...at the very least try and emulate the look of an ArcSys game.
I backed this and never got around to playing it. I'm playing Samus Returns ahead of the release of Dread - I might try to squeeze this in before Dread comes out.
To piggy back off this, how is the switch version?
I was going to get it on PC and realized I haven't used my Switch since Nam.
I believe the general consensus is don't get the Switch version if you have any other system that will run it.
Heh, nice, I'm literally getting these out of the way so I can replay Zero Mission, Samus Returns (for the first time, played the original M2), Super Metroid, and Fusion before Dread releases.
I haven't played Dawn of Sorrow, but Bloodstained's got lots of RPG elements (craft food for permanent upgrades, tons of ability variations and equipment), a ton of weapons, and not only can you grind...but you can literally grind every ability from every single enemy to power them up. Everything has levels upon levels upon levels.As a big fan of Dawn of Sorrow, does this game have a lot of features from that game? Namely, the rpg elements, weapon variety, the ability to grind and perhaps summon beasts by capturing souls?
I liked it way more than i thought i would. It definitely ranks up there as a game with one of the biggest discrepancies between how good it looks and how much fun it is. It's downright hideous at times.
I'll also say that it starts off feeling really clunky, nowhere near as smooth as SOTN. But with the right weapon, and a lot of time, it cleans up okay (or at least, you get used to it).
I haven't played Dawn of Sorrow, but Bloodstained's got lots of RPG elements (craft food for permanent upgrades, tons of ability variations and equipment), a ton of weapons, and not only can you grind...but you can literally grind every ability from every single enemy to power them up. Everything has levels upon levels upon levels.
Not sure on the capturing souls, but certain abilities allow you to summon enemies that will fight for you.