Poison bullets was how I beat him the first time, forced me to learn his patterns and Dodge his attacks. See what poison weapons you can craft.That's where I'm stuck too. He takes so little damage from my attacks and does so much damage in return. It's brutal.
PoR had some recycled areas.Really nice report!
Granted that PoR doesn't really feel that "big", but maybe because stuff is separated into they different portraits.
I have to say that RotN probably feels as the biggest to me, but that's not without is own cons, more on that on my next post, I'm still clearing up my mind.
Technically Bloodstained RotN doesn't hve recycled areas...
I guess I wouldn't call the power-stealing or the abilities you get from 'em "secondary". It's kind of big focus both on what you do, and of the story itself. Plus the way of how the loot drops are integrated with the NPC quests also enhances these OoE-vibes for me. The alchemy crafting feels like an extension of that philosophy as well. SotN is pretty bare-bones (or streamlined if you'd prefer) in this regard compared to the post-Aria of Sorrow titles. Of course your mileage on all of this will vary based on how much you engage with these elements. I'm actively seeking out all the shards.Care to elaborate?
Because I don't see this "building on OoE".
If anything Bloostained copypastes the structure and approach of SotN.
I can see similarities with OoE of course (slightly harder base difficulty, female protagonist, system to quick swap between multiple sets, had 2 in OoE, stealing powers from monsters) but those are kinda secondary things I would say?
It has way more in common with SotN if you ask me.
It's not particularly representative of OoE though, it was initially a feature of Aria of Sorrow, then Dawn of Sorrow, and made its return (with a slightly different form) in Order of Ecclesia.I guess I wouldn't call the power-stealing or the abilities you get from 'em "secondary".
Well it just came out and there were no early review copies. Plus E3 just happened. I'm sure all the big outlets will have reviews up in a few days.I wonder how much this game will sell? I see it on several youtube channels, and in social media, this thread seems to go on forever but on the other hand, not that many reviews?
Is it on any steamlist or anything?
I would like to think that the game is a huge success financial?
I wonder how much this game will sell? I see it on several youtube channels, and in social media, this thread seems to go on forever but on the other hand, not that many reviews?
Is it on any steamlist or anything?
I would like to think that the game is a huge success financial?
Well it just came out and there were no early review copies. Plus E3 just happened. I'm sure all the big outlets will have reviews up in a few days.
A play-through takes ... 15 hours ? i ended up at 43 hours at the end of my nightmare run. That's a a lot to cram into business days for reviews.
And i was not taking notes or dictating ...
Well you are absolutely right both of you. It's not that I care about metacritcs and stuff, just hoping that more people discover igavania and that we get at least one sequel of this.
As long as they take their time releasing them and make sure each of the game has a scope as big as this one, I'm fine.just hoping that more people discover igavania and that we get at least one sequel of this.
I have a big pet peeve about the presence of backers in crowdfunded games. I understand that getting immortalized in a game is a very effective donation incentive that appeals to the ego, but I think there are better rewards to offer the big spenders than putting them in the game. La-Mulana 2 had more backer presence than I wanted but still managed to poke some good natured fun at the backers too and it felt on-brand for the tone of the game so it didn't bother me as much.This game is full of camp and I love it, mostly. The one part that gets to me a little bit is the KS backer rewards being part of the game world. Reminds me a bit of PoE1 where backer rewards got in the way of the game a bit. I totally understand that it has to happen since backers made the game happen but it's a bit jarring. Especially since games like PoE2 managed to tone it down a bit.
Early Game Spoiler, Before 2nd boss
The portraits are a bit too on the nose for me. Like distractingly so... like, yep, there's random dude #55 that donated to get him mug in the game. Except for the one of the cat. That one was excellent, love that cat picture. Nice and campy like how the game should be. =)
I think the Switch videos that have been posted online are not running the 1.0.2 patch. Hopefully it'll look a lot better, and I especially hope they fix the complete lack of anti-aliasing.Now that I've seen a few videos of the Switch version, I have to say I'm pretty damn disappointed. It was never going to be on par with the other versions, but I just don't understand how it can look so much blurrier than most Switch games that do way more and run at a better frame rate. Look at Rocket League, for example: 60fps, Unreal Engine, and while not running at a super-high resolution, still manages to look much sharper than this. I don't have any other means for playing this game, unfortunately, so I'm hoping more work will be put into improving the visuals on the Switch version in future patches. It's clear it was not a priority for the developers up to this point.
get the familar which enhanches your stats instead.I imagine they get better eventually but all my familiars so far are basically this lol
pretty sure that 505 games said that a sequel wont be kickstarted.I'd very happily Kickstart a sequel given they have a lot of the basic engine stuff sorted for a sequel and can re-use assets.
Unless I'm mistaken, none of the Switch footage is from the 1.0.2 version of the game. I'm still holding out hope.The Switch version is a goddamn mess.
Half the frame rate, super blurry (hell knows what resolution it's running at) and missing effects as well.
I realized you can get a very strong starting advantage on hard/nightmare because they added dullahan heads to the starting ship. If you farm 9 of them there you have a really strong thing already.She's was the first boss besides the first two that had proper hp values up to that point.
I am sitting at 69% with 27 hours played.Remember the thread where everyone murdered that dude for saying he played SotN for like 40 hours?
Maybe we just forgot that there's a LOT to do in IGA games?
I'm sitting at about 20 hours with less than half the map.
Bloodstained has harder boss.Quick questions to those who played this and SOTN:
which game is more challenging?
which game is longer?
which game has better music?
🙋🏼♂️ Definitely.who else is taking their sweet time with this game? Right now i am revisiting old enemies in order to farm all their drops and shards.
nice🙋🏼♂️ Definitely.
It's how I play all IGAvanias, from SOTN to OOE
Reviewers got the game at the same time or slightly after the backers.I wonder how much this game will sell? I see it on several youtube channels, and in social media, this thread seems to go on forever but on the other hand, not that many reviews?