Holy crap they actually added it in?! I might have to give it a go now.
Yeah! It's great for fine tuning your aim. I suck aiming with sticks.
Holy crap they actually added it in?! I might have to give it a go now.
it's not haptic. Nintendo went through every feedback function prior to the the release and haptic was never brought up, and teardowns show it's a regular screen. Nintendo is probably just licensing the non-haptic touchscreen functions. they might have a license to haptic stuff but never bothered to use itUnless something changed between January and March 2017...highly unlikely given production time lags...it actually is:
The Sixaxis on PlayStation 3.
In Heavenly Sword you shook the controller to recover from an attack.
Worked perfectly and seemed like it would have been a natural fit for all 3rd person action games from that point on.
Not so.
There are zero notable titles that make significant use of the touchscreen...I don't think your comment makes any sense..or at least I don't understand it...don't most games require use of joy cons or the pro controller?
Haha, yeah. Cute idea using it for the NMH phone calls, but the audio in some scenes was barely comprehensible from what I remember.That speaker on the Wii remote. It sounded like shit on the off chance that a game did use it.
That was before they allowed USB flashdrives via update to be used for save games. The OG Core 360 came with no HDD at all, only the Pro version with 20GB (and later the Arcade version with 4GB). The Pro version were only upgraded to 60 GB in later revisions and only then, with bigger HDDs and the aforementioned firmware update, memory cards became obsolete.The memory card slot on the 360. I remember demo consoles let you do something with them, but I never saw people use them and never used it when I got my 360. Seems like an odd feature in the age of the HDD.
SharePlay.
Out basically since the PS4 launched, as an aside to remote play.
Allows you to share your screen with another person for making local coop games work as if online, or handing off the controller to someone else across the world to help you pass something difficult or tricky (or secret).
Yeah.
Yeah but would it kill them to touch support to menus? Especially in something like Pokémon where you spend a ton of time in menus and has been all in on touchscreen menus throughout the entire DS and 3DS generations.Nintendo's understandably hesitant to push too much software that forces you to use the Switch a certain way, like there are only so many joycon-only titles too. Fits after that lack of focus was part of what brought the Wii U down.
Interesting - I've yet to encounter a blocked game, but since it's up to devs (like blocked scenes for recording / streaming, ugh) I totally see how it'd happen.I was literally mid-typing this out then your post appeared. SharePlay is a huge feature but it suffered under weak internet connections and then certain games started to block it from being used.
The top middle button and back of the Wii Classic Controller. As far as I know, that feature never got used.
Interesting - I've yet to encounter a blocked game, but since it's up to devs (like blocked scenes for recording / streaming, ugh) I totally see how it'd happen.
Just last night helped someone in GTAV who is still super new to do the 50 headshot challenge using the RDR2 double-revolver so they could get the $250,000. reward. Connection was fine enough that I could whip between targets and then adjust to do headshots. They had a PS4 for years, but had no idea the feature existed lol.
I'm still amazed the 360 supported VGA and various resolutions out of the box.
Like, Microsoft didn't have to do that, but I guess it was one of the benefits of using a dedicated analog scaler chip.
SharePlay.
Out basically since the PS4 launched, as an aside to remote play.
Allows you to share your screen with another person for making local coop games work as if online, or handing off the controller to someone else across the world to help you pass something difficult or tricky (or secret).
Yeah.
Trust me HD Rumble is for sure going to be the new Rumble on everything. The Steam controller was the first Device to support it and it gave you an almost native trackpad feel. The Joycon Versions are used in a ton of games really well (The Mario Party Jingle is the best one). There's no reason to use Rumble Motors when things like HD Rumble are both smaller & has better use cases.HD Rumble. Nintendo didn't even use it for their BotW flagship release and I've see barely any great implementations.
The top middle button and back of the Wii Classic Controller. As far as I know, that feature never got used.
that means the Switch is a successor to that in a way. the Wii U really was a prototype SwitchSupposedly was for an accessory to put the wiimote in instead of having it laying elsewhere. Kinda like this
This is what I always imagined, but it either never happened or it wasn't really used much.Supposedly was for an accessory to put the wiimote in instead of having it laying elsewhere. Kinda like this
Launch PS3 had 4 different memory stick readers (why not a simple USB port?) and could read SACD.
You know, those DVD with audio data that sold like, 20,000 copies at best?
that means the Switch is a successor to that in a way. the Wii U really was a prototype Switch
This is what I always imagined, but it either never happened or it wasn't really used much.
Sort of?Can the switch support local wireless multiplayer by sharing one game cart?
Many games on the DS/3DS supported this but I have yet to see one on the switch.
You have to realise that at the time digital distribution via the 360 was files that maxed out at like 50MB, XBLA wasn't expected to take off and had very strict size limits, the storefront was basically just a long unorganised list, patches were measured in kilobytes - the expectation was that the 20GB hard drive was a premium that people would maybe upgrade to eventually. That Core system was there because, PS3 aside, consoles typically were expected to be under £200, and being able to say "hey you can get a 360 for less than half the cost of the PS3" was a big deal, it was the only reason I got one.
That memory card slot was just that, it was meant to be for saving games and playing like we'd always done. My first 360 was a Core with a memory card, and I had that for maybe... 2 years? I don't think it was short sighted at all at the time to ship a system without a hard drive, I do think that come the 360 S though that the 4GB should not have been a thing, it should have come with 60gb minimum.
I think it can, the problem is game files have gotten so big that it's not that feasible anymoreCan the switch support local wireless multiplayer by sharing one game cart?
Many games on the DS/3DS supported this but I have yet to see one on the switch.
The Sixaxis on PlayStation 3.
In Heavenly Sword you shook the controller to recover from an attack.
Worked perfectly and seemed like it would have been a natural fit for all 3rd person action games from that point on.
Not so.
So a few weeks ago, my dad finds an ancient compact flash card, and was wondering if I could get photos off it. I had forgotten about it until today, when I was in the mood to play my PS3... and realize there's a god damn compact flash slot on the thing. I put the card in, and lo and behold, there's pictures of my cousin playing football (the american one) from 2008!
Yall probably don't even remember how the Wii U Gamepad had a camera AND a full-blown Wii Sensor Bar on it
because that shit was never used for anything good
...like, imagine being 2012-era Nintendo
everyone asking you why you suck at online, and you're always like, 'we prefer to help people have fun together in the same room, but we'll, like, totally persue online if we can make it feel more like that'
and then you come out with a console that includes a fuckin Skype tablet in every box
and you choose to just completely ignore the most obvious use-case in the world
think about it. playing Mario Kart or Mario Party or Smash Bros with your buddies, and simultaneously interacting with them by way of video feed through the Gamepad... it would have been a unique draw, something more personal and more like the local play experience than online multiplayer usually is... if only Nintendo had bothered
The dual shock 4 touchpad is definitely a big one.
Witcher 3: If you press it once, it opens the menu. If you press it for a longer time, it goes straight to the inventory. If you swipe it, it goes straight to the map.
Especially later in the game when your inventory is full and every opening takes a few seconds this is a lifesaver. It makes navigating the menu so much more comfortable.
This basic concept could be adapted to every single open world game with minor adjustments depending on the game itself, but it basically never happens.
The coolest part of Battle Revolution was using the DS as the controller to select moves. Was also able to transfer Wild World saves to City Folk. Needed more of stuff like that.I remember being so so excited about this feature only to have it just fizzle out. A few really cool ideas, but mostly weird gimmicky stuff....and then weird shit like in Final Fantasy Crystal Chronicles.
But what really blew my mind was that Nintendo didn't keep rolling with this. The Nintendo DS and the Wii could communicate with each other, as evidenced by the bizarre "download a game demo to your DS" thing that never really got much traction.
In a world where both the DS and Wii did insane numbers why not then release that asymmetrical Pac Man game? Why not then release a co-op RPG where players didn't have to bug one another with the menus?
Is it because they can't sell you the link cable since all communication would be wireless? Blows my mind.
I came in to mention this. SACD's weren't "DVD's with audio data" though, that was DVD-Audio, which is an even MORE obscure audio format that never took off.
SACD is exactly what the name says- super audio CDs.
The format was EXTREMELY dead by the time the PS3 launched and Sony never mentioned it was there, so it's inclusion (and later exclusion) is one of the stranger things about the system.