I have limited time and need to pick which one I should play next. Which is the better MetroidVania? I love Dark Souls as I believe both games have Souls' aspects in the game.
Strangely enough, that's exactly how I feel about Ender Lilies at the moment. Blasphemous was a bit too weighty for my liking, but it still felt more satisfying to play. The art and music have been decent so far in EL, but there's just something lacking in the game for me to make me excited to go back to it.I'd go with Ender Lilies. Blasphemous is okay, it's just REALLY by-the-numbers. To the point where I felt like I could have been playing literally any other indie Metroidvania.
As others have said, Ender Lilies is probably a slightly better game. However with all the free updates, Blasphemous is a much larger game and still extremely good. So really eeeeh, I would get whichever one you can find is cheaper.
I know you probably don't want another recommendation, but Deaths Gambit is also similar. I am playing it at the moment because they dropped the new free dlc and it is also extremely good.
+1 for all of this. I had never heard of Ender Lilies before this thread, so I just watched the trailer and find the art and animation to be off-putting. I enjoyed the shit out of my time with Blasphemous (and still need to finish it, which I guess I might try to do this weekend).I haven't played Ender Lilies, but the footage I've seen makes me feel like I'm on crazy pills, because it looks like the gameplay and level design are kinda meh. The more critical voices I've read seem to say as much. Hard to say without hands-on time, but I'm personally a little wary.
I have played Blasphemous however, and it's damn good. They did a lot since release to improve that game, and it was a blast pretty much start to finish. Really satisfying combat and fun levels. I have some minor issues, but overall I had great time. I'd also recommend it over Death's Gambit, which was suggested above. Blasphemous's world is more interesting to navigate imo, and it feels better in the hands. Its art and animation also look better to me, but that's more of a personal preference.
+1 for all of this. I had never heard of Ender Lilies before this thread, so I just watched the trailer and find the art and animation to be off-putting. I enjoyed the shit out of my time with Blasphemous (and still need to finish it, which I guess I might try to do this weekend).
Grime if you want a recent dodge roll metroidvania. Out of these two i'm not sure, i'd probably replay ender lilies first unless they fixed the backtracking issues in blasphemous.
Same.blasphemous was one of my fav gaming discoveries of the last couple years
Blasphemous is not a Metroidvania. It does not have collectable ability gated progression.
Not for the critical path/beating the game, but that's being pretty pedantic imo. You open up that map and you know exactly what you're getting into.
It's not the classic "beat a boss to unlock new ability" design, and I don't think any of the items are actually required to make it to the final boss area.
Not in the way a classic Metroidvania does, and I think that should be disclosed. I purchased the game expecting the template as formulated in SotN and did not get that. I think purchasers should know that. There are certain abilities you can get that will allow you to do certain things or go to new areas, but if you go in expecting morph ball -> closed space -> missile -> missile door, you won't get that. At least for me that's important.
Not in the way a classic Metroidvania does, and I think that should be disclosed. I purchased the game expecting the template as formulated in SotN and did not get that. I think purchasers should know that. There are certain abilities you can get that will allow you to do certain things or go to new areas, but if you go in expecting morph ball -> closed space -> missile -> missile door, you won't get that. At least for me that's important.
I don't think it's nitpicky; to me that is the core of the genre. That progression is entirely optional in Blasphemous. I think the genre is pretty broad nowadays as people apply the label pretty generously, but I think something like a Guacamelee, Timespinner, Hollow Knight, Castlevania, Bloodstained, etc., play and feel really differently.That's pretty nitpicky to me - for me a metroidvania is find new abilities -> use abilities to reach new areas/find new stuff. I don't really see how Blasphemous doesn't do that.
That's pretty nitpicky to me - for me a metroidvania is find new abilities -> use abilities to reach new areas/find new stuff. I don't really see how Blasphemous doesn't do that.