Of all the things to complain about in BFV the TTK is not one of them. The gunplay and TTK are the best they have ever been in the series. It's right in the sweet spot of things feeling punchy but not turning into a who-sees-who-first-wins fest (CODMW).
Honestly the Gunplay is 99% of the reason I keep coming back to this game despite the anemic content updates.
A team with a half competent commander would smash a team without one in BF4 and there weren't that many people who seemed interested in playing that role. Very difficult to balance and I could imagine it would be worse now, players would just quit if they were on the side without the commander.
Yeah I wonder if they just couldn't get it to work. I'm wondering if we could get a more detailed design perspective. I think it's one of the most interesting mechanics in the series.
I just found out you can hitch those cannons with a Jeep. Gotta find the cheesiest spot to take them now.
The last thing that belongs in a battlefield game is any type of AI. In your own private bot matches, maybe. The current squad leader system is the next best thing than a dedicated commander.Could have an AI take over commander when nobody is using it. Could just randomly use radar functions and artillery and whatnot on enemy locations and/or respond whenever a squad requests something. Better than having no commander at all if nobody is wanting to do it.
Iirc, no.
I seem to get better performance with DX12 than I did with DX11, at least on my older rig.
I seem to get better performance with DX12 than I did with DX11, at least on my older rig.
Haven't actually tried it since building the new one.
I disagree. The assault class is an assault class now with assault weaponry and explosives.
Whereas the medic class which has the ability to heal itself and others has SMG's. I think that is better balanced. In BF1 the medics had very strong guns (many the best in the game) and the self heal ability.
I main medic in BFV (and I did in BF1) and I personally think V is better balanced. Assault's weakness is they can't always insta heal.
Stationary weapons fortifications should now take a bit longer to build, it is not just 4 clicks anymore.
Should help when attackers are getting pinned down in Breakthrough. :)
The last thing that belongs in a battlefield game is any type of AI. In your own private bot matches, maybe. The current squad leader system is the next best thing than a dedicated commander.
Yeah, might have been guilty of abusing them last time i played Pacific Storm on defense. The guys in the other side where starting to insult me as i was always popping the big guns back to harass the tanks and the barges (and getting rid of the silly snipers in the bushes). The poor guys couldn't get the first sector and it wasn't helped by one of our squads that was collecting the barges and storing them behind the village. T'was a fun round. For us at least.
The big guns really do get built too fast.
Do you think we could get one of the US home base spawns moved to the western side of the beach in Iwo Jima Conquest to give them a more fair shake at taking A/B/C without needing a pilot to taxi?We'll also soon disallow defenders to go on the 2nd small island in the front in sector 1 on Pacific Storm. That will help as well.
Small tweaks here and there, which will improve the balance over time.
Do you think we could get one of the US home base spawns moved to the western side of the beach in Iwo Jima Conquest to give them a more fair shake at taking A/B/C without needing a pilot to taxi?
Whoa, okay, I appreciate the correction regarding defending tanks, but can we not use language referring to sexual assault in the context of airplanes? That's excessive.Defenders don't have tanks on phase one in Iwo Jima. I think defenders will lose their sole remaining tank on Monday on Pacific Storm. In the way, level 0 tanks guarantee an even situation where no side will be more pimped depending on the driver's veterancy.
Squad spawns are broken, as of Sunday.
And of course, upgraded planes raping everyone. Even if they trade plane for one bombing run, those bombs and cannons destroy clusters around objectives in Breakthrough.
DICE would've modeled it after a different forest, but all the good ones Argonne.I really liked BF1. Just not the desert maps. Or that forest with the stupid train right in the middle of it.
more fun than i have in bf1 and bf5. and thats saying a lot.
Disagree stronglyBFV has better maps than BF1. At least for conquest. I only really bother about conquest.
Beginning of Iwo Jima after you take the beach flag, go all the way to the right side of the beach just behind the tank traps. Reasonably far away giving you protection from gunfire, covers alot of A flag, and the big canon on the right side can't shoot you but you can shoot it.
Also, if you are good enough shot you can actually land shots inside the bunker window at B, usually killing or severely hurting anyone inside.
Anyone else think the thread title should have some sort of update to let people know the pacific update is live? I can edit it if people agree on a new title.
Actually, current win ratio is 56%, slightly in favour of the US. Some tweaks to the preround spawns and slight polish has already been done for a future update.
But we don't need to change things significantly.
First impressions would be that the US are having a harder time, but the open nature of their HQ forces them to spread out more to the surrounding flags faster, especially the ones near the mountains.
Anyone else think the thread title should have some sort of update to let people know the pacific update is live? I can edit it if people agree on a new title.
Someone was doing it last night for us and taking those bunkers was piece of cake.
I tend to rarely hate maps in general as well. I do prefer some maps more than others.
BF1 actually got the synergies between classes right as opposed to BFV where the assault class is so obviously better than everything else.
As is your right sir. But perhaps you could tell me what maps in BF1 you considered good for conquest? What maps produced fun and varied conquest gameplay? Perhaps I'm misremembering but I can't think of many.
As is your right sir. But perhaps you could tell me what maps in BF1 you considered good for conquest? What maps produced fun and varied conquest gameplay? Perhaps I'm misremembering but I can't think of many.
It clearly doesn't help that the gun play in 1 was the worst in the series or that DICE butchered the conquest mode or the elites and behemoths that ruined the game.
But maps wise I still don't remember anything that was much other than the same old dull fight.
Pacific is such a good expansion. Feels like a breath of fresh air with how good the combat is. Only thing I don't like is how the performance tanks on the X during large fights. I'd gladly take a resolution drop if it meant the game held to a solid 60 fps.
I think that the first sector in Iwo Jima is much easier than it looks, as it is the last one. The fourth sector though, it's brutal for the attackers, and I don't think that's a bad thing.
elenarie there is a minor thing that's annoying in the menus, when you go to "my company" and select, for example, the japanese medic, it shows the UK Assault. Same with the vehicles, you select the sherman, it shows the first UK tank. It's annoying.
The other suggestion I have, is adding a way to cycle factions once you are in the class. For example, I'm tweaking the support class, as japanese, and then I want to go to the UK, then I have to go back to the menu, and then to the class again. It's minor, but it's not very user-friendly
i dont particularly like BF1 either but BFV has the worst maps in the mainline franchise.
st quentin scar
ballroom blitz
rupture
sossions
empires edge
montegrappa
brusilov keep
are just some i think are better than all of the BFV maps excluding the 2 new pacific maps.
I don't think they ruined things, but they didn't add much either. Taking them down was a chore that not everyone worked at, using one was fun at times, but was usually a waste of time. Worthwhile in Operations of course.Slightly off topic but I still fail to see how Behemoths ruined BF1. Only the losing team got one and it gave them an edge but rarely turned the tables. Most of the time the whole team banded together to take the things down which was pretty cool in itself, like a boss fight mid match.
I would like DIce to revisit the idea at one point but by creating a mode that is tailored to and around them.
Is any work being done on assignments? The system has always seemed like kind of a poorly designed bottleneck. Could they not be passively tracked? Fiddling with them between rounds is just an irritation that provides no benefit to the player.