Bleeding Edge is an awesome game, if you like MOBAs you should try it. The combat and team strategy puts me in the League of Legends mindset.
I'm not sure what it is, but for some reason it's a tough game to get into. Several of my friends tried, based on my insistence, but just couldn't get into it. I think there's a small, but reasonable, chance that the developers could fix up the game to the point where it has a resurgence. Or maybe it'll die. But that's always a risk when you make multiplayer games, there's only so much room in the space for newcomers.
I entirely agree that Bleeding Edge is
like a MOBA, my description of it recently was "a MOBA sans creep, sans jungle, sans shop, sans lanes, sans towers, sans a large appealing cast. Personally though as someone that has put a lot of hours into MOBAs, Bleeding Edge has removed the aspects I like in favour of the aspects I don't care for. I suspect this is the same for most people: people don't play MOBAs for the combat. Building a game which is nothing but MOBA combat was always going to be a disaster in my opinion.
I made the point before but I think the chance of Bleeding Edge making a resurgence are effectively none. The few games that have made that kind of comeback were hyped games that disappointed at launch: these were games that a lot of people wanted to be good and ultimately, when the games improved, the player base was there for them. Bleeding Edge just hasn't made an impact at all. No-one has heard of it. No-one knows its launched. No-one knows what it is. Its weak reviews weren't a surprise. There is no backlash. The general response is apathy and obliviousness.
I also just don't see how you could turn around Bleeding Edge. Destiny, Rainbow Six, Sea of Thieves, probably the best three examples of games that made comebacks, all had
so much more going for them at launch. Destiny had a content problem. Rainbow Six had technical problems. Sea of Thieves had a lack of things to do. Without minimising the efforts each developer went through to to transform those games, they were all apparently fixable at launch and more than that it was clear at launch that they were worth fixing.
Bleeding Edge isn't. That's the cold-minded reality. This isn't a game brimming with potential. It's a game with a massive ceiling on its potential because of the design decisions made years ago.
It seems like this game was just a stopping gap that was made by 20 people, I don't think NT or MS are gonna lose sleep over this fading into irrelevancy.
If the developers that worked on Bleeding Edge don't care about it fading into irrelevancy, there's a really big fucking problem. It feels like some people here are trying to downplay the importance of Bleeding Edge's launch. The rhetoric that Microsoft made the right decision by allowing the development to continue and then releasing it to die in one of the most competitive release periods in many years. That notion seems to ignore that a release like this could be pretty damned painful for the people that poured their lives into making it a reality.
If Microsoft and Ninja Theory believed this project had potential, they should have taken the time to realise that potential. If they didn't believe it had potential, how did the product get this far?