I was trying to think of a term that brings to mind a "lite" version of Devil May Cry combat. There are combos and moves based on delayed inputs, etc. but it's not nearly as deep as those games.
I thought about this long and hard and actually agree. I opted to leave it out though because it seemed to drag down those other titles by association.This might be a stretch, but is the Ys 5 system not a slowed down and clunky Ys 6 in 2D?
Oath in Felghana remains to be the best Ys title of all-time. It's a shame it hasn't seen life outside of PC and PSP.
I have nothing else to add. Those two games are effin' fantastic.
I wouldn't say it's balanced with healing in mind at all, it's just there as an option. Fights rarely go past 4 minutes long even on the hardest setting and healing items just cleave that time down even lower. Nothing wrong with using them and enjoying the game without having to worry about perfecting every second of a boss fight but the flash guard/dodge system makes you insanely strong specially in 8 when you get the flash dodge time extension item and you can go almost entire fights immune to damage if you can keep the timing of boss attacks downIt's tough to be honest. I think skill spam is more interesting, but it feels balanced to use multiple characters and healing which is not something I like, and I try to avoid healing at all in combat as a result.
Action game Jr is probably the most consistent as a result and would be my pick here, but skill spam is so close to usurping it and flying super past it for me with just a few changes.
Yeah, but it kinda depends on the difficulty too. On the lower settings flash guard and dodge are not really needed and if you toss healing items in the mix you can get by ignoring those mechanics pretty easily. So it's not hard to imagine people thinking about the skill use side more than the reaction side.I feel like Skill Spam is not really accurate to explain the recent games... It's most like reaction gameplay IMO
Yeah, but it kinda depends on the difficulty too. On the lower settings flash guard and dodge are not really needed and if you toss healing items in the mix you can get by ignoring those mechanics pretty easily. So it's not hard to imagine people thinking about the skill use side more than the reaction side.
I wouldn't say it's balanced with healing in mind at all, it's just there as an option. Fights rarely go past 4 minutes long even on the hardest setting and healing items just cleave that time down even lower. Nothing wrong with using them and enjoying the game without having to worry about perfecting every second of a boss fight but the flash guard/dodge system makes you insanely strong specially in 8 when you get the flash dodge time extension item and you can go almost entire fights immune to damage if you can keep the timing of boss attacks down
It's balanced around the 3 party system since enemies have type weaknesses and specific things about them that make certain movesets easier to handle them, but I fail to see how it's balanced around healing? I've beaten the entire game twice over now on inferno without using status recovery item/ food/ revives / heals, the first time was my blind play through. If a character died they died, if one got paralyzed I swap and so on. Recovery Items are not necessary, you might see the game over screen far more often but nothing wrong with that. It's an option you can use and that's fine but it's not a requirement.It definitely feels balanced around the three party member system/healing imo. It kind of sucks that you cant play it solo unless it's ng+
It's balanced around the 3 party system since enemies have type weaknesses and specific things about them that make certain movesets easier to handle them, but I fail to see how it's balanced around healing? I've beaten the entire game twice over now on inferno without using status recovery item/ food/ revives / heals, the first time was my blind play through. If a character died they died, if one got paralyzed I swap and so on. Recovery Items are not necessary, you might see the game over screen far more often but nothing wrong with that. It's an option you can use and that's fine but it's not a requirement.
That's the other thing to me I never saw the party system as anything more than the elemental change from the older games just expanded on further, it's more move sets and tools but I never looked at it beyond "I'm not playing Ys now cause no Adol" Origin is my second favorite game dude is not even in it. (not counting the bonus modes)Well the three party system was also something I disliked, and as far as doing something vs balanced for it. Oath isnt balanced for healing obviously and it's obvious to me the difference between that game and no healing and something like 8 with no healing.
There are a lot of games you can add penalties to yourself, that doesn't mean it's balanced for that imo.
That's the other thing to me I never saw the party system as anything more than the elemental change from the older games just expanded on further, it's more move sets and tools but I never looked at it beyond "I'm not playing Ys now cause no Adol" Origin is my second favorite game dude is not even in it. (not counting the bonus modes)
I mean you could just end the fight if a character dies, I dont like the healing items so I refuse to use them if you dont like the multiple chances dont use the multiple chances. Character swaping on death ends the immunity period for the second character then the third only takes about 5 seconds to die after that. So it might add a little bit of time on retries but its not the end of the world.It's more that the three party system basically gives you three chances to die. Not the switch in styles.
For instance, I don't mind the Dana section where she can just switch her styles as opposed to the three individual characters.
I mean you could just end the fight if a character dies, I dont like the healing items so I refuse to use them if you dont like the multiple chances dont use the multiple chances. Character swaping on death ends the immunity period for the second character then the third only takes about 5 seconds to die after that. So it might add a little bit of time on retries but its not the end of the world.
On inferno the flash system feels quite fair because you just get destroyed if you don't use it well lol.You "perfect guard" half the bosses in oath and origin once you get the element that lets you. The other half you run around just jumping over projectiles.
8 has my favorite boss in the series (dana's final boss), The only fights I like even remotely close to it is Chester 2 and the 2d plane doggo fight.
8 on inferno has some of the hardest bosses in the series, comically punishing levels of small mistakes costing an entire fight, just because they follow a universal ruleset doesn't magically make them easy
Yeah, it's why I like the game so much. It's my favorite game this gen, only other game I enjoyed as much was Doom EternalOn inferno the flash system feels quite fair because you just get destroyed if you don't use it well lol.