They won't - others are already working on them.That game is sooooo fuuucking good... Now I wish they would also do Opposing Force and Blueshift.
They won't - others are already working on them.That game is sooooo fuuucking good... Now I wish they would also do Opposing Force and Blueshift.
The interesting part of the HL story isn't Gordon Freeman, it's the interdimensional war.
How the Vortigaunts were fleeing the Combine until they were backed into a corner on the border world of Xen. Then the G-Man, working for an unnamed interdimensional resistance group opposed to the Combine, orchestrated the resonance cascade, which gave the desperate Vortigaunts an escape route to Earth and they took it.
As was part of the G-Man's plan, the resonance cascade also drew the attention of the Combine, who shortly thereafter invaded Earth and defeated Earth's combined militaries in the 7 Hour War. Dr. Breen from Black Mesa negotiated humanity's surrender and was installed as the head of Earth's puppet government. Then the Combine teleported the Citadels into the hearts of over a dozen major cities, introduced drugs into the water supply that made people forgetful and passive, activated a field that prevented humans from reproducing, began to terraform the planet, and like they'd done on countless worlds before, started assimilating and modifying the dominant life form on Earth, humans, into transhuman Combine soldiers.
The Combine were particularly interested in acquiring human teleportation technology, which, by using Xen as a "slingshot", was far more precise and allowed for point to point teleportation on two different locations on the same world as opposed the Combine's brute force method that only allowed them to punch a hole between two different dimensions. The former Black Mesa scientists who helped found the human Resistance were able to prevent the Combine from acquiring that technology.
The Combine's goal of assimilating alternate methods of teleportation is also why they became interested in Aperture Science's teleportation technology, specifically Aperture's Borealis experiment that resulted in an entire ship being teleported out of its drydock, with it reappearing somewhere in the Arctic.
After confronting Breen (who dies before he is able to escape to the Combine Overworld where he'd need to be placed inside of a different, non-human host body in order to survive), Gordon Freeman overloads the Citadel's dark energy reactor which will destroy all of City 17. The G-Man wants this to happen because when the Citadel's reactor explodes it will send a final data transmission with the coordinates of the Combine Overworld and it will draw additional Combine forces to Earth, but Gordon and the Resistance want to evacuate the city to save as many people as possible.
The Vortigaunts intervene and prevent the G-Man from interfering so that the Resistance are able to delay the explosion. Just prior to the explosion Combine Advisors flee the Citadel.
The explosion takes down the entire Combine network on Earth, triggering a communications blackout, powering down all the other Citadels, and disabling all of the Combine's teleporters on Earth. It leaves a massive Superportal forming over what is left of City 17, with the Combine intending to open it from the other side using the information contained in the data packet sent as the Citadel exploded to bring in reinforcements from off-world.
On their way to the Resistance base Alyx is injured which distracts the Vortigaunts while they heal her, allowing the G-Man to speak with Gordon, revealing that Alyx has a role to play, that it was the G-Man who saved her at Black Mesa, and that Eli Vance is also aware of the G-Man (this will probably be a come up again in Half-Life: Alyx) and partially responsible for the resonance cascade.
The Resistance are able to close the Superportal preventing Combine reinforcements from arriving. Combine Advisors then retaliate and kill Eli Vance.
So yeah, there are a lot of plot threads that still need to be resolved, and a lot of stuff Half-Life: Alyx can dig into with regards to her past and future.
The update mod is truest to vanilla and is recommended for first-timers. I'd say also check out MMod as its a great way to replay if you've played vanilla before.
Were these later Alien chapters in the original game? Never played that far back then. They're really incredible.
They really are. I totally didn't expect the new Zen to be at that high a production level. So well done, my goodness.Yes, but the whole area is drastically different. In the original game Xen only takes around an hour and it is generally considered to be the weakest section of the game. Black Mesa Xen chapters by comparison are indeed pretty incredible.
Then the modders did an insanely good job. I'd showcase the game on the front page if i were Valve.Yes, but the whole area is drastically different. In the original game Xen only takes around an hour and it is generally considered to be the weakest section of the game. Black Mesa Xen chapters by comparison are indeed pretty incredible.
Yes, there are a couple of platform rearrangement and enemy balance tweaks, not to mention earlier earthbound segments were also given another balance playthrough pass.I played through the remainder of Black Mesa back in December and enjoyed it a lot.
Is the final release much different?
*nods* Yeah, I mentioned the BreenGrub in my follow up post. As I understood it the Breen we meet in HL2 died at the end but the BreenGrub is a personality backup of Breen decanted into a Shu'ulathoi.Great summary of where we stand in the plot at present. One minor point though - Breen's status is a bit more ambiguous than you're implying here after vanilla HL2 ends - as clarified by the (now dubiously canon) 'Breengrub' account Mark Laidlaw created on Twitter while he worked at Valve: https://twitter.com/breengrub
It gives a bit of extra insight into the Combine 'Advisor' society and biology, alongside the status of Breen's consciousness after HL2 ends - essentially he's being copied into horrifyingly alien host bodies over and over again while losing bits of himself every time in a torturous existence. Spoilers - it doesn't end well for him.
Some thoughts on the Xen 'Interloper' chapter...
- This one chapter is really long. I think I must be nearing 2 hours on it alone. I thought I was going to finish the game tonight but just hit another loading area and have had to call it for now.
- Someone on the Black Mesa team fucking loves conveyor belts.
- The lift battles and combat in general in this chapter have been awesome.
Some thoughts on the Xen 'Interloper' chapter...
- This one chapter is really long. I think I must be nearing 2 hours on it alone. I thought I was going to finish the game tonight but just hit another loading area and have had to call it for now.
- Someone on the Black Mesa team fucking loves conveyor belts.
- The lift battles and combat in general in this chapter have been awesome.
Oh man, I'm excited to get back to Xen again. The notes were not there in the beta, but the care packages were.I love that the science team sends supplies to you in Xen, such a great touch. The capsules come with notes of encouragement.
I kind of agree, but I still found it incredibly enjoyable in the beta with all the new mechanics added.Finished this last night. Overall it was great, but I do feel like the Interloper chapter was too long for its own good.
I stopped last night in Interloper, and yeah that chapter is long as hell. I'm really enjoying the puzzles and exploration though. There's just so many incredible moments in this game elevated by Joel Nielsen's soundtrack
Granted most of these aren't new because it's a remake, but still!!navigating the processing factory
the lobby fight
the cliffside skirmish
avoiding the lasers in surface tension
arrival in xen
gonarch's pursuit
gargantuas chasing you
This actually was my exact complaint playing it months ago, the soldier combat is just way, way, way more distant/squinty than anything in the original I remember.What a great remake of HL1! Although I don't remember the soldier being this tough and accurate with such long firing range... or am I getting old?
Or maybe due to upgraded graphics the enemy is much harder to spot, they blend in the environment too much.
I know in the beta this was an issue, but did they fix the crosshairs in the 1.0 version? They often blended in with the light reflecting off the sand and cliffs, making it very hard to see.This actually was my exact complaint playing it months ago, the soldier combat is just way, way, way more distant/squinty than anything in the original I remember.
Funnily enough, the release of this and so many people talking about the combat differences made me restart the original last night!
This is the exact part that was rocking me, and made me question what was up. This and the barracks shortly after.The part where you approach the dam, I know gave me trouble in the beta, even before the helicopter shows up. The soldiers were extremely accurate.
I don't remember the old Xen well but there's no question BM's version is superior. Making the long jump viable in combat is a great change.Pretty much all the Xen stuff is either new or completely redone from the original. The Gonarch battle/pursuit is completely different, and there was a section in the original game where a couple of Gargantuas spawn and chase you, but it's nothing like this game where there's like 5-6 and you just have to keep going and going downhill like that. I thought running from all those Gargantuas, only seeing more as you keep going, was such a badass moment. Making that final long jump to get away from them all was really satisfying.
Also I LOVE the way they reworked the long jump. I did like the idea of the crouching first to do it before, but having it be a double tap of space makes more sense just because they want you to use it in combat, and you absolutely need it against Gonarch and others.
Been a while tbh. I'm making my way through the Half-Life series and just beat HL1 and Opposing Force. Back to the topic maybe going into the documents folder can let you adjust the gamma manually?Is there a known issue with the game's brightness settings not going dark enough? Update, specifically.
This is how it looks with the gamma set at its darkest (2.6)
I was iffy on the soundtrack when compared to the original for a while. Then I played Xen. There's some lovely stuff in there.Just got to "Forget About Freeman" chapter. This campaign holds up VERY well. Crowbar Collective did a great job, the soundtrack especially, so fucking good!
Nah, Interloper is way too long for its own good. There isn't enough variety in the level once you get to the factory to justify its lenght.Interloper chapter was great & every last level should be a grind & test all your skills, it also made the journey to the nihilanth even more rewarding.
I always felt after i played HL2 years ago, that the citadel chapter was too short & i felt like "that's it?" they hype that level up so much, it's almost always in the background & it ends as soon as it beings.
The bonus of not having focus testing & share holders to please is the black mesa team can really make a proper final level & not care too much about people just wanting to be teleported to the final boss.
Xen was basically remade from the ground up, as I understand it.Caved and bought the game the other day (thanks Coronavirus, hitting my wallet more than my lungs). I had finished HL1 back when it was released and i still remembered a lot of stuff. Just Xen felt different, was it remade/improved or is my memory iffy?
Also the sountrack is a banger. So happy with the game, played it with a big smile on my face all the way through.
they completely redesigned xen from the ground up, which was why the last bit of content dev took years when the base pre-xen game was already complete.. Just Xen felt different, was it remade/improved or is my memory iffy?
Some thoughts on the Xen 'Interloper' chapter...
- This one chapter is really long. I think I must be nearing 2 hours on it alone. I thought I was going to finish the game tonight but just hit another loading area and have had to call it for now.
- Someone on the Black Mesa team fucking loves conveyor belts.
- The lift battles and combat in general in this chapter have been awesome.
I'm curious to see how Interloper goes in the 1.0 version. I know in the beta it did go on quite long but I honestly didn't mind it. I think it helped that for all the Alien Controllers they face you up against, they give you something that significantly helps with that:Sat down Saturday to play the game somewhere around chapter 12. Thought I was close to the end when I got to Xen. Nearly 4 hours later and I finally finished the game.
I've seen Interloper frequently called the weak point of Black Mesa and I'll fully admit it does drag on a bit towards the end, but I felt it was slightly necessary. It really drives home the point that you are going deeper and deeper into the enemies war machine. Definitely loved Xen and Nihilanth, but also found Interloper to be really well done despite the drawn out nature.The Gargantua chase and the final elevator ride were definitely my favorite bits.
As someone that has never played HL, Black Mesa was a fantastic experience and I'm super excited for Alyx.