Good morning,
While I feel that probably most who were interested in this turn-based, squad-based, mech-based strategy and tactics 'em up from 2018 will have bought and played this by now; this thread is just here to advertise what is likely to be my personal LTTP GOTY for this year at a highly valuable sale price.
Base-players who were ever interested in the DLC might also snap up the three expansions at half price (although some might posit that these remain overpriced).
Also, with thanks:
Key Selling Points IMO:
1. Engrossing detailed world
I value so much the way Harebrained Schemes consistently do so much with so little. A good bit of art, a good bit of dialogue, create powerful connections for the player, beyond what the AAA space can hope to achieve with ever deeper and more expensive forays into the bottom of the uncanny valley barrel.
Economy of design here is marvelous, with time and expense spent where it matters most, and art picking up the slack elsewhere.
The story missions are finely crafted and great fun, while the endless background missions, although they everntually repeat a little, are mixed up to the point of providing a fairly convincing lived-in universe. I'm RPG-ing as the commander of a space-hopping band of Mechwarrior mercs, and it's fantastic.
2. Compelling strategy and tactics
The gameplay loop is sublime imo. Go into battle, return as unscathed as possible, perform repairs or tweak loadouts, pick the next contract and either travel to meet it or update your pilots' skills and go again as soon as you have a healthy Lance of 4 mechs and pilots.
On occasion battles can admittedly descend into dull wars of attrition, but for the most part are sick fun. In your loadouts you must balance offensive and defensive capabilties into a tight weight envelope, and then in battle use positioning to balance the ability to deal damage with the ability to resist or avoid it, while also being subject to the vicissitudes of heat buildup and stability damage.
The salvaging of enemy mech parts is a key motivator. By selectively targeting your opponents' body parts you could neutralise some of their abilities, incapacitate the pilot, or render the chassis inoperable. The decisions you make affect the type and quantity of components available for you to pick over after the fight, and by collecting chassis parts you can progressively augment your roster of mechs to take into battle.
3. Did I mention the price?
Seriously that's all I feel I need to type, that's a killer one-two knockout punch for me and has kept me glued to my PC for the last 2 months ish. Hopefully this humble thread might alert, prompt or persuade someone else out there to pull the trigger on this modern gem.
While I feel that probably most who were interested in this turn-based, squad-based, mech-based strategy and tactics 'em up from 2018 will have bought and played this by now; this thread is just here to advertise what is likely to be my personal LTTP GOTY for this year at a highly valuable sale price.
Base-players who were ever interested in the DLC might also snap up the three expansions at half price (although some might posit that these remain overpriced).
BATTLETECH
Also Available on GOG.com: BATTLETECH - Digital Deluxe Edition BATTLETECH - Season Pass
www.gog.com
Also, with thanks:
BATTLETECH |OT| Kill the meat, save the metal
When: April 24th, 2018 (9am PDT) Platforms: PC, Mac (and Linux later) Price: Standard 39.99€/$39.99, Deluxe 49.99€/$39.99 Developer: Harebrained Schemes Publisher: Paradox Interactive BATTLETECH is a Kickstarted game, details of the campaign here. Review thread here. FEATURES Turn-based...
www.resetera.com
Key Selling Points IMO:
1. Engrossing detailed world
I value so much the way Harebrained Schemes consistently do so much with so little. A good bit of art, a good bit of dialogue, create powerful connections for the player, beyond what the AAA space can hope to achieve with ever deeper and more expensive forays into the bottom of the uncanny valley barrel.
Economy of design here is marvelous, with time and expense spent where it matters most, and art picking up the slack elsewhere.
The story missions are finely crafted and great fun, while the endless background missions, although they everntually repeat a little, are mixed up to the point of providing a fairly convincing lived-in universe. I'm RPG-ing as the commander of a space-hopping band of Mechwarrior mercs, and it's fantastic.
2. Compelling strategy and tactics
The gameplay loop is sublime imo. Go into battle, return as unscathed as possible, perform repairs or tweak loadouts, pick the next contract and either travel to meet it or update your pilots' skills and go again as soon as you have a healthy Lance of 4 mechs and pilots.
On occasion battles can admittedly descend into dull wars of attrition, but for the most part are sick fun. In your loadouts you must balance offensive and defensive capabilties into a tight weight envelope, and then in battle use positioning to balance the ability to deal damage with the ability to resist or avoid it, while also being subject to the vicissitudes of heat buildup and stability damage.
The salvaging of enemy mech parts is a key motivator. By selectively targeting your opponents' body parts you could neutralise some of their abilities, incapacitate the pilot, or render the chassis inoperable. The decisions you make affect the type and quantity of components available for you to pick over after the fight, and by collecting chassis parts you can progressively augment your roster of mechs to take into battle.
3. Did I mention the price?
Seriously that's all I feel I need to type, that's a killer one-two knockout punch for me and has kept me glued to my PC for the last 2 months ish. Hopefully this humble thread might alert, prompt or persuade someone else out there to pull the trigger on this modern gem.
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