general Japanese situation.
At this point if a Japanese game isn''t too powerful to run on the Switch it will probably come to Switch or the devs will at least look into it. The Switch has pretty much absorbed all of the Vita support and all of the big sellers are being announced for Switch now outside of outside of the SE PS5 support.

If Sony wants their software to become competitive in Japan they need to put out more games that aren't targeted at the same audience as their other stuff. The biggest new IPs to launch in Japan the past few years are Splatoon, Ring Fit Adventure, and Minecraft with all of Nintendo's franchises seeing growth as well.
 

Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
Its Kojima.. and Demon's Souls is obvious a pretty special case.

KT is making a Ps5 version for Atelier Ryza 2 do you think it will appear in any upcoming games montage for the Ps5? Because you can sure as hell expect other ps4 gen titles with a ps5 version to show up

Sure are a lot of caveats being added. "Oh, it's Kojima," "oh, it's Souls," "oh, AstroBot is only for hardware."

I have no idea. It also doesn't matter. The place to play the vast majority of Japanese titles is PlayStation. Until that changes, this convo is kinda moot. Clearly, Japanese devs aren't feeling too slighted seeing as how many exclusive/timed exclusives are dropping on PS4/5...
 

Bosch

Banned
May 15, 2019
3,680
If someone's gonna buy them up, I'll hope for Microsoft if only because it means any IPs they acquire will be available on PCs.
The only thing I hope is Microsoft never buy a japanese publisher.

And for that happens they need authorization from Japanese gov and they know this will be bad for Nintendo and Sony who could have a leverage on a buyout.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Japanese people love action games too. This is a pretty antiquated perspective.
The two most popular JRPG franchise in Japan are turn-based (DQ/Pokemon). FF sales started to take a nosedive after the franchise went action-based.

When Level 5 tried to make Dragon Quest IX an action game, there was an uproar from players and they finally delayed the game to change the battle system.

I am not saying action cannot be successful but it is less appealing that turn-based for the general Japanese audience.
 
Jun 23, 2019
6,446
Sure are a lot of caveats being added. "Oh, it's Kojima," "oh, it's Souls," "oh, AstroBot is only for hardware."

I have no idea. It also doesn't matter. The place to play the vast majority of Japanese titles is PlayStation. Until that changes, this convo is kinda moot. Clearly, Japanese devs aren't feeling too slighted seeing as how many exclusive/timed exclusives are dropping on PS4/5...

Nah, that's just Violent Sony doing what they do best and being arrogant pieces of shit who think the world bows down to them. /s
 

IOTS

Member
Dec 13, 2019
805
Sony needs to have attractive software for the market, and not just the handful of massive third party IPs that are in the hands of third parties.
I would like to you expand on this. Sony has multiple selfmade japanese games over the years. None of them did particularly outstanding.
What games do you think they should make and at what budget? I for one dont think they would ever have an IP as big as those handful of massive third party IPs you seem to look down upon.

Dont get me wrong tho. I would love for Sony to expand their japanese development side but not because Im concerned that their japanese business is about to collapse are anything like that but just for my own interest in new potential games.
 
Jul 4, 2018
1,888
If I was Microsoft I would buy studios / fund games for the Japanese market but keep them multiplat in japan, so they would still come to ps5 and switch in japan, (with switch probably worldwide), and offer them streaming via Xcloud. Microsoft as a company is respected in japan, its just xbox that hasn't resonated for a number of reasons. They could call it Microsoft cloud gaming or something, a separate thing
I think Microsoft might be more successful with cloud gaming (as mobile is huge in Japan) than consoles anyway, probably best to put their efforts towards promoting cloud rather than the console itself.
 
OP
OP

Deleted member 51691

User requested account closure
Banned
Jan 6, 2019
17,834
The FF16 timed exclusivity deal isn't for Japan. It would be de facto PS5 exclusive in Japan even if it had simultaneous XSX/PC versions.
 
Sep 24, 2019
1,840
Sure are a lot of caveats being added. "Oh, it's Kojima," "oh, it's Souls," "oh, AstroBot is only for hardware."

I have no idea. It also doesn't matter. The place to play the vast majority of Japanese titles is PlayStation. Until that changes, this convo is kinda moot. Clearly, Japanese devs aren't feeling too slighted seeing as how many exclusive/timed exclusives are dropping on PS4/5...
That is already changing.
The bulk of Japanese games goes also on Switch nowadays. And the Switch exclusive releases are also growing in Japan. The release list every week is insane. Its mostly some high profile companies that are missing, some of which are known to be loyal to Sony.

And Sony only caters to the big guns and leave medium and small devs hanging thats why this shift is happening.
 

Sanox

Member
Oct 25, 2017
10,553
Digital only full priced release, should do reaaalll well over there.

Well its a free upgrade if you have the ps4 version. Ps5 version probably exists as the number of ps5 labeled games is obviously limited increasing its visibility. Would be my guess atleast not expecting any actual big upgrades for that version
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,658
I would like to you expand on this. Sony has multiple selfmade japanese games over the years. None of them did particularly outstanding.
What games do you think they should make and at what budget? I for one dont think they would ever have an IP as big as those handful of massive third party IPs you seem to look down upon.

Dont get me wrong tho. I would love for Sony to expand their japanese development side but not because Im concerned that they japanese are about to collapse are anything like that but just for my own interest in new potential games.

It would help if they tried to make a Japanese IP the same kind of size and quality level as stuff like FF, and then actually marketed it, instead of focusing almost entirely on mid-level Japanese niche titles and sending them to die on shelves while pushing the hell out of their big Western AAA games instead.
 

eathdemon

Member
Oct 27, 2017
9,681
Japanese devs continue to do interesting things, but as a market to sell games, nether ms or sony fit the way people in asia tend to live. asia is highly mobile focused.
 

Iron Eddie

Banned
Nov 25, 2019
9,812
The only thing I hope is Microsoft never buy a japanese publisher.

And for that happens they need authorization from Japanese gov and they know this will be bad for Nintendo and Sony who could have a leverage on a buyout.
Yes we know how you feel about Microsoft but if a studio needs financial support it's pretty sad you'd rather see them suffer than to join them. Pretty easy to make such claims if you are not in their shoes.
 
Oct 25, 2017
11,953
Houston
What does then?

Because firing a chunk of your employees responsable for your most successful market in order to give more agency to another sure looks like it to me.
Japan hasn't been there most successful marker in over a decade. You don't let them lead when they aren't moving fast enough or being more flexible. It's why you got Herman as head of global and the california teams cranking out hits between sports, ND, SSM
 

Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
The two most popular JRPG franchise in Japan are turn-based (DQ/Pokemon). FF sales started to take a nosedive after the franchise went action-based.

When Level 5 tried to make Dragon Quest IX an action game, there was an uproar from players and they finally delayed the game to change the battle system.

I am not saying action cannot be successful but it is less appealing that turn-based for the general Japanese audience.

Pokemon is the most most successful JRPG franchise ever. Japan isn't some special case, here

Final Fantasy 7 Remake nearly (and likely did with digital) outsold DQXI on PS4 first week in Japan. MHW PS4 outsold DQ11 PS4 first week. XV sold very well, too. Sure seems like they actually love action games.
 

IOTS

Member
Dec 13, 2019
805
It would help if they tried to make a Japanese IP the same kind of size and quality level as stuff like FF, and then actually marketed it, instead of focusing almost entirely on mid-level Japanese niche titles and sending them to die on shelves while pushing the hell out of their big Western AAA games instead.
This I agree with you completely. I think it would do really good as well.
Who should make it in your opinion? They dont have the internal staff for it.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
I would like to you expand on this. Sony has multiple selfmade japanese games over the years. None of them did particularly outstanding.
What games do you think they should make and at what budget? I for one dont think they would ever have an IP as big as those handful of massive third party IPs you seem to look down upon.

Dont get me wrong tho. I would love for Sony to expand their japanese development side but not because Im concerned that they japanese are about to collapse are anything like that but just for my own interest in new potential games.

It's hard to say but when you see that Nintendo not only has historical franchises that outnumber all of those major third party IPs but also have proven more than capable of launching new ones, even on a moribund system like the Wii U, I think there's important questions to ask not just at SIE but at those third party publishers.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,658
This I agree with you completely. I think it would do really good as well.
Who should make it in your opinion? They dont have the internal staff for it.

No idea. They've completely squandered their Japanese development strength and Japan Studio couldn't handle it on their own. They'd probably need to build or buy an entirely new team and put them to work on a AAA title.

Or I guess convince Polyphony to make that JRPG Yamauchi talks about sometimes.
 

Kingpin722

Member
Oct 28, 2017
1,028
If these things are true, i really dont see these new consoles taking away the sales lead away from Nintendo lol.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
Also, people really should ease their worries about Microsoft or Sony buying japanese studios. The ones most of you care about (SEGA, Square Enix, Capcom) are public companies that aren't going to be suddenly bought like Zenimax was. Not to mention that the vast majority of them either already belong to another mother company, or have significant business in non-gaming ventures. None of them are getting bought (and certainly not by Microsoft lol).
 
Jun 12, 2018
492
Man judging from this thread Sony sounds fucked and will never gain popularity in Japan ever again unless they copy everything Nintendo does.
 
Oct 27, 2017
2,073
Not to say Bloomberg take is wrong (it's pretty ok even if the part about Japan Studio lacks details) but some things to note in order to avoid the usual "PlayStation isn't even a japanese console anymore", because that's factually still very much incorrect.

1) Despite having its HQ in San Mateo and being led by an European (Jim Ryan), SIE's board is otherwise 100% japanese : John Kodera (VP), Kazuhiko Takeda (VP and CFO), Kenichiro Yoshida (CEO Sony Corp), Hiroki Totoki (CFO Sony Corp).

2) Even if Mark Cerny is the well known Great Architect (c), Japan remains where the PlayStation hardware is designed. The DualSense and the PS5 UI have both been introduced on the PS Blog by Hideaki Nishino (Senior Vice President, Platform Planning & Management) and Yasuhiro Ootori (Vice President, Mechanical Design) was the one who dissasembled the PS5 in front of the worldwide audience. He works with Masayasu Ito, Executive Vice President of Hardware Engineering & Operation.

yasuhiro_ootori.jpg


3) The part about Japan being "sidelined in planning the PlayStation 5's promotion" and "Employees in Tokyo said they've been left awaiting instructions from California", should not be a surprise. Sony has been very public about the centralisation of their marketing. They are now creating global marketing campaigns that get localised for individual markets. "In recent years we've globalised the company in a number of ways, and one of the things that we wanted to do in anticipation of going into the next generation of consoles was to create one single unified brand line" (Eric Lempel on Games Industry). Marketing wise, Japan is just in the same boat as every other PlayStation regional teams.

4) Give me Gravity Rush 3 plz
 
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eathdemon

Member
Oct 27, 2017
9,681
It would help if they tried to make a Japanese IP the same kind of size and quality level as stuff like FF, and then actually marketed it, instead of focusing almost entirely on mid-level Japanese niche titles and sending them to die on shelves while pushing the hell out of their big Western AAA games instead.
eh feel like some of the best stuff out of japan this gen was mid leval. neir anamata, yakuza ect.
 

Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
That is already changing.
The bulk of Japanese games goes also on Switch nowadays. And the Switch exclusive releases are also growing in Japan. The release list every week is insane. Its mostly some high profile companies that are missing, some of which are known to be loyal to Sony.

And Sony only caters to the big guns and leave medium and small devs hanging thats why this shift is happening.

A bunch of the bigger titles like Tales of Arise, 7R, Yakuza, DMC5, RE8, P5R (so far), Nier, and XVI aren't even showing up on Switch at all. There are other titles like Cold Steel 4 and 13S which are either outright exclusive or not launching on the Switch. I wouldn't exactly say it's changing when the biggest Japan titles skip the Switch entirely.
 

fiendcode

Member
Oct 26, 2017
24,925
I have no idea. It also doesn't matter. The place to play the vast majority of Japanese titles is PlayStation. Until that changes, this convo is kinda moot. Clearly, Japanese devs aren't feeling too slighted seeing as how many exclusive/timed exclusives are dropping on PS4/5...
It has changed though. The most, and by far the biggest, Japanese games these days are on Switch. Not everything, but even if you pick up an Xbox or build a PC then you get nearly everything else that might skip it for performance or "adult" reasons.

They have Sony music division and massive anime division I meant them
No lie But Demon Slayer PS4 is going to be huge and if SIE had any sense they'd throw everything they have behind it, fast track a PS5 port, and lock out any Switch release. SIE and SME have a pretty fractured history though.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Also, people really should ease their worries about Microsoft or Sony buying japanese studios. The ones most of you care about (SEGA, Square Enix, Capcom) are public companies that aren't going to be suddenly bought like Zenimax was. Not to mention that the vast majority of them either already belong to another mother company, or have significant business in non-gaming ventures. None of them are getting bought (and certainly not by Microsoft lol).

A bunch of them are also family run.
Pokemon is the most most successful JRPG franchise ever. Japan isn't some special case, here

Final Fantasy 7 Remake nearly (and likely did with digital) outsold DQXI on PS4 first week in Japan. MHW PS4 outsold DQ11 PS4 first week. XV sold very well, too. Sure seems like they actually love action games.

FFXV did historically poor for a mainline FF game. FF7R remake barely reversed that decline.

You also can't ignore that DQXI was multiplat with 3DS, and that version was more popular.
 

IOTS

Member
Dec 13, 2019
805
No idea. They've completely squandered their Japanese development strength and Japan Studio couldn't handle it on their own. They'd probably need to build or buy an entirely new team and put them to work on a AAA title.

Or I guess convince Polyphony to make that JRPG Yamauchi talks about sometimes.
Let me change my question. Which current independent japanese developer could even make a JRPG of such scope?
I ask about independent because Square could of course make it for Sony with enough money offered but they would not give the IP up.
 
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The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
Not to say Bloomberg take is wrong (it's pretty ok even if the part about Japan Studio lacks details) but some things to note in order to avoid the usual "PlayStation isn't even a japanese console anymore", because that's factually still very much incorrect.

1) Despite having its HQ in San Mateo and being led by an European (Jim Ryan), SIE's board is otherwise 100% japanese : John Kodera (VP), Kazuhiko Takeda (VP and CFO), Kenichiro Yoshida (CEO Sony Corp), Hiroki Totoki (CFO Sony Corp).

2) Even if Mark Cerny is the well known Great Architect (c), Japan remains where the PlayStation hardware is produced. The DualSense and the PS5 UI have both been introduced on the PS Blog by Hideaki Nishino (Senior Vice President, Platform Planning & Management) and Yasuhiro Ootori (VP Mechanical Design) was the one who dissasembled the PS5 in front of the wordlwide audience. He works with Masayasu Ito, Executive Vice President of Hardware Engineering & Operation.

yasuhiro_ootori.jpg


3) The part about Japan being "sidelined in planning the PlayStation 5's promotion" and "Employees in Tokyo said they've been left awaiting instructions from California", should not be a surprise. Sony has been very public about the centralisation of their marketing. They are now creating global marketing campaigns that get localised for individual markets. "In recent years we've globalised the company in a number of ways, and one of the things that we wanted to do in anticipation of going into the next generation of consoles was to create one single unified brand line" (Eric Lempel on Games Industry). Marketing wise, Japan is just in the same boat as every other PlayStation regional teams.

4) Give me Gravity Rush 3 plz

Great post.
 

nizerifin

Member
Jun 9, 2018
177
When people stop giving you money, you prioritize those who do. And, Microsoft trying to acquire some Japanese studios makes sense as part of their Gamepass strategy. I love that they're, you know, making games this gen.
 

Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
It has changed though. The most, and by far the biggest, Japanese games these days are on Switch.
Lol what? Final Fantasy mainline skips the Switch, DMC, MHW, Soulsborne, Gran Turismo, anything Kojima, Nier RE, KH numbered titles, Persona, etc are all skipping/skipped the Switch.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,658
Let me change my question. Which current independent japanese developer could even make a JRPG of such scope?
I ask about independent because Square could of course make it for Sony with enough money offered but they would not give the IP up.

Sadly, I don't have an answer for that question. The development sphere has contracted a lot lately.
 

Yari

Member
Oct 25, 2017
2,321
Yeah Cygames the one that is making 2 vaporware JRPGs with Uma Musume still MIA and in their wise choices they made a 1.5 gb patch to censor Shadowverse for parity with the Switch game that will crater in line with Capcom's mediocre attempts at kid games for an audience that isn't there like Gaist Crusher. It's not apparent to everybody but having played and observed Cygames they have been scattershoot lately.

At this point it would be wiser to remake the Relink project into a Genshin Impact style game instead of traditional RPG although some people would hate it (for reasonable things given what gacha model implies).

Quick update! Game is still set for 2020 release as of 10/28.
 

RedSwirl

Member
Oct 25, 2017
10,054
From the jump the PS4 felt like it was primarily an American operation. The PS3 era was the start of Sony's pivot from Japanese to western first-party games since that was the start of Japan's decline as a major console market. Japan Studio in general never really got back to where it was in the PS1 and PS2 days. Ueda has gone third-party, Sony's last Japanese software pillar is really Gran Turismo which is still absolutely an indispensable part of PlayStation.

Sony and Microsoft don't need to sell consoles in Japan quite as much as they needed to back in the early 00's, but they still need certain Japanese games that do well worldwide: the likes of Capcom, Square Enix, Namco, SEGA, and so-on. Since the PS4 era Sony has sort of been doing the minimum to keep some of those games exclusive, like Final Fantasy and Street Fighter, and even that stuff is leaking out to PC, probably at least partially because Japanese developers are going after the Chinese and Korean markets more and more these days and can't do it without PC versions of all their games. Microsoft might not ever sell a lot of Xboxs in Japan but they still need Square Enix and SEGA games and whatnot. It's why they reached out to get Dragon Quest, Yakuza, and Phantasy Star Online.

They're letting the more niche Japanese games drift off to Switch, mobile, and PC (again, Asian markets) though. Sony and Microsoft don't really need Compile Heart, Idea Factory, and Nihon Falcom games, or all those VNs. I'm guessing those games will continue getting PS4 versions for a while yet, but who knows if they'll transition to full-blown PS5 games. Why would 2D VNs even need to switch from PS4 to PS5?

Atlus and Vanillaware are the last two real anomalies as far as I'm concerned. Mainline Persona games are still PlayStation-only seemingly just out of custom. Atlus has only just dipped its toe into PC releases with a Persona 4 port and possibly a Shin Megami Tensei III port. I don't know what's keeping Vanillaware PlayStation-only when virtually everyone else in Japan at that production level is at least on PC and Switch.

I still think SEGA makes the most sense for a Microsoft acquisition but I'm guessing it's not likely. I think SEGA already makes most of its software money from PC games? People think about Sonic, Atlus, and Yakuza in regards to Microsoft getting SEGA, but for them it'd be just as much about Football Manager and Total War.

I guess xCloud could theoretically make some moves in Japan.
 
Last edited:

Man God

Member
Oct 25, 2017
38,304
It's really hard to think of the last truly big Japan Studio game. Hell even throw Polyphony Studios in there and you get GT 5. Meanwhile their American (and to a much lesser extent, European) studios crank out these huge games year over year that outsell even giants like GT 3/4 because of how much the world has grown. It's also every country not in Europe or North America where Sony truly makes up sales on the backend.

This doesn't mean that Japan still isn't the second biggest single market for consoles and that Nintendo, as a freaking publisher, will do half of all software sales there alone. Animal Crossing New Horizons will be the best selling single title over there. The market isn't dying, it's just that Sony left it behind.

Their plan during the PS4 generation was to co-opt and co market as many games as possible and they got all the heavy hitter for the first time since the PS2. They had DQ, which contracted on their system in Japan. They had MH, which contracted in Japan. They had every major third party title from franchises that Japan cares about or used to care about, and most of them contracted. The PS4 itself is going to sell less than the PS3. The PS3 had to beat back the Wii, PSP and DS for most of it's life. PS4 just had the Wii U to topple along with the much weakened Vita and 3DS. PS5 has to deal with the biggest years of the Switch when all the chickens will come home to roost.
 

Jiggy

Avenger
Oct 25, 2017
9,284
wherever
Also, people really should ease their worries about Microsoft or Sony buying japanese studios. The ones most of you care about (SEGA, Square Enix, Capcom) are public companies that aren't going to be suddenly bought like Zenimax was. Not to mention that the vast majority of them either already belong to another mother company, or have significant business in non-gaming ventures. None of them are getting bought (and certainly not by Microsoft lol).

On top of that, the Japanese government has heavily cracked down on foreign acquisitions this year. At least for their larger companies. If MS was going to buy a studio it'd be something like Platinum or Level-5.
 

Kizuna

Member
Oct 27, 2017
550
PS5 will go on to sell another 100+ million you think the Japanese publishers are going to skip on that? lol
I wouldn't bet on that, but console sales are not a guarantee - Xbox 360 moved a lot of units, eclipsing PS3 earlier on in the gen, but many Japanese games still skipped it.
If mid-range and smaller Japanese devs like Falcom, IF, Gust, etc. decide to completely move over to Nintendo's platform to cut development costs, then I wouldn't see the need for myself to own a Sony console.
 

fiendcode

Member
Oct 26, 2017
24,925
Also, people really should ease their worries about Microsoft or Sony buying japanese studios. The ones most of you care about (SEGA, Square Enix, Capcom) are public companies that aren't going to be suddenly bought like Zenimax was. Not to mention that the vast majority of them either already belong to another mother company, or have significant business in non-gaming ventures. None of them are getting bought (and certainly not by Microsoft lol).
The biggest privately owned pub in Japan to buy would be Level 5. Which would be a pretty interesting, and hilarious, purchase for Xbox.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,658
On top of that, the Japanese government has heavily cracked down on foreign acquisitions this year. At least for their larger companies. If MS was going to buy a studio it'd be something like Platinum or Level-5.

And to be honest, I feel like if MS tried to make moves toward Platinum, Nintendo would block them. Nintendo and Platinum are pretty tight in a way that I don't think Platinum is with anybody else right now, especially post-Scalebound.
 

get2sammyb

Editor at Push Square
Verified
Oct 27, 2017
3,006
UK
A lot of Japanese publishers are also thinking more globally these days. Just because Japan, the region, may have diminished in value to Sony due to terrible home console hardware sales, doesn't mean Japanese games aren't important to them.

And for publishers, any system with a massive global install base is going to be an important destination for them.