What's with all the negativity? :/
It's being developed by 2 people and releasing in early access later this year, which explains the small kickstarter goal. It's already in a fully playable state if you see the videos and previews out there.
It's an open world with giant enemies. Kinda reminds me of The Lost Colossus.
Me too. More than the OP claim about it being bigger than Dark Souls, that's more what caught my attention. I love Blame! (an action cyber punk manga by Nihei Tsutomu, give it it a read people).
Why does this game rub you the wrong way? It's literally harmless, it's not like this would be the game that makes people cautious about Kickstarter, it's the thousands of other projects that haven't come to fruition. This game on display, grimdark and edgy as it seems, at least does it look like it's trying something a little bit different than what is usually on display. If you want people to be interested in your project or a future Kickstarter, maybe think twice about releasing yet another 2.5d indie metroidvania in a market that is absolutely flooded with them, instead of putting down another teams work.As someone currently developing an indie 2.5D title planning to go on Kickstarter later next year, this one is making me scratch my head. Everything my team is doing to make this project as real as possible, as convincing as we can for people to want to fund us, I see projects like this and I just don't know what to think. Do people just throw money at the very thought or mention of Dark Souls? Our team is literally way bigger than theirs and we are struggling to put together this small game with little to no budget and they claim they are making an open world Souls game with seemingly no art direction whatsoever and such a small budget? Not only are there only 2 devs, these guys seemingly haven't developed another game in their lives? or at least they are not on record. It just rubs me the wrong way.
At 15fpsIt's already in a fully playable state if you see the videos and previews out there.
Because i've seen similar projects have silly ass stretch goals like that and 3 things happensWhat's with all the negativity? :/
It's being developed by 2 people and releasing in early access later this year, which explains the small kickstarter goal. It's already in a fully playable state if you see the videos and previews out there.
It's an open world with giant enemies. Kinda reminds me of The Lost Colossus.
I'd love to be surprised and I think it's already impressive as a 2 man team, but I just think there is an absolute disconnect between the goals, the game, the description of the project and their track record. I don't think they mean ill by this game, I just feel like they legitimately seem unconcerned about the scope of their game being all over the place. You could've also made your point without attacking my team or project without even knowing what it is, but you did.Why does this game rub you the wrong way? It's literally harmless, it's not like this would be the game that makes people cautious about Kickstarter, it's the thousands of other projects that haven't come to fruition. This game on display, grimdark and edgy as it seems, at least does it look like it's trying something a little bit different than what is usually on display. If you want people to be interested in your project or a future Kickstarter, maybe think twice about releasing yet another 2.5d indie metroidvania in a market that is absolutely flooded with them, instead of putting down another teams work.
You attacked the team for this game yourself! Between your claim of using an asset store, to the fact that you said the worst thing that could happen to this game was that it could get funded even though, you know, the Kickstarter was just for stretch goals. You can't bring down another teams work, demeaning it with a thinly veiled "asset flip" comment and then get upset that someone is balking at the thought of another game being released in a genre that has seen an absolutely absurd amount of releases over the last few years.I'd love to be surprised and I think it's already impressive as a 2 man team, but I just think there is an absolute disconnect between the goals, the game, the description of the project and their track record. I don't think they mean ill by this game, I just feel like they legitimately seem unconcerned about the scope of their game being all over the place. You could've also made your point without attacking my team or project without even knowing what it is, but you did.
I mean Souls-like isn't exactly super original either at this point. We've just had two of them released recently in Surge 2 and Code Vein.Why does this game rub you the wrong way? It's literally harmless, it's not like this would be the game that makes people cautious about Kickstarter, it's the thousands of other projects that haven't come to fruition. This game on display, grimdark and edgy as it seems, at least does it look like it's trying something a little bit different than what is usually on display. If you want people to be interested in your project or a future Kickstarter, maybe think twice about releasing yet another 2.5d indie metroidvania in a market that is absolutely flooded with them, instead of putting down another teams work.
there is nothing wrong with Assets from the store? I didn't call them out for "asset flipping" I was simply trying to think how they were able to put together such a big game with such lack of coherence in the art style. So I said "maybe they are from the asset store?". There is a reason why kitbashes and asset store landscapes exist, using them isn't wrong.You attacked the team for this game yourself! Between your claim of using an asset store, to the fact that you said the worst thing that could happen to this game was that it could get funded even though, you know, the Kickstarter was just for stretch goals. You can't bring down another teams work, demeaning it with a thinly veiled "asset flip" comment and then get upset that someone is balking at the thought of another game being released in a genre that has seen an absolutely absurd amount of releases over the last few years.
That opens up perspective on the kickstarter cost being way too off, but I guess it makes sense since they had playable prototypes already and are aiming for an EA release this year.InformationThread title edited.
Please note, as OP mentioned, that this game is already funded and the KS financing is for help in completing the game (which is well in progress), not starting the project.
There are the kind of red flags that you'd think people would be wise to after how many years of Kickstarter. But of course this is already funded, then when it either is cancelled or updates cease or whatnot, those same people will be the first to say how Kickstarter is terrible.Two people working on an open world Souls-ish game, to release next year, for $30k? God I love ridiculously impossible Kickstarters.
Don't worry though, they've assuaged my fears:
Very small project, but it'll reach the best in the industry. Plus there's no risk!
Bleak Faith will offer a story and experience that will be a breath of fresh air for all gamers looking for a something new. The world is full of lore, and every aspect of it is crafted with utmost passion and a dedication to art.
The architecture of the world, the Omnistructure, is a huge aspect of the game. Meticulously designed and crafted, Bleak Faith aims to provide an emergent narrative method coupled with more structured traditional moments.
These are the kind of grand vague descriptions that promise a lot but says nothing about the actual gameplayExpect tight and meticulously crafted and expanded combat that brings tempo and action to this world in amazing quality and detail. We're not shying away from a challenge, and so we're going all in.
that's to be expecting given the money and number of people. I'm amazed they have such variety given those constraintsI love some of the art direction, but overall this seems... rough.
their last KS post was September, so either they update folks through another channel, or they went darkSo I take it that this didn't make it for a 2020 release? 👀