This sounds like BS because Wake Island is not in the game yet. It comes out today.
No it definitely wasn't today. I don't know what the fuck I was playing then. It didn't look right lol.
This sounds like BS because Wake Island is not in the game yet. It comes out today.
All maps are free.Just found out I have BFV on my PS4 library. Probably bought on some sale months ago lol
Do I have to buy some DLC to play Wake Island, or is it a free DLC?
Maybe the Iwo Jima map? If so, it was very different from Wake Island :)No it definitely wasn't today. I don't know what the fuck I was playing then. It didn't look right lol.
Maybe the Iwo Jima map? If so, it was very different from Wake Island :)
Well done everyone, let's try to do it without death threats next time though, maybe?
TTK was a little on the low side on PC, and some of the weapons were a little redundant as well, but I don't think they had the right approach with 5.2.I'm not sure what needed such drastic change about it. The gunplay was the best they've ever had imo.
TTK was a little on the low side on PC, and some of the weapons were a little redundant as well, but I don't think they had the right approach with 5.2.
Auto spot was just a bad idea, through and through.
With Wake Island now fully released, my work on the game for the year is done. Going on a month-long vacation tomorrow, been a long time coming, as I've been feeling quite burned out. :)
It's just gamers in general. I tried to tell people in the Call of Duty thread that they shouldn't spam developers with toxic messages and I was told that it was okay when the developers don't talk to you.
All changes in spreadsheet format.
We have succeeded in achieving our goals in some places. We are happy to see that globally, Kills Per Minute (KPM) are up across the board, telling us that we have not reduced the pacing of the game, and we are seeing more kills at shorter ranges. We've kept the game as lethal as it always has been.
One question:
I was a squad leader. I got enough points to order a tank. I did.
Then..........nothing? I ordered it, says the tank spawned or whatever. A little timer at the bottom started ticking. It dissapeared. 20k points down the drain.
The fuck was with that?
If you think about this statement for a bit, it basically sums up how we got to this point as DICE manages-by-numbers, but doesn't really understand the core impact of what they're doing. Of course KPM is up, you made it childishly easy to spot people. Of course short range kills are up, people have zero faith in the mid to long range game outside of recons right now. Someone on reddit made the joke that you could give everyone katanas and the same goal would be met.
I know people like DRUNKKZ3 are smarter than this. It reeks to me of bad leadership or outside leadership giving them irrational, perverse goals to hit while the game is on fire in the midst of its most important content drop. Doing things like stuffing snap aim assist into the console versions even if a player has aim assist set to 0% slams that home. Now the CMs are out having to do damage control on a change meant to appeal to casual players that wasn't even documented.
Not a fun time for a lot of people when it should be the peak of BFV
I wish we could get a behind the scenes 'WTF is going there?' news article similar to Destiny/ Anthem. Didn't they do a similar big change and rollback a year ago?
Probably not a big enough deal to warrant digging into, but damn I'm curious.
So I'm willing to get roasted for this but before I get into it, I just want to say I disagree with the balance paradigm DICE are trying to establish with 5.2 and I'm glad they're working back towards the 5.0 numbers.
The balance of BFV has never been perfect. We were "happy" with the state of the game through 5.0, but were we really? MMG meta was SUPER obnoxious. The jungle carbine was dominating and upsetting the balance of the recon class. Assault had a good mix of weapons, but most people probably only used a few. Etc.
I certainly don't agree with the state 5.2 has left BFV's balance. I also don't think it achieved whatever goals DICE sought to reach with it. I think it's pretty clearly crashed and burned in several areas.
BUT, I get what DICE are trying to do. They want people to be using and picking weapons more specifically. They want there to be weapons that fight specific needs. Basically they want each class to have more diversity than "full auto or semi auto."
There are much better ways of achieving that then running the TTK/BTK of weapons beyond the invisible 25m line DICE assume everyone is chasing for kills. The hotfix is a step in the right direction. I'm interested to see where 5.2 ultimately leads, but I doubt the people here and elsewhere are as patient as me. I've been playing this franchise for so long and am so used to DICE making massive errors that 5.2 is just par for the course for me.
You have to redeploy to spawn into it like you would any other vehicle. It will be a gold icon with a timer on it. Or a squadmate can take it.
Thanks.
Another question for ps4. Everytime for the past 2 days, I constantly get "could not fetch report" after every match. Can't see any stats whatsoever.
This normal?
Yes, they mentioned they were working on a fix for this in the notes.Thanks.
Another question for ps4. Everytime for the past 2 days, I constantly get "could not fetch report" after every match. Can't see any stats whatsoever.
This normal?
? It was super popular before. It was always like a two hit kill gun.
If you think about this statement for a bit, it basically sums up how we got to this point as DICE manages-by-numbers, but doesn't really understand the core impact of what they're doing. Of course KPM is up, you made it childishly easy to spot people. Of course short range kills are up, people have zero faith in the mid to long range game outside of recons right now. Someone on reddit made the joke that you could give everyone katanas and the same goal would be met.
I know people like DRUNKKZ3 are smarter than this. It reeks to me of bad leadership or outside leadership giving them irrational, perverse goals to hit while the game is on fire in the midst of its most important content drop. Doing things like stuffing snap aim assist into the console versions even if a player has aim assist set to 0% slams that home. Now the CMs are out having to do damage control on a change meant to appeal to casual players that wasn't even documented.
Not a fun time for a lot of people when it should be the peak of BFV
Enjoy your break and rest of the year.With Wake Island now fully released, my work on the game for the year is done. Going on a month-long vacation tomorrow, been a long time coming, as I've been feeling quite burned out. :)
One of my favorite BFV moments was taking a beach on pacific storm with four or five support players providing cover fire and everyone else throwing smoke. Island hopping is a real challenge for infantry on that map without those tools.The only issue I ever had with MMGs was entirely due to visibility of enemies, namely clipping into objects. And even then, once you knew where they were a counter attack after death (eg: revive) was easy. Otherwise they clumsily served their intended purpose; immobile position laying down heavy fire that can in the right circumstances rack up kills, pressure bottlenecks, and spot opponents, but also comes with the enormous tradeoff that you're completely fucking vulnerable, an easy headshot, and usually have to have a medic backing you and/or keep repositioning to prevent counter attacks.
Otherwise I never felt any MMG camping was overpowered or problematic. If you're repeatedly dying to MMG encampments I don't know what to say except play more cautiously, and appreciate that if you're running directly towards a decent player who has an entry or hall covered with a well positioned MMG it is serving the gameplay purpose it was designed for. You don't stand in front of tanks and complain when you get rocketed, so stay away from difficult MMG camping.