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Lausebub

Member
Nov 4, 2017
3,151
Battlefield players say they want a bigger focus on teamplay, but they can't even wait 2 seconds so other people can also get into the transport vehicles.
 

AnotherNils

Member
Oct 27, 2017
11,936
Battlefield players say they want a bigger focus on teamplay, but they can't even wait 2 seconds so other people can also get into the transport vehicles.
I know you can ping you want a ride, but they should make it more visible by putting it in the left feed and having a more prominent icon like a revive

On an semi-related note, the kill feed doesn't show anything other than your squad, but if you're a medic it fills your feed with anyone on the map who requested a revive
 

elyetis

Member
Oct 26, 2017
4,556
Battlefield players say they want a bigger focus on teamplay, but they can't even wait 2 seconds so other people can also get into the transport vehicles.
Battlefield is too mainstream to expect teamplay to happen broadly without any design element to force it on players or reward players for playing a given way.
That's why I'm against their vision of simply giving players more freedom and hope for for the best, given the opportunity people will be selfish.

And to be honest I'm saying battlefield is too mainstream but that's exactly true, even a comparatively niche game like Squad put pretty big restriction on players to force them into teamplay, and often server admins go even further.
Better to put some restriction that don't inherently feel good to have as a player, rather than have the players deal with the domino effect of each player doing their own thing on their own way.
 

Lausebub

Member
Nov 4, 2017
3,151
Battlefield is too mainstream to expect teamplay to happen broadly without any design element to force it on players or reward players for playing a given way.
That's why I'm against their vision of simply giving players more freedom and hope for for the best, given the opportunity people will be selfish.

And to be honest I'm saying battlefield is too mainstream but that's exactly true, even a comparatively niche game like Squad put pretty big restriction on players to force them into teamplay, and often server admins go even further.
Better to put some restriction that don't inherently feel good to have as a player, rather than have the players deal with the domino effect of each player doing their own thing on their own way.

I know and I feel both the devs and the community believe Battlefield players can work together as a team. The flag points on top of the skyscrapers at launched felt to me like they were the result of playtesters working together, maybe beeing on a discord server and coordinating together, with which you can take those points, but the average team of 30 battlefield players are not at all capable to deal with that situation.

That is also why I think the claim the previous bf titles had better and a bigger focus on team play seems a bit odd to me. I also have only heard people who speak a language I don't understand, say not so nice things or just listening in to whatever happens in their living room over the VoIP.

And you are right, one of the reasons that happens is bf is to mainstream, but for example in Dota 2 I have quite often people who are coordinating over VoIP in my team. That is probably easier in a team with only 5 players, but their are hopefully ways DICE could improve team coordination, but they have bigger problems to solve right now.
 

elyetis

Member
Oct 26, 2017
4,556
I know and I feel both the devs and the community believe Battlefield players can work together as a team. The flag points on top of the skyscrapers at launched felt to me like they were the result of playtesters working together, maybe beeing on a discord server and coordinating together, with which you can take those points, but the average team of 30 battlefield players are not at all capable to deal with that situation.

That is also why I think the claim the previous bf titles had better and a bigger focus on team play seems a bit odd to me. I also have only heard people who speak a language I don't understand, say not so nice things or just listening in to whatever happens in their living room over the VoIP.

And you are right, one of the reasons that happens is bf is to mainstream, but for example in Dota 2 I have quite often people who are coordinating over VoIP in my team. That is probably easier in a team with only 5 players, but their are hopefully ways DICE could improve team coordination, but they have bigger problems to solve right now.
I wouldn't be surprised if their playtest were not properly representative of what an actual match end up being yeah.

I don't think we should conflate teamplay with voice chat, it is an amazing tool ( or a very toxic one ) but you can have teamplay with or without it.

A medic who throw a smoke to revive a teammate is doing teamwork even if he is not communicating it through voice chat. Now that same scenario can absolutely be elevated with voice chat, people making use of proximity chat to ask for revive and warn about ennemies is definitely an improvement that I would love to see in battlefield.

To be honest my personnal experience with Dota 2 on that front is pretty similar with battlefield, chat with friends on discord, and overwhelmingly no one speaking in the team chat ( or people teaching you russian ). Yet it would still be hard for me to argue that it's not a game about teamplay.
 

VariantX

Member
Oct 25, 2017
16,890
Columbia, SC
Got that survey in my email yesterday. I've never given out that many negative responses on a survey before. I usually like stuff or I'm indifferent to it. At least all my responses regarding the 4.0 update were good.
 

Pois0n

Member
Oct 10, 2021
438
Apparently one of the survey questions asked "how would you feel if Portal only received updates to it's logic and gameplay functionality and not new legacy content". Hopefully this is just them doing their due diligence, and not a sign of the kind of support we can expect moving forward.

It's too bad Portal is tied to 2042 and isn't just a stand alone experience, though I'm not entirely sure how that would work.
 

LiftGammaGain

Member
Oct 29, 2017
1,605
Asia-Europe
Played it a bit during the weekend. I think it's in real need of some fresh content but had some fun.
Unfortunately couldn't find any full game on Portal besides the rubbish hardcore playlists…
 

Raide

Banned
Oct 31, 2017
16,596
Played it a bit during the weekend. I think it's in real need of some fresh content but had some fun.
Unfortunately couldn't find any full game on Portal besides the rubbish hardcore playlists…
Yes, it's actually getting into a better place but the content is really stale now. They just need to get those Portal maps in regular rotation lol
 

AndyD

Mambo Number PS5
Member
Oct 27, 2017
8,602
Nashville
I know you can ping you want a ride, but they should make it more visible by putting it in the left feed and having a more prominent icon like a revive

On an semi-related note, the kill feed doesn't show anything other than your squad, but if you're a medic it fills your feed with anyone on the map who requested a revive
Agree on the transport ping.

On the kill feed, you can set it to nearby, squad or whole team, it's in the settings. I set it on nearby, so that I know there's action near me, regardless if it's squad or not.
 

AndyD

Mambo Number PS5
Member
Oct 27, 2017
8,602
Nashville
That is also why I think the claim the previous bf titles had better and a bigger focus on team play seems a bit odd to me. I also have only heard people who speak a language I don't understand, say not so nice things or just listening in to whatever happens in their living room over the VoIP.
I think the focus came from a couple of areas, one was the limitation of supplies and medic kit to certain classes. With the current "Rambo do it all" approach you can combo anything you want, so there's less reliance on teammates to feed you ammo or health. With vehicles, the previous games seemingly had more emphasis on repair and there was little comparative health regen for them. Now you can dip out of combat for a few seconds and are back in with full health and ammo. Ammo is another example, where in V you needed to rebuild supply depots to refill ammo, so it was a joint effort to take a point, rebuild the resupply depot, then repair your team's vehicles. Here, all of that is gone.

A separate and significant focus on teamwork came from giving solid points for support actions. At launch ammo resupplies gave you 5 points I think, now they give you 20. A kill gives you 100. So if you tie progression and unlocks to those points, people will naturally gravitate to what earns them points. They should bump up the support actions significantly to encourage teamplay. Bump up rewards for squad actions, capturing a targeted point by your squad, any action near your squad and so forth.
 

VariantX

Member
Oct 25, 2017
16,890
Columbia, SC
Agree on the transport ping.

On the kill feed, you can set it to nearby, squad or whole team, it's in the settings. I set it on nearby, so that I know there's action near me, regardless if it's squad or not.

You could give the drivers points for picking up riders and dropping players off at different/contested objectives to further incentivize people to stop driving past people on your team when you're the only one in a 4 seater vehicle.
 

AndyD

Mambo Number PS5
Member
Oct 27, 2017
8,602
Nashville
You could give the drivers points for picking up riders and dropping players off at different/contested objectives to further incentivize people to stop driving past people on your team when you're the only one in a 4 seater vehicle.
Good call. Stuff like "Objective Drop-off" if they hop in outside of and hop out within 50M of an objective or something. Points are a huge incentive, if nothing else seeing the little numbers pop up, so it can totally drive engagement.

I also liked the previous approach of grabbing ammo off someone's back. Maybe when you hop into a transport vehicle, and you carry ammo pack, the vehicle becomes an ammo truck that players can grab off of. A short radius. Or ammo and health and armor, depending on what passengers are carrying. As if you threw the crate in the back of the 4x4 and drove around with it feeding people ammo.
 

Stoney Mason

Member
Oct 25, 2017
3,920
I don't care for classic maps with 128 people. They feel like clusterfucks to me. But then I'm also not a person who likes metro or just the basic concept of overstuffing a map period.

They feel fine with 64 just like they felt fine with 64 in prior games. But that's just my take.

My general fear is the dice overreacts to the base maps being too big for 128 people and now we get tiny overstuffed sandboxes. I'd hate that just as much as maps being too big.
 

Coolluck

Member
Oct 27, 2017
5,412
I don't care for classic maps with 128 people. They feel like clusterfucks to me. But then I'm also not a person who likes metro or just the basic concept of overstuffing a map period.

They feel fine with 64 just like they felt fine with 64 in prior games. But that's just my take.

My general fear is the dice overreacts to the base maps being too big for 128 people and now we get tiny overstuffed sandboxes. I'd hate that just as much as maps being too big.

Their blogs have repeatedly called that scenario as something they want to avoid even when it happens now on certain points. I can't imagine they'll go down that route with the new maps. That said, I do want smaller more urban warfare oriented maps. I like the idea of maps where infantry have a safe but slower lane between points while more direct paths are open to vehicles.
 

PeskyToaster

Member
Oct 27, 2017
15,314
Their blogs have repeatedly called that scenario as something they want to avoid even when it happens now on certain points. I can't imagine they'll go down that route with the new maps. That said, I do want smaller more urban warfare oriented maps. I like the idea of maps where infantry have a safe but slower lane between points while more direct paths are open to vehicles.

Their urban maps are some of their best. Siege of Shanghai, Amiens. Love those maps. Room for infantry and vehicles to play without being overly oppressed by the other. Plus major opportunities for destruction.
 

bitcloudrzr

Member
May 31, 2018
13,935
Their urban maps are some of their best. Siege of Shanghai, Amiens.
I am really glad they moved away from adding multiple high rooftop areas like the base BF4 maps had. The longer into the game's life, the more people spent the entire game on rooftops, to the point where it would be most of the infantry playing that way, and the ground would just be vehicles.
 

Stoney Mason

Member
Oct 25, 2017
3,920
I am really glad they moved away from adding multiple high rooftop areas like the base BF4 maps had. The longer into the game's life, the more people spent the entire game on rooftops, to the point where it would be most of the infantry playing that way, and the ground would just be vehicles.
I agree with you but I feel like Manifest is filled with people just sitting high up on catwalks or shipping crates.
 

AndyD

Mambo Number PS5
Member
Oct 27, 2017
8,602
Nashville
I have to say the Throwback Conquest has been great. The maps with the continuous elevation changes and line of sight breaking buildings clearly balance vehicles and long range engagements in a way that they aren't on the new maps. There are more destructible buildings and elements, there is a greater variety of foliage, they are better maps from almost every aspect.
 

Serpens007

Well, Tosca isn't for everyone
Moderator
Oct 31, 2017
8,129
Chile
I hope they deliver with Season 1. I still have this game installed waiting for something to make me play again
 

Pois0n

Member
Oct 10, 2021
438
So Angel only provides armor when he revives now? I guess they're looking to make him more of a support role vs Falk's medic role?

Kind of surprised to see them confirm their target date for the launch of season 1, considering we don't even have an idea of when we'll see the discussion about specialist changes yet. I was under the impression those specialist changes would be happening with the launch of season 1, am I misremembering what they said?
 

PeskyToaster

Member
Oct 27, 2017
15,314
Interesting changes. I'm keeping an eye on when it's a good time to start playing again. If they are reducing players by half then I would expect some drastic map changes to coincide. I actually didn't have a huge problem with 128-Breakthrough because the smaller area focused the players. It's 128 player Conquest's massive maps that have issues.
 

Coolluck

Member
Oct 27, 2017
5,412
So Angel only provides armor when he revives now? I guess they're looking to make him more of a support role vs Falk's medic role?

Kind of surprised to see them confirm their target date for the launch of season 1, considering we don't even have an idea of when we'll see the discussion about specialist changes yet. I was under the impression those specialist changes would be happening with the launch of season 1, am I misremembering what they said?

That wasn't the impression I got at all from the specialist comments. Just that it would be the next big thing they tackle.
 

Stoney Mason

Member
Oct 25, 2017
3,920
When I took angel to tier 1, I was stunned he was allowed to just freely toss out almost never ending armor plates. It was pretty op and crazy if you are playing the game seriously. He needed a big nerf.
 

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,640
Looks like a good update and I agree with what they've proposed. I pretty much exclusively play BT 128 and I think this seems to be the right compromise.

Kaleidoscope was just a fucking mess, but if it's the same layout designed for 128 players but with 64 players instead, it may play a lot better.
 

Pois0n

Member
Oct 10, 2021
438
When I took angel to tier 1, I was stunned he was allowed to just freely toss out almost never ending armor plates. It was pretty op and crazy if you are playing the game seriously. He needed a big nerf.

Honestly, wouldn't mind if armor wasn't in the game at all. I hate how armor systems have managed to work their way into so many shooter games lately.
 

Coolluck

Member
Oct 27, 2017
5,412
Having read through the patch notes, they finally moved the Bolte over like they said. Very interested to play some Conquest after the patch to see how it plays out. I wonder if early June is actually early June or if we get comms on June 15th like with the April patch. Still, that's better than what I was expecting. Definitely going to try and get my crew together for the start of the season. I know it'll likely just be one new map but it'd be cool if that coincides with introducing Portal maps into the rotation to flesh out the map pool in normal modes.

Interesting changes. I'm keeping an eye on when it's a good time to start playing again. If they are reducing players by half then I would expect some drastic map changes to coincide. I actually didn't have a huge problem with 128-Breakthrough because the smaller area focused the players. It's 128 player Conquest's massive maps that have issues.

The notes mention that like half the maps just use the 64 player versions that already exist and the other will continue to use the 128. Those who stay on 128 are the ones I'm curious about. It almost feels like a half-baked solution the way it's described.
 

AndyD

Mambo Number PS5
Member
Oct 27, 2017
8,602
Nashville
So Angel only provides armor when he revives now? I guess they're looking to make him more of a support role vs Falk's medic role?

Kind of surprised to see them confirm their target date for the launch of season 1, considering we don't even have an idea of when we'll see the discussion about specialist changes yet. I was under the impression those specialist changes would be happening with the launch of season 1, am I misremembering what they said?
I read it as he provides armor when he revives, but not when he throws out the supply packs. Those become ammo only now. Like the BF5 ammo packs you can throw at range vs. crates you drop.
 

Coolluck

Member
Oct 27, 2017
5,412
Removing 128 player on Breakthrough is dumb lol

Best mode. Guess I'll stop playing even more

That whole mode has always been too much of a wave in either direction for me outside of like one match early on on Manifest. I'm just hoping this is all part of them rolling things back to 64 and instead upping destruction and fidelity in the next game.
 

Deleted member 55524

User requested account closure
Banned
Mar 31, 2019
693
Removing 128 player on Breakthrough is dumb lol

Best mode. Guess I'll stop playing even more
I don't understand. It was the only mode I actually enjoyed and they just kill it. I feel so dumb for getting this day one.

Edit: this mode is the only reason I would ever boot up the game. They essentially burned my copy with this, I have no reason to ever play it again. And for what? It wasnt well balanced or some shit? Then just fix the fucking balance! This isn't a beta!
 

elyetis

Member
Oct 26, 2017
4,556
Kind of crazy that they failed at delivering the only silver lining to their february delay announcement. 3 month later we got something like 2 communication on map design, 0 on specialist and like 1 survey no everyone had access to.
It's the one thing I was willing to be optimistic about at the time
I'll try to not be to much of a kill joy and say that the broad answer being : "we will communicate more, and take your feedback among other thing to actually improve existing map and Portal" is actually a very very good news.

Like I'm happy about that Angel nerf, since it was obvious for month that he is OP as fuck ( followed by Sundance ), and armor shouldn't be a thing. But it mean so little without knowing anything about what change we can expect to specialist in general that I can't really be excited about it.