As long as DICE knows what direction BF6 is going in, with a well-thought-out roadmap for content, then I will be hyped. Not being stuck to some "historical accuracy" noose, should mean good things for the series.
Conquest and Breakthrough should be the priority then, same player count for both gamemodes and much easier to share maps. They can make modifications for the smaller modes for a better fit.I think they're both equally good but only in the case where the map is designed around the mode. Pigeonholing rush into a conquest map makes for a shitty experience and trying to turn a linear rush map into a conquest experience is equally as shitty. Maps need to be built around the modes for the best possible experience and balance.
Modern Warfare Warzone upped the ante Big Time. That engine is Amazing.
Looking forward to seeing what DICE pulls off. I trust them.
100% agree. Battlefield and DICE are clearly far better at large-scale combat than Call of Duty so really nail that part to differentiate yourself. Don't chase TDM, we don't need it. Conquest and Breakthrough/Rush are your showcases. I like the idea of Grand Operations but I also think that the players kind of make their own narratives if allowed to which is more rewarding than one provided by the game.Conquest and Breakthrough should be the priority then, same player count for both gamemodes and much easier to share maps. They can make modifications for the smaller modes for a better fit.
Yeah, it really doesn't have the same feel of the push and pull of two large teams fighting each other which I don't think it was intended to evoke. DICE has never disappointed technically though. Their games have always performed well for the amount of stuff that's going on (vehicles, tons of players, destructible environments), looked amazing, and the best sound in the business. BioWare may not like Frostbite for RPGs but it's glorious for large-scale shooters imo.Despite scale, Warzone still feels small cause the fights are so quick and short. Nothing still comes close to the chaos of large groups of players and vehicles you get in the Battlefield games.
Full advantage of next gen, also releasing on base xb1 and ps4.
Fuck outta here.
For real. If they are going to make shitty single player then better not make it at all.
Fully Agree. MP is their main reason people stick around, so I hope DICE used that extra time to make MP amazing.For real. If they are going to make shitty single player then better not make it at all.
yeah you didn't play that game.
Smaller gamemodes that the competitive community want to Squad Conquest or Rush are fine, just have a separate team adapt the maps. I believe this is what they were doing with BFV before plans got scrapped, hopefully they can pull it off in the next game without the burden of pumping out Battlefield and Battlefront yearly.100% agree. Battlefield and DICE are clearly far better at large-scale combat than Call of Duty so really nail that part to differentiate yourself. Don't chase TDM, we don't need it. Conquest and Breakthrough/Rush are your showcases. I like the idea of Grand Operations but I also think that the players kind of make their own narratives if allowed to which is more rewarding than one provided by the game.
Smaller gamemodes that the competitive community want to Squad Conquest or Rush are fine, just have a separate team adapt the maps. I believe this is what they were doing with BFV before plans got scrapped, hopefully they can pull it off in the next game without the burden of pumping out Battlefield and Battlefront yearly.
this, no one who plays plays battlefield for the last 20 years cares about a single player campaign
The main team should have solved these issues with the SWE team focusing on BF6. DICE LA while assisting them with BF had a team developing the comp mode. I disagree about the lack of interest here, there are big communities that played small competitive games going back to BF3. On BF1 PS4 for example, there were many teams in NA and EU that played in squad league's myself included.I don't think it's worth the time or resources to devote any time to when they have struggles getting the games complete by launch and timely post-launch support. Catering to the crowd isn't worth a second or a cent that could be put towards perfecting the main draws. Another stab at a battle royale mode would be more worthwhile than the small team modes imo.
this, no one who plays plays battlefield for the last 20 years cares about a single player campaign
But I think content per dollar ratio is valid when comparing BF4 which was JAMMED full of content compared to the latest battlefield that hasn't had much of anything.Its basically the crowd that screams about a content per dollar ratio that will be your biggest voices railing against it. Same group that looks at a fighting game and goes, "oh x game had y number of characters and the sequel has less, I'm being ripped off". Those arent usually the people who are going to be sticking with the game long term buying shit. I used to think that way too and I had to learn (thanks to games getting mp modes forced into them in the 7th gen) that people should stick to their strengths and deliver the best possible product, not the most possible product.
Full advantage of next gen, also releasing on base xb1 and ps4.
Fuck outta here.
Yes but it's an entirely different team porting it over. DICE will be all in on next-gen.
I bet trophy or achievement percentages would give a good indication of how many people play single player but I'm too lazy to look though lol.Is last-gen support confirmed?
I wish. Do people even play that? Just seems like a waste of time and resources imo.
At the very least, give me the option to not install it.
Honestly, I think BF4 had too much content. You needed Premium for the map packs, which splintered the playerbase. Those expansions also had new modes exclusive to those maps, which further splintered those who bought them separately. Then they start adding all these new guns and gadgets, and balancing them all becomes very difficult, especially when they fall into the same trap of "new gun is better than everything else", because there are already so many guns that are almost identical.But I think content per dollar ratio is valid when comparing BF4 which was JAMMED full of content compared to the latest battlefield that hasn't had much of anything.
😂 Locker and Metro have their places, but I don't understand the 24/7 servers. A part of me thinks it's lack of BF3/4 servers that makes people join the rusted-on vets who are quite literally addicted to those maps and that's what bumps the numbers? But then when you find that supple hardcore large conquest server rotating DLC maps... That's a slice of heaven.If you don't get banned from a server for team-killing 6 people at the same time by accidentally throwing a grenade in the middle of a smoke grenade cluster, you are not playing Battlefield!
🙃
I think BFV made a very strong case as to why spotting is needed. I hope it returns.
Bring back the doritos!! I'm serious, I never had a problem with them.I think BFV made a very strong case as to why spotting is needed. I hope it returns.
Yup...they need to take a hard look at BF2 on PC. Take that...modernize it...add destruction...call it a day.this, no one who plays plays battlefield for the last 20 years cares about a single player campaign
I said the EXACT same thing to my friend when we booted up BF4 the other day and had a ball. BF1 and V are missing a lot of the elements that make 'Battlefield moments'. Although I think the squad weapons like the rocket do a lot of the heavy lifting for the BFV spectacle. Would be nice if Commander returned and could delegate those kind of deployables to squad leaders.yes! I can count on like one hand the amount of "battlefield moments" I had in both BF1 and BFV. I felt like I had that crazy stuff happening every single match in BF4.
They did this the last two games and it was horrible. More loadouts and unlocks means me playing more.What I want:
- Simpler Loadouts
Sure, give me some variety, but I don't want dozens and dozens of permutations.
- Less air support spam
Enough said.
I'm fine with the load outs I guess, I don't care that much.They did this the last two games and it was horrible. More loadouts and unlocks means me playing more.
BF4: 20.2%I bet trophy or achievement percentages would give a good indication of how many people play single player but I'm too lazy to look though lol.
Both 3D spotting and a ping system would be appreciated.I think BFV made a very strong case as to why spotting is needed. I hope it returns.
As long as Medic is forced to run revive, and ammo for Support.They did this the last two games and it was horrible. More loadouts and unlocks means me playing more.
I just always switched to a class with a tracking rocket and knocked them out of the sky. Easy pointsI'm fine with the load outs I guess, I don't care that much.
Biggest thing I hate is air spam. It ruins everything.
I thought BFV was fine once they introduced some tweaks to aid player visibility. I'd rather they have minimap spotting like in BF2 since 3D spotting just devolves into shoot the doritosI think BFV made a very strong case as to why spotting is needed. I hope it returns.
People talk about bf 3 trailers in this thread but I always thought the bf 4 Paracel Storm trailer was the most hype. I ALWAYS feel like booting up the game and playing it after rewatching it.
As someone who pretty much played conquest exclusively, a 128 player count sounds amazing, if the map size warrants it. It could really open up the vehicle warfare with larger maps instead of being in planes and basically having to loop every 20-30 seconds because you've hit the edge of the map.Nobody I know says "you know what, the thing that Battlefield really needs is a higher player count." So right off the bat you have to suspect that this game isn't being made for Battlefield fans, they're chasing some other demographic. Hell, my favourite mode (from BF1942 onwards) was 12 vs 12 Rush BFBC2 on the PS3.