Wonder why no 3d audio on Series X? It's available right?
edit: Xbox conotrollers have haptic feedback in the triggers as well correct? Not the same type as PS5, but it's there. Is this paid exclusive controller and audio features? lol.
Xbox will likely support surround sound, likely dolby atmos. There's a fundamental and principally different approach to the 3d audio tech. Dolby approximates where a sound should come from and does it's best to use the speakers you have to make the sound come from that space. It's why it theortically supports up to 32 speakers, because the more speakers you have, the more fidelity you can place the sound source with.
HRTF 3D audio is different. you only have two ear holes. your brain is really good at interpreting how sounds hits your ears, how it reverberates in your head, etc. to take those two holes and give you a sense of above, back and to there right, etc. HRTF audio says, you only need two speakers for your two holes, and if we can replicate the way that sounds bounce of your ears and in your head with advanced processing, we can make the sound feel like it's coming from anywhere. That's why Cerny talked about taking a picture of your ear.
HRTF 3D audio can give you a full sphere of sound, while something like atmos can give you a dome, sitting on top of you provided you have speakers in enough places to approximate the sound direction.
HRTF 3D audio has the ability to be available to anyone with a pair of headphones, where as Atmos is the standard today but requires atmos speakers/equiptment. I have atmos today from a discrete atmos set up, but the HRTF 3D audio demos can give a sense of precision that I've never experienced from atmos. Sound can even sound like it's in your head.
Brining it back to call of duty, it's not a given that devs will support the necessary processing to give that 3D audio, the tempest engine can be used for something else if they want, so what they are doing is just saying "we're taking advantage of it"
"Haptic" is getting thrown around with different meanings. The Xbox controller and the dual shock 4 have rumble motors while the Dual sense has voice coil actuators. The difference is like a car horn vs speaker. The level of fidelity you can get out of voice coil actuators is just a different league over rumble motors, or even the "haptics" in the Switch. None of the 3 haptic techs are the same.
Again, as with he 3D audio, you still have to take advantage of it, and that's all they are saying.