Don't fool yourselves, I'm sure they knew exactly what they were doing with that Samus
Bet the excuse was something like "gamer gets sucked into the game so he gets Samus' suit!"
Don't fool yourselves, I'm sure they knew exactly what they were doing with that Samus
This was from the early 90's?
Did... Did no one tell them about the ending of Metroid?
Wait, how?
I mean...
VS
Don't tell me video games aren't taken a little bit more seriously now
I mean...
VS
Don't tell me video games aren't taken a little bit more seriously now
Say what? The show is universally acclaimed, don't tell me ERA hates it? haha oh wowA LOT of people on ERA seem to hate that show but I thought it was fantastic!
They'd have run into the problem of having so little Tuxedo Mask footage to recycle endlessly in their edits.I am more shocked that the scrapped Western pilot (the one with the windsurfing) was not Tuxedo Mask: the series
I mean...
VS
Don't tell me video games aren't taken a little bit more seriously now
Puh-lease
I'm going to take a guess and say this anywhere between 1988 - 1990 at the least. It looks like the same concept artist that did the "Buddy Boy" concept art , which became the basis for Captain N: The Game Master. It was also produced by DiC.
The concept artist probably had no idea that Metroid is a gurl. Just like how he had little to no knowledge on what the rest of the Captain N characters were suppose to look like. The Double Dragon and California games concepts look pretty cool, though.
They'd have run into the problem of having so little Tuxedo Mask footage to recycle endlessly in their edits.
I'm not going to say it's a perfect show with no flaws or something, but straight up hate it? Geez.A LOT of people on ERA seem to hate that show but I thought it was fantastic!
Do you know how many glorious gifs and videos we'd have at this point? It would have all been worth it.
I mean...
VS
Don't tell me video games aren't taken a little bit more seriously now
Recycle?
I am talking about the one where they made their stuff
WHere did you read that? That's fascinating!The character designer got like an hour to play each game from Captain N on a shitty tv iirc.
Seriously, read this it's a amazing tale:
Mega Man is green in Captain N because the designer's TV was either broken or not set up correctly, so Mega Man appeared green on his screen.WHere did you read that? That's fascinating!
And what do you mean by shitty tv? They couldn't give the designer a decent late 80s tv? Still, shitty tv or not there's no excuse for making him green instead of blue. You could tell the color from the terrible box arts!
Nah. He just didn't finish it. Anyone who didn't finish the game but took a quick look at the game's manual would be forgiven to think Samus was a man since the damn intruction booklet called Samus a "he/him" many times.lol this.
Or the dude lived in denial and kept his misogynistic vision of Samus real through his work.
Nah. He just didn't finish it. Anyone who didn't finish the game but took a quick look at the game's manual would be forgiven to think Samus was a man since the damn intruction booklet called Samus a "he/him" many times.
I'm too lazy to find the DeviantArt explaining it all but Captain D's weirdness is basically thisWHere did you read that? That's fascinating!
And what do you mean by shitty tv? They couldn't give the designer a decent late 80s tv? Still, shitty tv or not there's no excuse for making him green instead of blue. You could tell the color from the terrible box arts!
Plus him only having the cartsMega Man is green in Captain N because the designer's TV was either broken or not set up correctly, so Mega Man appeared green on his screen.
Also that image of the boy literally praying and an "angel" appearing out of nowhere is hilarious.
Yeah. That's why the end of Metroid is such a twist. The player was conditioned (probably without intent) to think that Samus was a guy because of the English text of the instruction manual.
Oh my lord, this is wild.Seriously, read this it's a amazing tale:
https://kotaku.com/we-tried-to-uncover-the-long-lost-american-sailor-moon-1827695456
I can't believe that Captain N's version of Castlevania was almost not the least accurate one.
Mega Man is green in Captain N because the designer's TV was either broken or not set up correctly, so Mega Man appeared green on his screen.
That's INSANE! The damn character designer couldn't even be bothered to check the box sets and manuals? Still with just the carts you could tell how Simon Belmont and Megaman looked right? Except for Megaman 1 but even then he was blue and yellow not green. That should've been a clue that his colors were fucked up.I'm too lazy to find the DeviantArt explaining it all but Captain D's weirdness is basically this
Plus him only having the carts
I think it's easy to shit on some of these concepts, but I can remember these days and so little of the games' plots were really known and understood by many. The instruction manuals themselves often contained lies made up by the western publishers. Most guide books (ie. "How to Win at Nintendo") would really grasp at straws to understand the narrative of each game.
And what were you going to do... google it? :P
Never forget that Captain N Alucard was a teenage skater boy:
Nah, it was deliberate. The Japanese manual had it too when it would have been very easy to avoid referencing gender entirely.Yeah. That's why the end of Metroid is such a twist. The player was conditioned (probably without intent) to think that Samus was a guy because of the English text of the instruction manual.
The Zelda cartoon was Shakespeare compared to what they did to Simon Belmont or Megaman. You didn't need a deep story explained in the manuals to know Megaman wasn't green or that Simon didn't look like that!Yep, it's why I like the Zelda cartoon and think the flak it gets is a little unfair. I think it's solid all things considered. Plus Zelda's way more active in this series than most games.
Ah, that's cool. Thanks for the correction!Nah, it was deliberate. The Japanese manual had it too when it would have been very easy to avoid referencing gender entirely.
Clyde Mandelin at Legends of Localization has done a few comparisons of manual text on Nintendo games, and they were actually very close to the Japanese text overall.
this screams for a 'shop-contest. why don't we have 'shop-contests anymore?