Was okay at first, but the more I play, the more I'm finding the metagame of gunplay more and more frustrating.
Here's the problem;
Apex Legends succeeds because encounters are built around mobility and accuracy. The thrill comes from mastering player momentum and motion, outsmarting the opposition with your athletic dance, using your abilities in synchronisation with yoru team, while also mastering accuracy. It's fast and flashy.
PUBG succeeds because encounters are built around positioning and ballistic control. Damage ratios are so high and weapons modelled after semi-realistic ballistic and function properties and there's a military sim-lite quality to the game. Weapons feel powerful and deadly, and every slow movement counts.
Firestorm is neither of these things. It's a poor middleground. Weapons are deadly...but contextually, because enormous armour and health offset the damage they do. This massively skewers the weapon balance with some largely superior to others only because the opposition has a fucking ton of armour, not because guns feel deadly or balanced or fair. Players are faster than PUBG, but only just, still lacking any real mobility to offset the squishy gunplay.
So you end up feeling remarkably unsatisfied with a lot of encounters. Caught someone up close, got the jump on them, with a high level SMG? Too bad, they have a shit ton of armour so lol. Headshots help a ton but it's still not enough.
In some ways it feels like that awful TTK upgrade they did before the rollback, where they buffed everyone. Only that and worse. BFV's gunplay (mostly) works well because the damage ratios are so high. Here it just feels like a sea of bullet sponging with a roll of the dice each encounter to see who can DPS the other player faster before one of you runs out of ammo, regardless of the guns being used.