I know you can ping you want a ride, but they should make it more visible by putting it in the left feed and having a more prominent icon like a reviveBattlefield players say they want a bigger focus on teamplay, but they can't even wait 2 seconds so other people can also get into the transport vehicles.
Battlefield is too mainstream to expect teamplay to happen broadly without any design element to force it on players or reward players for playing a given way.Battlefield players say they want a bigger focus on teamplay, but they can't even wait 2 seconds so other people can also get into the transport vehicles.
Battlefield is too mainstream to expect teamplay to happen broadly without any design element to force it on players or reward players for playing a given way.
That's why I'm against their vision of simply giving players more freedom and hope for for the best, given the opportunity people will be selfish.
And to be honest I'm saying battlefield is too mainstream but that's exactly true, even a comparatively niche game like Squad put pretty big restriction on players to force them into teamplay, and often server admins go even further.
Better to put some restriction that don't inherently feel good to have as a player, rather than have the players deal with the domino effect of each player doing their own thing on their own way.
I wouldn't be surprised if their playtest were not properly representative of what an actual match end up being yeah.I know and I feel both the devs and the community believe Battlefield players can work together as a team. The flag points on top of the skyscrapers at launched felt to me like they were the result of playtesters working together, maybe beeing on a discord server and coordinating together, with which you can take those points, but the average team of 30 battlefield players are not at all capable to deal with that situation.
That is also why I think the claim the previous bf titles had better and a bigger focus on team play seems a bit odd to me. I also have only heard people who speak a language I don't understand, say not so nice things or just listening in to whatever happens in their living room over the VoIP.
And you are right, one of the reasons that happens is bf is to mainstream, but for example in Dota 2 I have quite often people who are coordinating over VoIP in my team. That is probably easier in a team with only 5 players, but their are hopefully ways DICE could improve team coordination, but they have bigger problems to solve right now.
Definitely voted for legacy content. That's literally why I bought the game. I'm not in it for more official variations of gun game.
Agreed. More content. The logic stuff is fine. Most people just want to play legacy maps with modified modes. Simple.Definitely voted for legacy content. That's literally why I bought the game. I'm not in it for more official variations of gun game.
Yes, it's actually getting into a better place but the content is really stale now. They just need to get those Portal maps in regular rotation lolPlayed it a bit during the weekend. I think it's in real need of some fresh content but had some fun.
Unfortunately couldn't find any full game on Portal besides the rubbish hardcore playlists…
Agree on the transport ping.I know you can ping you want a ride, but they should make it more visible by putting it in the left feed and having a more prominent icon like a revive
On an semi-related note, the kill feed doesn't show anything other than your squad, but if you're a medic it fills your feed with anyone on the map who requested a revive
I think the focus came from a couple of areas, one was the limitation of supplies and medic kit to certain classes. With the current "Rambo do it all" approach you can combo anything you want, so there's less reliance on teammates to feed you ammo or health. With vehicles, the previous games seemingly had more emphasis on repair and there was little comparative health regen for them. Now you can dip out of combat for a few seconds and are back in with full health and ammo. Ammo is another example, where in V you needed to rebuild supply depots to refill ammo, so it was a joint effort to take a point, rebuild the resupply depot, then repair your team's vehicles. Here, all of that is gone.That is also why I think the claim the previous bf titles had better and a bigger focus on team play seems a bit odd to me. I also have only heard people who speak a language I don't understand, say not so nice things or just listening in to whatever happens in their living room over the VoIP.
Agree on the transport ping.
On the kill feed, you can set it to nearby, squad or whole team, it's in the settings. I set it on nearby, so that I know there's action near me, regardless if it's squad or not.
Good call. Stuff like "Objective Drop-off" if they hop in outside of and hop out within 50M of an objective or something. Points are a huge incentive, if nothing else seeing the little numbers pop up, so it can totally drive engagement.You could give the drivers points for picking up riders and dropping players off at different/contested objectives to further incentivize people to stop driving past people on your team when you're the only one in a 4 seater vehicle.
The kill feed only shows me the squad kills and deaths no matter what I set it to. Been that way since launch.On the kill feed, you can set it to nearby, squad or whole team, it's in the settings. I set it on nearby, so that I know there's action near me, regardless if it's squad or not.
I am glad people are able to experience this now.Flashback Conquest is actually fun with 128 players, so it really is just the new maps that suck.
I don't care for classic maps with 128 people. They feel like clusterfucks to me. But then I'm also not a person who likes metro or just the basic concept of overstuffing a map period.
They feel fine with 64 just like they felt fine with 64 in prior games. But that's just my take.
My general fear is the dice overreacts to the base maps being too big for 128 people and now we get tiny overstuffed sandboxes. I'd hate that just as much as maps being too big.
Their blogs have repeatedly called that scenario as something they want to avoid even when it happens now on certain points. I can't imagine they'll go down that route with the new maps. That said, I do want smaller more urban warfare oriented maps. I like the idea of maps where infantry have a safe but slower lane between points while more direct paths are open to vehicles.
I am really glad they moved away from adding multiple high rooftop areas like the base BF4 maps had. The longer into the game's life, the more people spent the entire game on rooftops, to the point where it would be most of the infantry playing that way, and the ground would just be vehicles.Their urban maps are some of their best. Siege of Shanghai, Amiens.
I agree with you but I feel like Manifest is filled with people just sitting high up on catwalks or shipping crates.I am really glad they moved away from adding multiple high rooftop areas like the base BF4 maps had. The longer into the game's life, the more people spent the entire game on rooftops, to the point where it would be most of the infantry playing that way, and the ground would just be vehicles.
You do get that on C-D but it is mostly isolated to those flags and rarely on the A-B-E fight.I agree with you but I feel like Manifest is filled with people just sitting high up on catwalks or shipping crates.
Up next in our update schedule is the release of Season 1, currently set for release in early June. We'll be back with a full overview and Update Notes closer to its release.
Our leading change is the removal of the 128 player version of Breakthrough.
So Angel only provides armor when he revives now? I guess they're looking to make him more of a support role vs Falk's medic role?
Kind of surprised to see them confirm their target date for the launch of season 1, considering we don't even have an idea of when we'll see the discussion about specialist changes yet. I was under the impression those specialist changes would be happening with the launch of season 1, am I misremembering what they said?
That wasn't the impression I got at all from the specialist comments. Just that it would be the next big thing they tackle.
When I took angel to tier 1, I was stunned he was allowed to just freely toss out almost never ending armor plates. It was pretty op and crazy if you are playing the game seriously. He needed a big nerf.
Interesting changes. I'm keeping an eye on when it's a good time to start playing again. If they are reducing players by half then I would expect some drastic map changes to coincide. I actually didn't have a huge problem with 128-Breakthrough because the smaller area focused the players. It's 128 player Conquest's massive maps that have issues.
I read it as he provides armor when he revives, but not when he throws out the supply packs. Those become ammo only now. Like the BF5 ammo packs you can throw at range vs. crates you drop.So Angel only provides armor when he revives now? I guess they're looking to make him more of a support role vs Falk's medic role?
Kind of surprised to see them confirm their target date for the launch of season 1, considering we don't even have an idea of when we'll see the discussion about specialist changes yet. I was under the impression those specialist changes would be happening with the launch of season 1, am I misremembering what they said?
Removing 128 player on Breakthrough is dumb lol
Best mode. Guess I'll stop playing even more
I don't understand. It was the only mode I actually enjoyed and they just kill it. I feel so dumb for getting this day one.Removing 128 player on Breakthrough is dumb lol
Best mode. Guess I'll stop playing even more
I'll try to not be to much of a kill joy and say that the broad answer being : "we will communicate more, and take your feedback among other thing to actually improve existing map and Portal" is actually a very very good news.
I think the last Battlefield that everyone played as a team was Battlefield 3, unfortunately.Battlefield players say they want a bigger focus on teamplay, but they can't even wait 2 seconds so other people can also get into the transport vehicles.