This project's biggest mistake, in my opinion, was making that asinine stretch goal of a Vita port and then sticking to that promise. I cant shake the feeling that graphics, artstyle or features are getting held back by this portable console that doesnt even support the UE4 natively. They should've never promised it or have canceled it by now. Back in 2015 it was the only portable the game was coming on but now? Now we have the Switch. At least they had the sense of cancelling the WiiU version in favor of the Switch. But releasing a new Vita game close to 2019 is almost as ridiculous as it would've been to release it on WiiU.
I know that but still cant shake the feeling. The game might get delayed further even for a port to a dead console thats may not even be worth it.
Vita may not worth for you but for others it still is, developers were well aware of the state of Vita and the year they were(and now are) in, also the artstyle is Vita's fault? Are you serious?
If you said just graphics then i would have just showed similar games like.. i dunno Batman Blackgate for example
or the unknown Kick & Fennick
(that have 2 completely opposite artstyles) and that without obviously taking into account Killzone Mercenary and other big games.
But the artstyle? Really?
Developers made those graphics because those were what they could do and planned since the beginning, otherwise there wouldn't have been a Vita version, the reason could be budget, talent or something else.
You don't plan on making the biggest and best looking game ever and then make it multi with Vita, you make a multi with Vita because the scope/budget/whatever let's you afford a game that can run somehow on Vita.
Does anyone have any insight on why the level design and graphics are so dull and generic looking? Is it some sort of engine limitation or something? Even the worst Igavania had more vibrant and interesting level design and graphics.
I don't think it looks that bad, but it's not the engine that designs characters and environment, remember when people ignorantly accused the UE3 for the grey/brown look of ps360 games? Then Guilty Gear Xrd happened.
Artstyle, designs, graphics, performance etc all depend on developers.