Controversial opinion but Cyberpunk 2077. One of the few games which runs beautifully on PC and badly on consoles.
I came to post this. I was running a 6850HD and Phenom 2 965 at the time and it ran great.I really enjoyed QLOC's work on DmC Devil May Cry.
the console versions(360/PS3) being locked to 30fps was a bit disappointing.
However, I had a pretty low-to-medium gaming rig at the time and it played super well, and looked really good, 1080p, 60FPS, everything set to the max.
What really impressed me too was the control mapping for the keyboard, I expected to play it with a controller, but I actually really enjoyed it with a keyboard and mouse.
Same with MCC. They had issues for montha, im not even sure if they fixed them all already. Like audio in reach.I feel that a game like RDR2 which had a notoriously troubled PC port that was fixed later shouldn't really be in the running for "best PC port".
A good port is good from day 1. That's the point of porting.
3. Metal Gear Solid V: The Fox engine looked and ran amazing on pc. Not only that but the mods available for this game really make it the definitive experience and allow you to bypass the bs micromanaging and waiting around building out your base.
Doom Eternal in that least at very least wasn't ported to consoles later, it was made adjacent, a lot of stuff does (it may in fact be every game you just listed), especially if it launches at the same time on multiple platforms. A multiplatform game will rarely if ever be developed only on one platform first.Thread is about console -> PC ports; stuff like TW3, DOOM Eternal, Wolfenstein, Control and Metro Exodus were made for PC first and then ported to consoles.
Doom Eternal in that least at very least wasn't ported to consoles later, it was made adjacent, a lot of stuff does (it may in fact be every game you just listed), especially if it launches at the same time on multiple platforms. A multiplatform game will rarely if ever be developed only on one platform first.
Also isolating "PC ports" to stuff only explicitly made on consoles first will limit the number of games that can be talked about greatly.
That was the game itself on every platform. As far as the quality of the PC versions relative to consoles they are among the best.Are usually bit of an messes in release, taking few months to sort out. BF4 was just straight out utterly broken in every possible way.
Same with MCC. They had issues for montha, im not even sure if they fixed them all already. Like audio in reach.
Nixxes Software ports. The Deux Ex and Tomb Raider ports are top tier.
Why would this matter at all?Not a PC port, they made the games targetting PC first
Not a port as well
Not a port.
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Thread is about console -> PC ports; stuff like TW3, DOOM Eternal, Wolfenstein, Control and Metro Exodus were made for PC first and then ported to consoles.
Battlefield on PC is not a console -> PC port at all.
Should they be mentioned though as they really aren't ports?Doom and Doom Eternal are no brainers here. So optimised and so many features/options to tweak and make both games run incredibly well.
It's just semantics, so yes I do ask what the relevance is here.PC ports = game made on consoles first and ported to PC.
And you are asking me why would this matter at all?
Do you think id software referes to their DOOM title as "PC ports"?
It's just semantics, so yes I do ask what the relevance is here.
I'm not sure why non-ports shouldn't be celebrated here. That word is commonly used to describe PC-versions in general after all.
I always talked about "PC versions" for multiplatform games and reserved the term "PC port" for games that were, you know, *ported* on PC.It's just semantics, so yes I do ask what the relevance is here.
I'm not sure why non-ports shouldn't be celebrated here. That word is commonly used to describe PC-versions in general after all.
I mean if the OP wants to strictly talk about ports I don't mind. But yes, a lot of people refer to PC-versions as ports.Who is using the term "PC port" to describe every PC version?
Relevance here? The thread asks about PC port and several people are listing games that are not ported from consoles to PC, this is what makes zero sense, would you call CP2077 a PC port? Or The WItcher 3? Or DOOM Eternal?
Same with MCC. They had issues for montha, im not even sure if they fixed them all already. Like audio in reach.
Those saying Days Gone have you watched Digit Foundry video on it? There is a bug where the game slows down during gameplay not present on the console version. Unless this was fixed in a patch (please note if it has cause I haveheld off playing till its fixed), its not a good port.
Maybe so. I wouldnt consider a port that had issues for months to be a good example of a good port. There are tons of ports that work perfectly from the get go. Your post talks about good ports but it just reads like a list of games you're glad came to PC.
Never happened to me. So I consider the port better than the PS versions.
Maybe so. I wouldnt consider a port that had issues for months to be a good example of a good port. There are tons of ports that work perfectly from the get go. Your post talks about good ports but it just reads like a list of games you're glad came to PC.
Granted I ran this game on a 1070, but it was definitely not a good port from my experience, one of the worst I've played in years.
MGSV was fantastic. I don't think I had a single issue with it and it ran flawlessly on my mid-tier PC.
Granted I ran this game on a 1070, but it was definitely not a good port from my experience, one of the worst I've played in years.
It's probably better than the console versions now (maybe), but it crashed regularly for me and had plenty of glitches even playing it on the lowest settings (which barely had an effect on performance or frequency of crashes/glitches).
I'd have honestly preferred to sacrifice the framerate and resolution and play on consoles if it had crashed less
Possibly, but there was a glitch fairly recently where people's IP addresses were showing up above their character viewable to other people in online matches.Wasn't it crashing a lot on PS5 too? I think even ign mentioned this.
All those nixxes ports from that era were really good. Hitman Absolution had that hotbar thing too.Deus Ex Human Revolution and Mankind Divided. Nixxes does good work.
DXHR's PC version could change its UI to "controller mode" on the fly if you plugged in a controller, or used a controller that was plugged in. And then it could change back to kb/m if you went back to those controls. It was great.
No, I'm pretty sure PS3 was the main version. I remember hearing something about how Nixxes decided to remove the "Press start" screen in the PC version because they didn't want the game to look like a console port.
I was referring to gears 4 and 5.Gears of War Ultimate Edition was broken with one of the big system updates and never fixed.