I am hoping more SCUMM™ games come to more platforms as a result as well.
I mean... Night Dive is unlikely to bring them places... but *YOU* can:
https://www.scummvm.org/
Every SCUMM based game is out for sale on PC, whether the LucasArts SE versions of Monkey 1 & 2, the Double Fine remasters of Full Throttle, Day of The Tentacle, and Grim Fandango (technically the GrimE engine, which is supported by ResidualVM), or running inside ScummVM or other similar solutions in Steam and GoG. And every game (except Grim Fandango) has the original files just... sitting there... inside their install directory.
ScummVM is fully open source and can run these files on PC, Mac, Linux, Switch, PS3, PSP, iPhone, Android, Dreamcast, Wii, etc.
Obviously a few of those you'll have to hack your device, something you might not want to do, but these games have been ported EVERYWHERE by dedicated hobby programmers.
On topic: there's some grumbling on the ScummVM Discord/IRC (they're linked) about this Night Dive version. Apparently Night Dive was in talks with the organization for using their reverse engineering of Blade Runner that was added to ScummVM 2.1, and powers the existing GOG release, but that fell through. People aren't sure how much they can say to due NDA's but people are speculating they might be engineering the ScummVM reverse engineering into their own proprietary engine, which, if true, is breaking the rules of the various FOSS licenses ScummVM is using. But it's worth noting:
nobody knows what Night Dive is doing with this at the moment.