I wonder what will happen when Game Informer do the next round of 100 rapid fire questions with Bioware rep. during DA4 coverage and asks whether Anthem got a fair shake in the reivews. What other game will they place the blame on then....
We hear your concerns on core issues in Anthem and are acting on it. Those systems require a more thorough review and re-working versus quick fixes. We've got a team working on that now, and early results are promising.
In order to address these long-range plans, we are moving away from the Acts structure for updates. Instead, we have additional seasonal updates planned for this year that we think players will enjoy. These events will deliver challenges and chases similar to what you've seen, and are built around some fun themes we're bringing to the game.
As I've said previously, we want to be transparent with you that we know more work needs to be done to make Anthem better. We also want to ensure we're backing up our words with a great game you can play.
So I don't have any news today to share about the long-term changes we are bringing to Anthem. What I can say is that we will continue to engage with you, our community, through PTS when we can show you what is coming.
Yeah, especially if it's Anthem: The Taken King or Anthem: A Realm Reborn where they learn a shitton from what went wrong with the initial release.Eh, I could go for an Anthem 2*
*With several dozen huge caveats.
Getting rid of Acts to work on 'seasonal content' sounds a lot like they're scrapping plans for major updates and will work on small-scale stuff until the game fizzles out completely.
BioWare has a (large...) team working on big structural changes to improve Anthem.
I remember people calling it the Destiny killer lol.Imagine releasing this statement on the same day Bungie releases a video for their new expansion and talking about the next 5 years.
Well, they either let the game die or they work hard to improve it and bring players back. After No Man's Sky's complete turn-around, I think no game is doomed after a messy launch. And I think devs and publishers can see that way too.I'm surprised how motivated they can stay with how very little people are concurrently playing it
Edmonton developed Anthem. Montreal no longer exists after developing Andromeda (they were merged with Motive). Austin is handling post-launch support for Anthem. They developed the entirety of SWTOR, not just post-launch content.I just feel so bad for the team working on this game. Didn't they pivot the montreal folks and give this to austin like they did SWTOR? Or am I remembering that completely wrong?
I'm surprised how motivated they can stay with how very little people are concurrently playing it
I just feel so bad for the team working on this game. Didn't they pivot the montreal folks and give this to austin like they did SWTOR? Or am I remembering that completely wrong?
BioWare has a (large...) team working on big structural changes to improve Anthem.
Since long-term changes aren't done, BioWare doesn't want to promise things that aren't fully fleshed out.
BioWare wants to build trust with the community by sharing things that the community can immediately engage with.
No Man's Sky is a great comeback story, sure... but it also was a glorified indie game made by a very small team on a very low budget that sold so well at launch they could comfortably work on content without fear of those funds being cut off. Anthem, despite selling enough to be one of the top-selling games at launch this year, didn't meet sales expectations. No Man's Sky's sales exceeded almost all estimates.Well, they either let the game die or they work hard to improve it and bring players back. After No Man's Sky's complete turn-around, I think no game is doomed after a messy launch. And I think devs can see that way too.
Thanks for clearing that up. Sorry for my misinformation.Well, they either let the game die or they work hard to improve it and bring players back. After No Man's Sky's complete turn-around, I think no game is doomed after a messy launch. And I think devs and publishers can see that way too.
Edmonton developed Anthem. Montreal no longer exists after developing Andromeda (they were merged with Motive). Austin is handling post-launch support for Anthem. They developed the entirety of SWTOR, not just post-launch content.
But, yes, Edmonton is now working on Dragon Age. It was always the plan to let Austin handle Anthem after launch, since they have a lot more of experience in the area.
Thanks!Yep, BioWare Austin has been in charge of Anthem since launch.
It seems people are (deliberately?) misreading the post:
...
Since long-term changes aren't done, BioWare doesn't want to promise things that aren't fully fleshed out.
It's fair to avoid being optimistic about it and I agree that the comparison to NMS isn't equivalent. My point was that NMS brought a lot of players back, and even brand new players, after pulling off great updates that fundamentally changed the game. I don't mean to say BioWare is doing the same, but rather that they can also regain a lot of good will if they manage to do the same.No Man's Sky is a great comeback story, sure... but it also was a glorified indie game made by a very small team on a very low budget that sold so well at launch they could comfortably work on content without fear of those funds being cut off. Anthem, despite selling enough to be one of the top-selling games at launch this year, didn't meet sales expectations. No Man's Sky's sales exceeded almost all estimates.
EA as a publisher, however, has a long and documented history of cutting and running on games and studios that are proving problematic. They have pulled support from better games for weaker reasons.
Not saying it can't turn things around (and I hope it DOES and proves us all wrong), but I won't let myself be optimistic yet. This update doesn't make me any more optimistic.
Yeah, the story reported by Schreider told that Austin tried to give a lot of feedback to Edmonton, but Edmonton kept refusing it, despite Austin being a studio that successfully launched a big online title. It seems a lot of arrogance was in play, since Austin was called the "B-team".Thanks for clearing that up. Sorry for my misinformation.
I meant Edmonton I guess. See to me I remember the interviews that the Austin team tried to prep them for this and it was on deaf ears. But I dunno. Seems like you should listen to the dedicated team who does online games when they talk to you about online.
Thanks!
I don't have any news today to share about the long-term changes we are bringing to Anthem
For those who want to know the state of the game on consoles, here's a video from a couple days ago with the latest updates.
3:55 to 5:38 nearly THREE MINUTES OF LOADING a level.
22:36 to 23:03 more than half a minute to load WITHIN THE LEVEL
Remember when ERA was so sure about this game? Good times.
Also, ANY NEWS ON THE GOD DAMN ROAD MAP THEY PROMOTED?
Maybe read the OP.Remember when ERA was so sure about this game? Good times.
Also, ANY NEWS ON THE GOD DAMN ROAD MAP THEY PROMOTED?
Remember when ERA was so sure about this game? Good times.
Also, ANY NEWS ON THE GOD DAMN ROAD MAP THEY PROMOTED?
It seems people are (deliberately?) misreading the post:
BioWare has a (large...) team working on big structural changes to improve Anthem.
In the interim BioWare is still going to support the game with incremental updates.
After Cataclysm, what happens? What do players do in the interim now that large updates have been pushed back (again)? They need fresh and frequent content to keep this gaming from continuing its freefall. New content 6 months from now won't mean shit when no one is playing it. The grind to 30 is not worth it, at all.BioWare wants to build trust with the community by sharing things that the community can immediately engage with.
Because they made that mistake when they announced the game, delayed it, demoed a fake vertical slice, and pushed the game out in Early Access. The studio can't possibly think fans are going to fall for this shit a 4th time, right?Since long-term changes aren't done, BioWare doesn't want to promise things that aren't fully fleshed out.