I'm actually surprised there's people OK with a 30fps 2D Castlevania. That is not going to feel good to play.
In for the X version. I wish this would hurry and come out tho, feels like its been forever.
You say this like the NES games and SNES game ran smooth all the time, they ran like shit often times. It's not ideal certainly but the games didn't have a rep for smoothness back in the day and required way more precision than these games do.
And the GOAT for the longest time and still to many today, hovers around 22FPS. Yet not many, if any, complained about those things bcak then. We just enjoyed playing games. That's why I say 30FPS, and a lower resolution won't bother me.Uh they ran at 60 fps most of the time still. For the very few moments where they did slow down, they didn't skip frames, they didn't turn into 30fps games. They were locked at a 60fps refresh. You were still getting your 60 frames, just slower.
Uh they ran at 60 fps most of the time still. For the very few moments where they did slow down, they didn't skip frames, they didn't turn into 30fps games. They were locked at a 60fps refresh. You were still getting your 60 frames, just slower.
This game uses Unreal 4, an engine that famously struggles running at 60FPS on Switch. It is not Unity.
Check the updated OP. According to a tweet from two days ago it will support 4K.
Check the updated OP. According From a tweet from two days ago it will support 4K.
I replayed SotN countless times on PS1 at a blistering 20FPS. I'm sure I could manage 30 on Switch as long as it's a stable 30.Ah, ok. That's something. But they really should have optimized/downgraded it to be able to run at 60 on Switch.
Damn straight.Samus Returns was 30 and game still played well so no worries 😎
I tried it and didn't play more than 30 minutes. How could you play a platforming game with fast moving camera at 30 FPS?Samus Returns was 30 and game still played well so no worries 😎
Samus Returns was 30 and game still played well so no worries 😎
Were you around the N64/PS1 days? Games during that time would struggle to hold 30FPS all the time, games like FF7 ran at 15FPS during its battles. How did you manage during those days if you're so allergic to sub 60 FPS?I tried it and didn't play more than 30 minutes. How could you play a platforming game with fast moving camera at 30 FPS?
Sometimes I wish I wouldn't be so sensible to these kind of things.
Were you around the N64/PS1 days? Games during that time would struggle to hold 30FPS all the time, games like FF7 ran at 15FPS during its battles. How did you manage during those days if you're so allergic to sub 60 FPS?
Were you around the N64/PS1 days? Games during that time would struggle to hold 30FPS all the time, games like FF7 ran at 15FPS during its battles. How did you manage during those days if you're so allergic to sub 60 FPS?
Were you around the N64/PS1 days? Games during that time would struggle to hold 30FPS all the time, games like FF7 ran at 15FPS during its battles. How did you manage during those days if you're so allergic to sub 60 FPS?
Exactly. That's what I'm saying. We all could handle terrible frame rates back then and now a game that's steady 30 is unplayable? We became too spoiled.Most people don't even know what framerate is until it is pointed out and reinforced over and over again. Played Dark Souls 1 on PS3 and never knew Blighttown was problematic. Or Bayonetta on PS3.
Sub 30 may have been a standard 20 years ago but I'd argue 30 is a standard now on many triple A console games so it must suck not to be able to stomach 30 FPS when so many new triple A games are shipping right now with that frame rate still.I love when people talk about games that are 20 years old as if standards can't change. Or as if it wasn't bad then, but, you know, the only way you could play some games.
You did xyz 26 years ago! How did you survive???
Lol
...but this is a side scrolling game. A genre which is almost always 60fps and was back in the 8 and 16-bit days. That's the standard for 2D Castlevania.Exactly. That's what I'm saying. We all could handle terrible frame rates back then and now a game that's steady 30 is unplayable? We became too spoiled.
Yes 60 is better than 30 but 30 isn't unplayable at all unless it's something like VR.
SotN is 60fpsI replayed SotN countless times on PS1 at a blistering 20FPS. I'm sure I could manage 30 on Switch as long as it's a stable 30.
Sub 30 may have been a standard 20 years ago but I'd argue 30 is a standard now on many triple A console games so it must suck not to be able to stomach 30 FPS when so many new triple A games are shipping right now with that frame rate still.
Ah, ok. That's something. But they really should have optimized/downgraded it to be able to run at 60 on Switch.
Why do peope always like like 30 fps is some disgusting nausea inducing thing lol, yeah no shit 60 fps is better but it's not like you're going to get sick for playing 30 fps.
It is not?
...SotN is indeed 60FPS :/It is not?
Someone that knows more could confirm this for us but I was sure SotN averaged like 22 FPS I think.
Of course! If there's an option for 60 and you can have that go for it. What I'm criticizing are those who say that a game at a steady 30 FPS is "literally unplayable" and shit. That's all.You keep saying this as if there isn't a 60fps option.
30fps is always worse than 60. Sometimes that's the only way to play a game, so no point (imo) complaining. But when there are different versions with superior performance, then of course people will care. Especially an indie game from a genre with the legacy of 60
fps.
It is not?
Someone that knows more could confirm this for us but I was sure SotN averaged like 22 FPS I think.
Where on earth did you ever get such an idea? It's absolutely 60fps.It is not?
Someone that knows more could confirm this for us but I was sure SotN averaged like 22 FPS I think.
I doubt it if it doesn't have performance issues, and i don't have a problem with people preferring better framerate i have a problem with people acting as if their eyes are going to pop out if they play 30 fps, as i said in my comment no shit 60 fps is better.Because it can be. Especially for this kind of game.
Why do so many people have a problem with others preferring a superior framerate?
They're working on getting the game on 4 platforms at once while not being a huge studio or being backed by a major publisher.
Nintendo could not get their own UE4 game running anywhere near 720p/60fps, I'm not sure why everyone is holding an indie dev to such a high standard.
It is not?
Someone that knows more could confirm this for us but I was sure SotN averaged like 22 FPS I think.
I replayed SotN countless times on PS1 at a blistering 20FPS. I'm sure I could manage 30 on Switch as long as it's a stable 30.
It is not?
Someone that knows more could confirm this for us but I was sure SotN averaged like 22 FPS I think.
I stand corrected then...but this is a side scrolling game. A genre which is almost always 60fps and was back in the 8 and 16-bit days. That's the standard for 2D Castlevania.
SotN is 60fps
The only time SotN would slow down was when the health upgrades would materialize after beating a boss. It's 60fps otherwise.I replayed SotN countless times on PS1 at a blistering 20FPS. I'm sure I could manage 30 on Switch as long as it's a stable 30.
I don't know, I was clearly confused. Also I didn't realize Digital Foundry was here, lol. I feel dumb now. My bad.Where on earth did you ever get such an idea? It's absolutely 60fps.