THE UI is mess. the menu runs very badDealing with disappearing menus all weekend playing with a mate was super annoying.
How is this a thing 6+ months after launch?
Yeah but I think the menu got worse with each new game. I think it was pretty okay with BF1That's a given with DICE games. Every single game has the same problems with the UI/Menus.
Yeah but I think the menu got worse with each new game. I think it was pretty okay with BF1
I'm sorry for always coming into this thread and whining all the damn time. It's a guilty pleasure for a franchise I really wish I didn't feel this way about. An odd, contradictory viewpoint there. I just...I dunno. Kinda wish DICE would throw in the towel, fix the bugs, and leave this game as is. Move on to Battlefield 6 and dont see it released until end of 2021 minimum.
That would send the completely wrong message. They should do the opposite and delay the next Battlefield to do a relaunch of 5 to make it a complete game up to par with it's predecessors.
But that will never happen under EA.
Oh absolutely. I just personally don't have a lot of faith in the future of the game. As I've said many times before I think there's a lot of love beating at the heart of Battlefield V, but the overall vision and post launch support does not reflect or support it. I'd love for there to be some massive content drop, series of patches, or whatever that elevates the experience. But just like I've soured on the map design over time, I honestly think Battlefield V is busted at its core, and has no evidence of a coherent vision.
Even with the Pacific front stuff people are excited for, I wouldn't be in the least bit surprised if the actual launch was a lukewarm mess of drip feed content and bugs. I literally expect it at that point.
If they do succeed at bringing Battlefield V up to scratch, I still want them to take their time with Battlefield 6. Fuck off this cross gen launch bullshit. Target a single generation of hardware. Spend an enormous amount of time forming a coherent vision for the type of game to be made, stick to it, and ensure Frostbite is fully up to scratch to support it. I'll happily wait 4 - 5 fucking years if the next Battlefield drops as a complete, solid, focused project.
I'm really wary of the Pacific content. Players expect islands and carriers, which means Conquest Assault, which players don't like. Try sorting that out. The boats were not good in BF1 either. The physics and the game play were both very basic.
God, why do people on the Xbox version feel like they never played a Battlefield game before? I played a rush match where the enemy team didn't even bother to defend the objectives.
EA Access and time limited modes are a bad combination. Rush is a bit more complicated than the other modes as well, even if this version is a bit of a meat grinder.God, why do people on the Xbox version feel like they never played a Battlefield game before? I played a rush match where the enemy team didn't even bother to defend the objectives.
They just having fun. That's the beauty of battlefield. you can do whatever you want. Sometimes I like to just drive a jeep around the map.
What happened to that Al Sundan map?Update 4.2 is on Thursday, July 25th.
Update 4.2.1 is currently scheduled for Tuesday, July 30th, to release the Marita map and the new Elites. Elites I will never own. lemme spend them company coin on the Elites dammit
Does the update fix invisible players or is Dice still pretending that this doesn't exist?Update 4.2 is on Thursday, July 25th.
Update 4.2.1 is currently scheduled for Tuesday, July 30th, to release the Marita map and the new Elites. Elites I will never own. lemme spend them company coin on the Elites dammit
It's apparently broken with some sort of graphical glitch/bug that they won't explain, detail or show what it is.
I hope that DICE takes some real action against all the damn aim botting, there isn't a day that goes by where I don't run into at least one guy botting with a Lewis Gun sniping your entire team across the map. I think that's causing more damage to the community then the stupid invisibility bug.
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powidltascherl
FerengiLoveSongs
does the 4.2 update adress the inconsistent damage of the AT (anti tank) mines?
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DRUNKKZ3
Fixing this required some major changes of some gameplay systems so we decided to give the fix more time to be tested to ensure that we are not introducing new issues by fixing it. As a result, it will not be part of the 4.2 update but will very likely be part of the next major patch (4.4).
As someone who recently complained about it ( not limited to AT mines btw, it's also true for dynamite )........ lol, here goes another entire month with that bug.I don't understand how is this possible:
So 2 months to fix useless 5-damage mines? That is even worse than the fucking deflect bug in BF1 which took 1 month to fix. It did allow me to 1vsAll using a high-explosive French tank, because the deflect bug affected armor-penetrating projectiles like shells and rockets.
I agree. Do whatever you want. It's a game and meant to be fun.They just having fun. That's the beauty of battlefield. you can do whatever you want. Sometimes I like to just drive a jeep around the map.
Game is working as intended.As someone who recently complained about it ( not limited to AT mines btw, it's also true for dynamite )........ lol, here goes another entire month with that bug.
On a somewhat similar note, I recently came to like the M1907 SF... which give me a rare opportunity to spend CC on something.
Here is a quick photoshop showing the difference between what I see in the costumize menu and how it actually look like outside of that menu :
Let's not even focus on the fact everything has a diffferent luminosity which change it's entire look. The Night Owl stock is so bugged it goes from black to freaking brown.
Can't anything work somewhat correctly ?
Hi folks,
This update targets fixes for errant issues identified after the release of Junes mid-month update. This follows the release of a sequence of Hotfixes designed to address stability and performance issues, which continue to be a priority for the team for future updates.
In this update we've taken positive steps towards removing instances of the 'Invisible Soldier'. We believe that the extreme instances of this issue have been stamped out, though we'll be monitoring for any lingering issues. Further improvements have also been mode to performance, specifically when tanks are firing at infantry which would previously result in performance spikes.
Alongside that, we've also reviewed the performance of the P08 Carbine, and made some changes that should improve the effectiveness of the weapon, coupled with a fix that now allows for Specializations to be reset once players have obtained Weapon Rank 4. Additional fixes have been detailed below in full.
Our next major update (4.4) is currently scheduled to release at the end of August, and a first look at some of the new content and fixes for on going issues are also listed below. We'll otherwise have a small update out early next week to enable Marita.
Adam Freeman
Battlefield Community Manager
Twitter: @PartWelsh
What's New?
What's Changed?
- We have reduced the recoil, and increased the muzzle velocity for the P08 Carbine in a bid to improve its effectiveness
- Kills in Firestorm are now awarded if the enemy player disconnects during the downed state
What's being worked on for Update 4.4?
- Fixes targeted at removing extreme instances of Invisible Soldiers
- Specializations are now able to be reset on the P08 Carbine
- The game will no longer stutter when killing enemies with tanks
- Removed an unintended suppression effect that was applying to infantry soldiers when a tank fires it's main cannon
- The screen will no longer turn black when firing stationary cannons
- The Arras sights on the Lewis gun now displays correctly when using extended mags
- Rate Of Fire for the MKVI Revolver has also been reduced to 180RPM, from 200RPM
- The correct crosshair now shows for the Mosquito FB MKVI on all load-outs
- The Company will now display the correct amount of bombs for the JU-88
- Players trying to spawn into airplanes should no longer get stuck on the deploy screen
- Additional fixes are also targeted to improve performance and stability across all platforms
- New Maps: Lofoten Islands and Provence
- Increase in Max Rank to 500
- Updates to Fortress Mode
- New Weapons - In preparation for subsequent Tides of War Rewards (Panzerbüchse 39, Breda M1935, C96 Pistol Carbine)
- Fixes for desynced top-gunner hitbox on certain Vehicles
- Fixes for desynced soldier hitbox known to occur when reviving or vaulting
At some point they will maybe understand that people don't use it because it's too good,but because it's the only worthwhile side arm. At some point people will choose to melee or reload mid fight over switching to a sidearm because of those nerf.Why would you nerf the revolver? BF V sidearms are already the weakest in the series.
Also these are the full patch notes. So it's a light patch. I guess I'll look forward to the 4.4 next month and the rank increase.
Why would you nerf the revolver? BF V sidearms are already the weakest in the series.
Also these are the full patch notes. So it's a light patch. I guess I'll look forward to the 4.4 next month and the rank increase.
What's Al Sundan?
You don't say, there is already more time separating it's futur conquest release and the originaly planned release date, than there was between between it's announcement at E3 and that supposed release date ( 27 june ).A map they clearly scrambled together in a hurry to try to appease the public outcry for the lack of content. And it shows quite a bit. :p
Also the changes to the P08 are bizarre. The gun is fine. There are a ton of other weapons that actually need tuning and they pick the P08. It's like they just threw darts at a board and it landed on the P08.
It's actually a very sensible nerf. I don't think anyone capable of hitting their shots will stop using it, the damage (finisher) and one hit headshot potential is still too much to give up. It will do away with McCree's that hip spam it at close range, that's where it is too effective and reward bad players.Why would you nerf the revolver? BF V sidearms are already the weakest in the series.
Also these are the full patch notes. So it's a light patch. I guess I'll look forward to the 4.4 next month and the rank increase.
Impossible, perhaps the archives are incomplete.
Weird.
That's was kind of the very least we could expect when patch content goes from 6 pages long to 5 lines long, and released after 4 weeks not 2.
That's a nice touch. Still crossing finger we will be able to do the same with character appearance at some point.This is pretty cool, it's nothing amazing, but nice attention to detail. Transports and stationeries have different camos depending on the map