The price of games has been going up without unionsThe price of unionization will pass onto the consumers.
That, or many developers will go under.
Developers with high-selling games have gone under
The price of games has been going up without unionsThe price of unionization will pass onto the consumers.
That, or many developers will go under.
coolkeywords: "think", "some", well "enough"
dumb words: unionization would "only" hurt
no... I am one
I think there are some studios that function well enough that forced unionization would only hurt some people... I don't think it's a blanket solution
If the average dev doesn't switch to another industry after 5 years the industry as a whole will become more experienced. You can work smarter instead of longer with better planning and make less mistakes and increase productivity. You might see more AAA games if the industry becomes more stable.I'm for this simply because it will increase the cost of AAA game development which means there will be less of them
And the workers too of course
The price of games has been going up without unions
Developers with high-selling games have gone under
Kay?The price of unionization will pass onto the consumers.
That, or many developers will go under.
The price of unionization will pass onto the consumers.
That, or many developers will go under.
It already is. The reason most big names still have US studios is because of tax incentives and state funding. That doesn't vanish if you unionize.This is not a bad move, but also a lot of the work will be outsourced then.
Pfft, can't he just stick to economic policy and healthcare reform? I hate seeing gaming inserted into politics like this, it always seems so forced. I just want to be able to talk about the potential benefits and dangers of a United European army without it always being turned into some discussion about the new Tifa design or... NPDs shudder
The price of unionization will pass onto the consumers.
That, or many developers will go under.
This is not how a market economy functions and businesses already do. Its called "creative destruction."The price of unionization will pass onto the consumers.
That, or many developers will go under.
Off with yer head!how is the *labor* of game development not economic policy?
Send me to the guillotine if this post was intended as irony.
It will increase the cost of game development no matter how you look at it, esp AAAIf the average dev doesn't switch to another industry after 5 years the industry as a whole will become more experienced. You can work smarter instead of longer with better planning and make less mistakes and increase productivity. You might see more AAA games if the industry becomes more stable.
Warren has a suspect position on Iran (disagrees with Trump's methodology but keeps vaguely stating we need to "stand up to Iran,") states she's for Medicare for All but refuses to say what she thinks that actually is (she has a page on her website dedicated to "making the military green" but nothing for healthcare,) and proudly states her position as a capitalist, going so far as to be a registered Republican up until the 90s because she "believed they were the best for markets." She's not further left than Bernie and I can't think of a single issue she's better on.Very cool and good. Hopefully this ends up being a big moment. And yea Warren is pretty much Bernie but better on a wider variety of issues and knows how to articulate well-reasoned plans into an overall compelling message. Been giving money to her every month just to do my part to keep her in the game cause it seems like she's being shut out.
Don't have to tell me twice!
It will increase the cost of game development no matter how you look at it, esp AAA
It already is. The reason most big names still have US studios is because of tax incentives and state funding. That doesn't vanish if you unionize.
The price of unionization will pass onto the consumers.
That, or many developers will go under.
I hope he is running as a Democrat, because if he runs third party, Scump is going to win again. A vote for a third party is a wasted vote, sadly.
Ain't that the truthIf games can only be at the price they currently are on the back of abuse, mistreatment, threats, burnouts, terrible work-life balance, and little job security, then we don't deserve games to be this cheap. Stop thinking about nothing other than your own bellybutton.
The system needs to legitimize third parties first by giving them a seat at the table. It's ridiculous that they are not invited to participate in the major debates, nor do they have a spot in the halls of Congress.He is running as a democrat so you can rest easy. However, at some point we need to come to terms with the fact that the Democratic party is never going to voluntarily adopt Sanders' social democratic and class-conscious approch to politics.
We do need to build independent working class organizations and eventually a worker/labor/socialist party that competes with the Dems. I just don't think it can start at presidential elections.
The system needs to legitimize third parties first by giving them a seat at the table. It's ridiculous that they are not invited to participate in the major debates, nor do they have a spot in the halls of Congress.
There really is no better candidate.
I never understood why there didn't from a proper labor movement in the US in the 20th century, one that pushed for unionization in all fields.
The US being governed by corporations is pretty much direct result of workers giving up their voice and influence in exchange for nothing but a measly vote.
Game developers and VFX industry, probably a lot more too. Go Bernie.
Can a President even have a hand in implementing this, or just suggest and push for it?
I never understood why there didn't from a proper labor movement in the US in the 20th century, one that pushed for unionization in all fields.
The US being governed by corporations is pretty much direct result of workers giving up their voice and influence in exchange for nothing but a measly vote.
Obama failed to deliver on making it easier to unionize.Game developers and VFX industry, probably a lot more too. Go Bernie.
Can a President even have a hand in implementing this, or just suggest and push for it?
Take the EFCA (Employee Free Choice Act), for instance. This legislation would have given workers the right to join a union without having to navigate the treacherous waters of management hate-campaigns or long, drawn-out NLRB elections. With the EFCA they could join simply by signing cards ("card check"). If a majority said they wished to belong to a union, presto! — they were union members — which is more or less how they do it in Europe and Canada. Only in these United States is joining a union nearly as complicated as becoming a citizen.
In addition to the simple majority vote there were two other key provisions included in the bill: (1) increased penalties for management personnel found guilty of discriminating against employees engaged in union activism, and (2) the stipulation that if agreement on a contract couldn't be reached within 120 days, binding arbitration would set the terms.
What most people don't realize is that even after a successful union certification drive, things don't automatically proceed smoothly. Even after a union legally wins the right to represent the workers, many companies refuse to take "yes" for an answer. Seeking to sabotage the collective bargaining process, management does everything it can to avoid reaching agreement on a contract.
The price of unionization will pass onto the consumers.
That, or many developers will go under.
There were many. They were murdered, imprisoned, and what little was left of them subsumed but the behemoth before being entirely abandoned in the early 70's. The US had some of the bloodiest labor wars in the world.I never understood why there didn't from a proper labor movement in the US in the 20th century, one that pushed for unionization in all fields.
The US being governed by corporations is pretty much direct result of workers giving up their voice and influence in exchange for nothing but a measly vote.
Taft-Hartley destroyed the US labor movement just as it was about to be a viable force. McCarthyism was just the nail in the coffin.There was. Check out the 1934 Minneapolis general strike. The US has a rich labor history. While we celebrate "labor day", most of the world's day for workers is "May Day"... which commemorates an American event: the Haymarket strike and the fight for the 8-hour work day.
We've grown up in the aftermath of a total assault on worker consciousness fueled by the cold war's red scare politics.
It was meant to be sarcastic, yes :phow is the *labor* of game development not economic policy?
Send me to the guillotine if this post was intended as irony.
Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
My guy "everything has to be successful" is the case now. Like, you think these monolithic corporate superstructures are not demanding everything hit milestones or face mass layoffs?Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.
Other things to consider:
-longer dev time
-more expensive games for consumer
-slower content updates for live games and bug fixes
-fewer game releases per year
-thin margins make games more cookie cutter as studios less likely to try new things bec every game has to be successful
-fewer new studios/entrants to market
-more micro transactions to make up for lost revenue
-move away from singleplayer to monetized multiplayer
-union strikes result in no games getting made for days/weeks/months at a time
-fewer jobs as studios downsize and industry shrinks
-Studios go under
-seniority out ranks talent and it becomes difficult for young people with new ideas to really break into the industry
-compensation based on seniority and not talent
-union dues eat up employees income, no bonuses
It's 2019 not 1902.