So sorry you have to deal with that shit.When people send actual post mail containing death threats. :)
So sorry you have to deal with that shit.When people send actual post mail containing death threats. :)
Christ that's insane. Hopefully the police can handle that.When people send actual post mail containing death threats. :)
When people send actual post mail containing death threats. :)
I installed BFV to get ready for wake island. Haven't played BFV in more than half a year.
Hopped on the subreddit and that whole place is literally on fire about patch 5.2? Holy shit, the community is fucking PISSED.
When people send actual post mail containing death threats. :)
My sympathies elenarie. People really suck sometimes.When people send actual post mail containing death threats. :)
Right now, the people that are good are confidently engaging with the weapons that still have a low TTK. The people that aren't so good are hiding in the spawn. I think the top tier are uncomfortable because they have to engage each other more often and everyone else is literally terrified.When the gameplay is poorly executed, everyone can feel like a superstar.
Last week I was complaining about being one shotted as a tank on the Pacific.
Now that I have fully reached Rank 6 on the Zero, Im doing the same thing to others. It has come full circle. Lmao
No point to community games. Nothing even remotely close to a dedicated server.
Sometimes I wonder what size of rock had to fall on someone's head for them to fathom that the first reasonable action when faced with a design decision they dislike is to go for death threats.No amount of dislike of any entertainment anything warrants death threats. Gamers are such useless fucking shits sometimes.
Rocks GALORESometimes I wonder what size of rock had to fall on someone's head for them to fathom that the first reasonable action when faced with a design decision they dislike is to go for death threats.
Played some more tonight, still seems fine to me. Unlocks work now for me, but post game report is still borked. Can't believe I'm saying this, but I miss the BattleLog.
I feel like the TTK was done to lure new people to the game and then after the holidays finish they will return it to the prior TTK. Didn't they do that last year?
This game series truly needs an overhaul of mechanics, and specifically one that moves from abstract stats to physics based modeling. The game mechanics right now are just getting more and more divorced from their real life analogues, which just doesn't feel good even if it mathematically evens the odds.
What I'm talking about is IMO best described by looking at tanks: right now they're hit point based machines that have stats dictated by balancing: a tiger is much the same as a Japanese light tank. Don't do that, it sucks. Instead give the tanks mass, engine power and armour. Give the guns ballistics where the shot lands somwhere and then you calculate whether it goes through the armour or hits the suspension or whatever. Then do the same for infantry guns: even a single bullet is a dangerous thing that can give you an impairing wound, but guns have lots of physical properties. A rifle is terrible to shoot in close quarters and you won't be doing any quick draws with an LMG.
It's a huge revamp, but I think Dice is doomed to just repeat the terrible balancing and gameplay mechanics issues they experience game after game.
You want Red Ochestra, Post Scriptum, or Hell Let Loose. Battlefield will never and should never be that.This game series truly needs an overhaul of mechanics, and specifically one that moves from abstract stats to physics based modeling. The game mechanics right now are just getting more and more divorced from their real life analogues, which just doesn't feel good even if it mathematically evens the odds.
What I'm talking about is IMO best described by looking at tanks: right now they're hit point based machines that have stats dictated by balancing: a tiger is much the same as a Japanese light tank. Don't do that, it sucks. Instead give the tanks mass, engine power and armour. Give the guns ballistics where the shot lands somwhere and then you calculate whether it goes through the armour or hits the suspension or whatever. Then do the same for infantry guns: even a single bullet is a dangerous thing that can give you an impairing wound, but guns have lots of physical properties. A rifle is terrible to shoot in close quarters and you won't be doing any quick draws with an LMG.
It's a huge revamp, but I think Dice is doomed to just repeat the terrible balancing and gameplay mechanics issues they experience game after game.
TBH all of these ideas sound awful (except location specific damage on tanks which I believe already exists in some form) and would in no way address balance. Real wars are unbalanced, how would simulating reality help?
There are sim games out there with that kind of nonsense. They generally max out at a few thousand players because reality isn't what most people want. Battlefield is supposed to be a mainstream, casual, chaotic, fun war game. Dice was on the right track to achieve that until 5.2.
From a new player's perspective (but series vet) I think the lack of recoil is little surprising, used to guns having a real good kick in BF - made it hard to get used to at first because of the differences from prior games in the series.You want Red Ochestra, Post Scriptum, or Hell Let Loose. Battlefield will never and should never be that.
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I was pretty shocked when I tried the FG-42 post patch tbh. Not because of the damage, but because of the recoil. There's just none of it now, it feels like it's less than what SMGs used to be before the patch. It's just wierd, doesn't match the visual or audio feedback at all. Really dislike what they did to the recoil in general.
Oh for fuck sake DICE, why do you do this shit? We've been trough this, aim slowdown works for every single multiplayer shooter ever, and it worked in bfv for a year also.
Why do you guy's want to cater to the noobs so much? it just pushes me and your regular players away.
https://www.reddit.com/r/Battlefiel...idence_of_aim_assist_zoom_snap_or_aim_assist/
PartWelsh said:Been asking around with the team on this today to understand why this wasn't publicized in our update notes and it's simply been missed off, and wasn't submitted through to me for publication. Apologies for that (no desire to hide it).
Yes, this has been added in 5.2 and is now standard on consoles.
There is an option to adjust this, unfortunately we have just discovered today that this only shows in the Main Menu version of Options, and not in the Options that shows during an active round. We are going to develop a fix for that and ensure that this can be modified and adjusted during a round. That fix will likely ship early in the new year.
The setting that you can otherwise modify today is named 'Soldier Aim Assist Zoom Snap' and it can be adjusted on a 0-100% slider the same as 'Soldier Aim Assist' (the two are adjustable separately). A reminder that you will be able to find this today (on console), but only in the Front End Main Menu Options.
Apologies for this being missed in the update notes.
it is taking too long to kill anyone now imo
Using snap aiming or aim assist has no bearing on whether someone is a "loyal fan" or not. The snap aiming has big disadvantages too, namely that it slows down your reaction time.Guess I can finally move on. The ttk, snap on aim assist in MULTIPLAYER. I can't deal with this again. Idk who is making these dumb desisions at dice but you are pushing your loyal fans away.
I'm talking personally, it gets abused by good players constantly. Look up some videos on YouTube.Using snap aiming or aim assist has no bearing on whether someone is a "loyal fan" or not. The snap aiming has big disadvantages too, namely that it slows down your reaction time.
Anything that takes aiming control away from you slows down your reaction time.I'm talking personally, it gets abused by good players constantly. Look up some videos on YouTube.
How in the hell it slows down your reaction time?
It doesn't, it puts your aim automatically on the head/body. It doesn't slow down anything.Anything that takes aiming control away from you slows down your reaction time.
This sounds like BS because Wake Island is not in the game yet. It comes out today.Not long ago I installed BFV again to check out Wake Island and.... it looked completely fucked. Something was super off, I didn't even stay long enough to check out the mechanical changes. I checked my settings and everything seemed normal. I don't know if I'm misremembering BFV but it used to run really well and look fantastic. Is it just wake island? I uninstalled to save space and have been playing the new COD since (which is fantastic).
Its been playable for like 5 hours now.This sounds like BS because Wake Island is not in the game yet. It comes out today.
This sounds like BS because Wake Island is not in the game yet. It comes out today.