Is it any good? I never got around to trying it
It's actually decent and what it is offering is well-done (visuals, animations, etc.).
There's just sooo little content that isn't even justified by the small price tag of 30EUR. Especially problematic when there's so much and good competition out there. It really feels like they just wanted to do such a game because... well, they wanted to and maybe to have a MP game in their references. Then the marketing was almost non-existent. Then there is the price barrier while almost any other game of that kind is free to play. The little unlockables or skins they have aren't really worth mentioning (right now there are only two skins per character and it's just a re-colour). There are no dailies, weeklies, challenges etc. It feels so bare-bones compared to other games.
You could argue that most BR games likewise don't offer much content; there's only one (big) map or two, you have a dozen of heroes like Bleeding Edge has, and seasonal events. But BR games offer a very different kind of thrill and a match 15 minutes into looks a lot more different than in Bleeding Edge. You gather equip, you feel character/gear progression within a round and of course the map itself changes because it's made from many different smaller "maps" and you're forced to rotate on the map. Arena-like shooters like CoD compensate this lack of rotation and in-match change with short and constant bursts of respawn-action and lots of different game modes that changes your approach after each match (if you want).
Bleeding Edge doesn't offer none of that with only two game modes. So it basically doesn't use the advantages of an arena-like shooter/brawler it could have used, but at the same time lacks the thrill of a BR game. Strictly speaking, it doesn't even need to be like a BR game: the Battlefield franchise manages the "problem" of static fights and maps for years with its large-scale conquest mode and especially with the Rush mode that progressively opens up the map bit by bit and give you the feel of "mission progression" beyond numbers going up (as it is in Bleeding Edge).
So bascially Bleeding Edge doesn't really offer anything that is completely new, it lacks features and content and progression and is barred behind a price. And while those 4 EUR/month isn't no big deal at all, it's still "another" subscription you have to take in order to play it. And if that wasn't enough, you have really strong multiplayer competition that, not uncritically, managed to "capture" players with their model of "fear of missing out" with their battle passes, events, in short, the whole GaaS model, that makes it even more difficult to divert from your typical game to something new that doesn't offer that kind of reward and progression at all (it offers progression, of course, but not that kind of manipulative progression that keep millions of players in your service).
The matches are fun, but ultimately that's not enough. There is this feeling of: okay, I've seen everything after a single match. And there are no crazy "Battlefield/BR/whatever moments" you will recall and you don't have the urge to jump right back into it to try again; this "just another round!" feel simply isn't there.
It's almost tragic since I really like NT's games and the game play so smoothly.