Make a good game.
- A game that was planned as a single player rpg from the start. No other game they changed midway into a rpg.
- Don't try to use an engine that isn't suited for this kind of experience or at least don't let it be the very first experiment to see if it works
- Don't try to keep players engaged for months after the main and side quests are over.
- If you have to make DLCs do story heavy dlcs like Add-ons of old
- Don't release the game just because you want to take advantage of a certain sales period.
- Only give us a firm relese date if the game is 100% done. Then add a few more months on top for polish.
- no ingame currency that we can buy for real money (no tricks to work around this and sell it to us with another name)
- Don't try to create a sequel to one of your best series ever and give it to an unexperienced team. Or at least give them enough time and money to actually be able to create a game worthy of the franchise.
- A game that was planned as a single player rpg from the start. No other game they changed midway into a rpg.
- Don't try to use an engine that isn't suited for this kind of experience or at least don't let it be the very first experiment to see if it works
- Don't try to keep players engaged for months after the main and side quests are over.
- If you have to make DLCs do story heavy dlcs like Add-ons of old
- Don't release the game just because you want to take advantage of a certain sales period.
- Only give us a firm relese date if the game is 100% done. Then add a few more months on top for polish.
- no ingame currency that we can buy for real money (no tricks to work around this and sell it to us with another name)
- Don't try to create a sequel to one of your best series ever and give it to an unexperienced team. Or at least give them enough time and money to actually be able to create a game worthy of the franchise.