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Deleted member 2840

User requested account closure
Banned
Oct 25, 2017
5,400
Super interesting article by PC Gamer(https://www.pcgamer.com/between-cen...ese-indie-developers-are-hanging-by-a-thread/):
How government regulations and sudden market shifts threaten China's growing indie scene.

West of the neon towers of Shanghai's Pudong district, along the Wusong River that winds through a quieter part of the city, a few hundred developers are challenging the conventions of China's unparalleled $33 billion videogame industry.

In a market defined by free-to-play online games, the term 'indie' doesn't mean much to a lot of Chinese gamers. But that doesn't stop over 10,000 attendees from gathering on the first floor of the enormous Shanghai Convention and Exhibition Center of International Sourcing to showcase and celebrate Chinese indie games. Called WePlay Game Expo, this conference is the only one of its kind in China—a haven for a fledgling indie scene whose future depends almost entirely on the regulations of China's government and, surprisingly, a Seattle-based company: Valve.


China has more gamers than anywhere else in the world (roughly 800 million), but its industry is saturated with samey free-to-play mobile and PC games—most oozing with pay-to-win schemes and loot boxes—which have reigned supreme since online gaming exploded in the mid-2000s. WePlay Game Expo and the developers who attend it are looking to change that.

It's like a miniature version of PAX West, the American game convention that invades downtown Seattle each August. Though there are a few big-budget, international games (a 2K Games booth sporting the divine visage of Borderlands 3's iconic Psycho greets me as I walk in), deeper into the swell of the crowd is where the coolest stuff is.

Near the middle of the hall, a pair of Touhou cosplayers struggle to control adorable robots in a game called Biped. I'm drawn in by the cutesy aesthetic, but Biped quickly reveals itself as a sinister cross between QWOP and Overcooked, a co-op puzzle platformer where the simple act of moving requires an uncommon level of dexterity. It's a wonderful kind of game that can strain friendships to their limit.

Just a few years ago, a scene like this probably would've been impossible in China. Whether or not it will last remains uncertain.

Bao was years ahead of the curve. In 2015, Steam added support for Chinese payment options like Alipay, exposing a few million Chinese gamers to a massive, unregulated market of games, many of which were independently made. Steam's Chinese audience doubled in just a year. And when PlayerUnknown's Battlegrounds became a phenomenon in 2017, it doubled again. There are now an estimated 30 million Chinese users on Steam, making China one of Steam's largest demographics.

But Steam's popularity is just a drop in the bucket compared to China's gargantuan PC gaming industry, which pulled in $15.2 billion in 2018—over half of what the United States' entire games industry, including console and mobile games, made in that same period. Despite its size, China's PC gaming scene is largely dominated by free-to-play MMOs and clones of popular western games. Crossfire, for example, is a Counter-Strike clone by Korean developer Smilegate that boasts an astonishing 660 million players, most from China, and has grossed an estimated $10.6 billion as of 2018. You won't find many big singleplayer RPGs like The Witcher 3 or shooters like Control being made in China.

That yearning for emotional expression and cultural commentary is what made Coconut Island's partnership with the developers of Chinese Parents a perfect fit. Developed by Moyuwan Games, a team of three people, Chinese Parents is an insightful, often touching, and frequently hilarious look into the stresses of growing up in modern China. Half puzzle game, half life sim, the goal is to balance personal development, having fun, and the soaring expectations of your family and China's rigorous education system.


Chinese Parents released on Steam in September of 2018 and quickly surged to the top of Steam's global top sellers list, proving Bao's belief that Chinese gamers weren't only interested in free-to-play MMOs. Though Chinese Parents was only available in Simplified Chinese, it sold well over a million copies—half of which came from Steam.



Chinese Parents isn't the only game to defy the stereotype. In a Starbucks just behind the convention center, I squeeze into a corner with a few of the developers of The Scroll of Taiwu. Like Chinese Parents, The Scroll of Taiwu launched on Steam in September of 2018 and soon became a global top seller. "We almost lost our minds," Adam, The Scroll of Taiwu's art director, tells me while sipping an iced tea. "We were totally crazy about it."


The Steam loophole

China's enormous videogame industry is beginning to stagnate, according to many of the developers I've spoken to. Part of that reason is simply due to oversaturation of similar games, but it also has a lot to do with the Chinese government's increasingly heavy-handed regulations and censorship.

For decades, the Chinese government has enforced strict censorship of all media and information. A pervasive firewall blocks access to Google, Facebook, Twitch, and hundreds of other websites. But strangely, Steam is not one of them. Despite its enormous market of unregulated games, Steam is easily accessed in China. Only its Steam Community features, like forums, are disabled, and no one really knows if that was the Chinese government's doing or Valve acting preemptively. For China's indie developers, Steam is an invaluable loophole in a bureaucratic system that would otherwise destroy them.

To legally publish a game in China, developers must first obtain the proper license. This requires submitting your game to be reviewed by the State Administration of Press and Publication which examines games to ensure they abide by China's strict rules. This includes everything from having no blood and gore, sexual content, or themes that run counter to China's state-sanctioned values. Looking around at the various indie games at WePlay, I quickly lose count of the games that might break one of these rules.

[...] That's why Steam has become an invaluable lifeline for China's small indie community. "I would say 100 percent of China's indie scene is alive because of Steam," says Zifei Wu, president of My Time at Portia developer Pathea Games.

PC gaming is often celebrated as an open platform where players have the choice to control every detail of their experience—where to buy games and how to play them. But the dependency Chinese developers have on Steam to survive is a reminder that the experience of playing and making games on PC is far from universal. "If Steam wasn't available, we wouldn't be doing this," says another anonymous developer. "I think that's probably the case for most developers in China."

"Steam is 100 percent the most important thing for our survival," says a different developer. "Two years ago, I wasn't in the games industry at all, and Steam is the only reason I can survive."

Thanks to Steam, any Chinese developer can sidestep the approvals process and launch their game right away. And even though Steam's 30 million Chinese users is tiny compared to its overall gaming population, it's more than enough to sustain China's indie developers. But, like the government's constantly shifting regulations, that can change at a moment's notice.
Uncertain futures

This year, Valve and its Chinese business partner Perfect World have plans to launch a version of Steam that's just for China. One promised benefit is local servers that will guarantee a more stable multiplayer experience, but the downside is that Steam China will only sell games that are properly licensed by the government.

The big question is what happens to Steam's current "global" version when Steam China launches later this year. Is Steam China going to replace Steam? In an interview with Eurogamer, Valve's DJ Powers said it was Valve's "goal" to make sure that players didn't lose access to their library, saves, or other data. He also said that "nothing'll change about Steam global," but none of the developers I spoke to regarding Steam China take solace from those vague remarks.


"Steam China is terrifying," an anonymous developer tells me. "It's horrible. I'm not sure what it will be, but I hope players can still access international Steam."
If Steam is blocked it could devastate China's indie community.

And way way more at the article. It's a pretty interesting dive at the Chinese indie scene, and Steven Messner did an amazing job, so I really hope you check it out in its entirety
 

Windu

Member
Oct 25, 2017
13,696
Good article. Thanks for posting. Sounds like their distribution method will soon be cut off though, which is a shame.
 

Hella

Member
Oct 27, 2017
23,430
Dang that WAS super interesting. You weren't kidding OP!

That article gives a fantastic overview of the history and current status of the Chinese gaming market. Like, I never realised how big PC gaming was in China, let alone that Steam was its biggest outlet globally. The Steam Chinese client sounds pretty ominous; I can't imagine it working better than global Steam...

I think a lot of Chinese games could flourish in a global market. Stuff like Chinese Parents and My Time at Portia are few and far between, even with the rest of the world in the mix, and I'm sure there's a lot more I'm simply unaware of because they never make it over.

I really hope it works out for the indie devs in China...
 

¡ B 0 0 P !

Banned
Apr 4, 2019
2,915
Greater Toronto Area
The global version of Steam will be blocked sometime this year no doubt. Why else would Valve waste money launching a Chinese version of Steam when normal Steam is doing just fine in China?

You know the Chinese government gave them a call about their intentions to block Steam and offered a 'solution.'
 

Dr. Ludwig

Member
Oct 31, 2017
2,529
The global version of Steam will be blocked sometime this year no doubt. Why else would Valve waste money launching a Chinese version of Steam when normal Steam is doing just fine in China?

You know the Chinese government gave them a call about their intentions to block Steam and offered a 'solution.'

Yeah, I can also see this being the most likely outcome.

It's a goddamn shame since the potential the Chinese indie scene have shown so far was already fantastic.
 

Kieli

Self-requested ban
Banned
Oct 28, 2017
3,736
I wish China could become a juggernaut for making single-player experiences like the NA market, the Japanese market, and the EU market. It seems that with the iron wall, it's stifling any momentum for creative pursuits.
 

Frost1800

Member
Dec 3, 2019
229
Afaik PS4 and Xbox one are not region locked in China, and PS/MS stores are not blocked either. However, I think there are not as many console gamers in China. Hopefully, the global version of Stram will remain accessible to the Chinese. In an unfortunate senario, maybe the Chinese can consider shifting to consoles as a fallback plan.
 
Oct 28, 2017
1,951
"I would say 100 percent of China's indie scene is alive because of Steam," says Zifei Wu, president of My Time at Portia developer Pathea Games.

Wow. I now have a slightly higher respect for Steam storefront being accessible/available in China, while the rest of the world has a lot of other options outside of Steam.

This needs to be highlighted, because there has been pros and cons about Valve's actions in China and this is certainly a pro.
 

Candescence

Banned
Oct 27, 2017
2,253
China could certainly provide more cultural variety in terms of gaming, but unfortunately, well, China is also a fascist state whose government is more interested in controlling its populace and limiting access to information than anything else, in order to maintain power by any means necessary even if it's detrimental to the economy and populace. And as the second article notes, the CCP sees gaming as subversive and an inherent detriment to education, so they have no interest in nurturing its gaming industry, if anything they're more happy to strangle it to death.

I admire the resilience of these people, but if regular Steam is blocked in China, these folks are screwed.
 

Nightengale

Member
Oct 26, 2017
5,712
Malaysia
China/Taiwan/Hong Kong had a very vibrant, even if flawed gaming development scene as far back as the MS-DOS days. There are A LOT of games that fall under the radar, to the point that you can't even find any gameplay clips of it on YouTube.

 

ActWan

Banned
Oct 27, 2017
2,334
Still so sad about Taiwanese studio Red Candle, that made Detention and Devotion, and got fucked because of Chinese censorship, removing their game from everywhere and we don't even know if their future is safe anymore, since no publisher is willing to touch them now.
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,826
I'm actually really sad there's almost no chance that this is going to go forward, no joke China's indie scene has some excellent games and though I know there's a lot of pros and cons to Steam working with China, one mutual benefit is China's indie scene is very vibrant and provide a lot of unique games and they get access to a lot of games they otherwise wouldn't. You can feel the bubble here due to China's government, so this really is just a thing that will probably go down sooner than later and even probably later this year. But it's really sad to see how China's government functions, even in the entertainment industry, and how against their people and developing scenes they are in their efforts to brainwash and control their populace. And I as a consumer on the other side of the world will be sad to see the growing support of Chinese games on Steam go away.

There's a few games from that scene I still need to pick-up before they almost definitely get unlisted elsewhere in the world, I'm hoping the bubble doesn't pop before the next Summer Sale at least.
 

erlim

Member
Oct 26, 2017
5,524
London
I'm actually really sad there's almost no chance that this is going to go forward, no joke China's indie scene has some excellent games and though I know there's a lot of pros and cons to Steam working with China, one mutual benefit is China's indie scene is very vibrant and provide a lot of unique games and they get access to a lot of games they otherwise wouldn't. You can feel the bubble here due to China's government, so this really is just a thing that will probably go down sooner than later and even probably later this year. But it's really sad to see how China's government functions, even in the entertainment industry, and how against their people and developing scenes they are in their efforts to brainwash and control their populace. And I as a consumer on the other side of the world will be sad to see the growing support of Chinese games on Steam go away.

There's a few games from that scene I still need to pick-up before they almost definitely get unlisted elsewhere in the world, I'm hoping the bubble doesn't pop before the next Summer Sale at least.

Any recommendations for games on steam?

In response to the rest of the thread—China's approach to the arts is disgusting. For them to be suffocating enthusiastic game developers and any chance for cross over appeal to the west, just to tow some vague notion their ideological line is absolutely disheartening.
 
Oct 31, 2017
8,466
The global version of Steam will be blocked sometime this year no doubt. Why else would Valve waste money launching a Chinese version of Steam when normal Steam is doing just fine in China?

You know the Chinese government gave them a call about their intentions to block Steam and offered a 'solution.'
It doesn't help that even without any preventive warning the Chinese government doesn't seem to be a stranger to the idea of completely blocking/censuring entire market segments on a whim over the most trivial, inoffensive bullshit, if they perceive it as somewhat disrespectful to their national pride, harmful to the youth or whatever else.
 
OP
OP

Deleted member 2840

User requested account closure
Banned
Oct 25, 2017
5,400
Dang that WAS super interesting. You weren't kidding OP!
Told ya!
Still yeah, it's super concerning the whole thing about Steam China. Doesn't help that Valve won't give an outright answer. Best case scenario is even with Steam China out, Chinese users can still access global Steam fine. Buuut I kinda doubt this will happen. If Global Steam ends up locking out Chinese users, this will HEAVILY affect sales in general on Steam. Stuff like MHW has 50% of sales coming from China, a bunch of indies games only thrived because of Chinese buyers and so on.
 

eonden

Member
Oct 25, 2017
17,128
Told ya!
Still yeah, it's super concerning the whole thing about Steam China. Doesn't help that Valve won't give an outright answer. Best case scenario is even with Steam China out, Chinese users can still access global Steam fine. Buuut I kinda doubt this will happen. If Global Steam ends up locking out Chinese users, this will HEAVILY affect sales in general on Steam. Stuff like MHW has 50% of sales coming from China, a bunch of indies games only thrived because of Chinese buyers and so on.
Valve has said they will not lock Steam Global to Chinese users. The worst case scenario would be Steam Global not being easily accessible to Chinese users due to China blocking it and requiring a VPN (which would be pretty bad still).
 

Hella

Member
Oct 27, 2017
23,430
Strict regulations with no sexual content? But....

www.pcgamesn.com

PC gamers in China are getting free porn games to encourage them to stay inside

One of Steam’s most popular porn devs is offering a big giveaway
If I'm understanding things right, Steam is the exception as it currently runs without the Chinese government's strict approvals. The Steam China client--coming this year IIRC--will bring it in line with everything else in China, presumably.
 

MrBob

Member
Oct 25, 2017
6,671
Told ya!
Still yeah, it's super concerning the whole thing about Steam China. Doesn't help that Valve won't give an outright answer. Best case scenario is even with Steam China out, Chinese users can still access global Steam fine. Buuut I kinda doubt this will happen. If Global Steam ends up locking out Chinese users, this will HEAVILY affect sales in general on Steam. Stuff like MHW has 50% of sales coming from China, a bunch of indies games only thrived because of Chinese buyers and so on.
If global Steam blocks China users it won't be because of valve. It would be the China government forcing it.
 

crazillo

Member
Apr 5, 2018
8,270
I do research on China and everything that is stated in this article perfectly falls in line with what we know about this state under the current president. The times were liberal thought and exchange were very present in Chinese life are over. If you had been to this wonderful country just ten years ago, you couldn't guess how different it felt to be there. The party is so paranoid that it wants to control absolutely everything that could potentially threaten them. This is why content gets censored and it's also where the 'certification' of games stems from. There is so much creativity in China, not just in games but also in arts - yet it is tightly controlled and never gets promoted to the world - because China can't fully control the narratives it wants to portray anymore then. You just need to look at what Confucius Institutes besides language teaching offer to see this - mostly just boring old stuff about tea culture. Talk about soft power then.

Adding to these tight controls, the recently introduced and constantly expanding Social Credit System essentially defines what the CCP sees as "good and bad behaviour" for everybody. Unfortunately, gaming in there is seen negative, as it will distract students from learning and achieving their goals, the party says. Many Chinese citizens state they support this system given there is so little trust between Chinese citizens, and it would lead to better behavior by everyone. However, this will only further undermine any sort of creativity or weirdness of creative minds as they will be hard-pressed to do something that "benefits society" instead.

Sad times ahead.