Assault: VStG or StG for ARs, Garand for semi-auto
Medic: Suomi early on, Thompson once you've ranked it up enough
Support: Lewis Gun for LMGs, MG42 for MMGs
Recon: Type 99 until you unlock the Gewehr, which is strictly better than the Arisaka (they're identical, sans bodyshot damage being 66 versus the Arisaka's 60)
Prioritize minimizing horizontal recoil. Conquest is fine on some maps, especially Pacific Storm. Breakthrough is great on Pacific maps, but lacking on some of the launch maps. It's great on Mercury and Al Sundan, though.
Early on, just do assignments to build up CC to make sure you can afford vehicle upgrades. For tanks, prioritize tank busting stuff like the 76mm cannon on the Sherman. You'll have no problem taking on infantry with whatever gun you pick, but upgrades demand you focus on tank busting, or you'll die constantly.
Is the bug on The Last Tiger fixed? I want to unlock the Tiger 1 skin
Welcome!
Assault: STG44 or M1 Garand. M1A1 Carabine and the rest of assault rifles are good anyway though
Medic: Suomi is OP, the tommy gun is great for hipfire (might change with 5.2), Jungle Carabine is amazing
Support: Lewis Gun is still king
Recon: Gewehr M95/30 for Bolt Action, Trench Carabine for more aggresive plays
There are some maps that are better for Conquest and others that are better for Breakthrough. Some are good on both, like Panzerstorm, Al Sundan, Iwo Jima, Pacific Storm, but they still are better in some.
Personally, I'd put it this way (even though some maps aren't really that good anyway, with an *, or are good in both modes in contrast, with a +)
Conquest:
Rotterdam (+)
Devastation
Fjell (*)
Hamada (some hate it, I love it)
Pacific Storm
Marita (*)
Mercury (+) (the first sector on Breakthrough is not that good, but it works and the rest is good)
Aerodome (*)
Breakthrough
Arras
Twisted Steel (+) (I'm not a great fan of this map, but it works in both modes)
Panzerstorm (+)
Al Sundan (+)
Iwo Jima
Narvik
Operation Underground (+)
As for general tips:
- Keep an eye for enemy flares, you can shoot them down to avoid being spotted (white flares are friendly, red flares are enemy flares)
- If you play as a medic, smoke rifle is one of the best items in the game if you know how to use it. Most use it to cover for revives, and it works good like that, but since you often are stuck with closer range weapons, smoke provides a tactical advantage to cover open areas or flank. This works with the reinforcement too (fun fact, if an enemy is very low on health and you shoot him with the smoke grenade rifle, you can even kill them. The reinforcement does it too, but it's way harder)
- Combat Roles aren't a thing to lose your sleep about, but the explorer for recon and combat medic are really useful
- In Pacific Storm, tanks spawn on some flags and you can steal them
- Don't be afraid of using reinforcement that aren't Artillery or V1. Well used, the vehicles are useful, as is the smoke.
- When downed, you can use the contextual marker (the spot replacement) to warn squadmates of enemies around. Also, just use the marker, not many use it but it does help a lot as a form of communication.
- Fortification system is either good or irrelevant, but in some instances it does help. Support class can build stationary weapons
- You can duck in most turrets in vehicles
- Most maps have huge flanking oportunities. Keep an eye on it, the game is basically built around this idea, so much that some maps turns into merry-go-rounds of flags being taken, like Arras.
Good tips, thanks. Still early days so not sure where it ranks with others but I'm having a good time with it so far, but there does seem to be a lot more camping and long range kills this time as opposed to mobile infantry, but maybe that is just down to the maps I've encountered s far.