Despite launching
BioShock Infinite in 2013, Ken Levine's new project remains shrouded in mystery, but the genre, at least, has now been revealed.
According to a job listing for a
cinematic narrative scripter, the game is "a creatively ambitious project in the immersive sim genre."
The listing indicates that the successful applicant will be responsible for implementing both scripted and systemic narrative elements. This design ethos aligns with the big piece of information that was already known about the project: that it is intended to represent a new kind of story-led experience based on what Levine has termed "
narrative Lego."