bloodstained is more interesting than Hollow Knight for sure.
bloodstained is more interesting than Hollow Knight for sure.
maybe they're waiting for all versions to release.
Ya totally and thats good to hear. Igavanias did not have great stories as you say but they benefitted from having great settings that needed very little explanation to be cool. This game struggles with that a fair deal, it might have been better to just base it all on Yokai and Oni and explore a giant Osaka Castle based map instead to give the game a more unique setting.I take it you haven't finished it yet. Story is fine although nothing special. Igavanias weren't exactly known for their story so much anyway.
I was a bit disappointed thatDid a quick run of the secret area, I think it's my fav area of the game, it's just so cool the way they went and did this.
I was a bit disappointed that
it doesn't really look like Curse of the Moon. I understand that both games were being worked on by different teams but it kinda feels like a missed opportunity. It's still pretty neat though.
If you jump and attack just before landing, you can immediately attack again upon landing for a quick 2-hit combo. You can also attack, then cancel with a back-step, then attack again in the back-step for a quick 2 hits while creating a little space between you and an advancing enemy.Bought the game! Downloading right now. Please give newbie tips. I havent played Castlevania since I was 5.
I was really hoping they didn't put in those damn fighting game special moves. I can't pull off quarter circle with enough regularity for it to be worth the effort at all. Not with a Dpad anyway.
There's like no point to use it anyway, given you can just use R2.
I just beat Katana dude, and given he is the second boss, it was WAY too much of a difficulty spike. I just came off Sotn before buying this and I'd say that it's harder than anything Alucard had to face.
The only frustration I experienced playing HK was at my own skills. In Bloodstained, I feel like I'm banging my head against its design decisions at a semi-regular basis. The water section in particular was really testing the limits of my patience. It approaches Ocarina of Time levels of annoying. There's way too much time spent looking at menu's in general. It's crazy to think that Symphony of the Night, of all games, feels streamlined compared to Bloodstained RotN.
I'm enjoying it a lot. But I think there's a much better game in Bloodstained if they cut away the fat.
Im the opposite
I love when games do that shit, switching weapons to do parrys and then switching over and doing a massive projectile all while still having tons of other bullshit on the screen is very satisfying
Woohoo! Thanks!If you jump and attack just before landing, you can immediately attack again upon landing for a quick 2-hit combo. You can also attack, then cancel with a back-step, then attack again in the back-step for a quick 2 hits while creating a little space between you and an advancing enemy.
For the first boss, use the Claymore sword you should have found along the way. It's the easiest way to keep hitting her when she switches positions.
Craft all your gear and only buy support items and materials from the shop.
Good luck and have fun!
Woohoo! Thanks!
So when you say craft gear, that means don't pick up any armor or weapons?
Somewhat agree with the menus, but why is the water section bothering you so much? I don't find it nearly as obnoxious as the Zelda water temple. It's not that big, and the only thing I found truly annoying about it was how gated it was, and how it was one of the early places you can find, but can't really traverse until a lot later.
Can't wait for that DS classics to dropHollow Knight is like a generational classic though. This game is probably better than PoR, HoD, OoE (for me), and CotM but I wouldn't put it above SOTN, Dawn, or Aria.
Im the opposite
I love when games do that shit, switching weapons to do parrys and then switching over and doing a massive projectile all while still having tons of other bullshit on the screen is very satisfying
I haven't found any HCF weapons, but A LOT of QCB + F weapons. Maybe that's your problem?This is probably the most obnoxious thing in the game for me. Had zero problems playing SF2 with an SNES controller, had few issues pulling off any of the specials in SotN with a PS1 controller, yet in this game the inputs do not feel remotely as consistent. Either that, or there's an obnoxious amount of input lag coming from somewhere. Trying to consistently just do a QCF? Works maybe 50% of the time. Any of the HCF moves? LMAO, forget it, I'll just spend my mana on an 8-bit fireball or Welcome Guest instead. The only reliable ones are the forwards and backwards motions.
Somewhat agree with the menus, but why is the water section bothering you so much? I don't find it nearly as obnoxious as the Zelda water temple. It's not that big, and the only thing I found truly annoying about it was how gated it was, and how it was one of the early places you can find, but can't really traverse until a lot later.
This is probably the most obnoxious thing in the game for me. Had zero problems playing SF2 with an SNES controller, had few issues pulling off any of the specials in SotN with a PS1 controller, yet in this game the inputs do not feel remotely as consistent. Either that, or there's an obnoxious amount of input lag coming from somewhere. Trying to consistently just do a QCF? Works maybe 50% of the time. Any of the HCF moves? LMAO, forget it, I'll just spend my mana on an 8-bit fireball or Welcome Guest instead. The only reliable ones are the forwards and backwards motions.
Finished at like 99.6% map completed.
The end boss was just tedious.
I gotta say, the level/map design in this game is kinda wack. Too often after getting the ability to get through a particular area, you're immediately faced with yet another obstacle when you backtrack to that area.
With any luck, they'll be able to develop a sequel. I'd be very interested in seeing what they can do.Ya totally and thats good to hear. Igavanias did not have great stories as you say but they benefitted from having great settings that needed very little explanation to be cool. This game struggles with that a fair deal, it might have been better to just base it all on Yokai and Oni and explore a giant Osaka Castle based map instead to give the game a more unique setting.
Cool game so take this more as a holistic critique
Ya totally and thats good to hear. Igavanias did not have great stories as you say but they benefitted from having great settings that needed very little explanation to be cool. This game struggles with that a fair deal, it might have been better to just base it all on Yokai and Oni and explore a giant Osaka Castle based map instead to give the game a more unique setting.
Cool game so take this more as a holistic critique
With any luck, they'll be able to develop a sequel. I'd be very interested in seeing what they can do.
Holy shit, thanks for pointing that out! Had no idea...holy shit, I had no idea that you get all the passive skills permanently if you get it to rank 9.
Arguably the same as SotN. Very easy to diverge into various pathways after getting an upgrade only to realize you hit more brickwalls until you discover the 'one' fork of many 'new' options that leads you forward.
Boss Keys did a great video on that exact issue.