Yea from and post BF3 (which was last gen like BC2 ofc) DICE started going for a hyper stylised visual with saturated lighting and tons of post process effect. I've always really disliked that and never understood why they went for such a look that constantly obscures your vision.One of the big differences between current Battlefield and Bad Company is the visuals. Current Battlefield is hyper realistic with foliage so dense they had to turn sniper rifles into flashlights to not be overpowered. Bad Company had a cartoony realistic art style in which that was not necessary and everything was always clear with easy to see enemies. I like modern Battlefield but I really miss that.
BFBC2 just had very clear and contrasting visuals. It was basically the last time we had that and after that BF games started to have this overly blue tone with crushed whites and blacks, tons of lens effects. It honestly makes the game look far busier than it is.