The original map design is the essence of issue and they are just trying to improve without remaking the map entirely. Hopefully the dlc maps we get move away from that kind of design entirely so there will not be this foundational going forward.
Yeah it's fair, can't forget that they need to find solutions with limited amount of rework needed to make it work.
I took the time to read again what they said, and I'll note two things :
as well as the types and number of vehicles that can be used on specific maps. For example, does it make sense to have (multiple) Jets on Kaleidoscope if that is our smallest map? It's important to note here that our focus isn't to limit your available options, but instead to find the right balance which positively enhances your gameplay experience.
I'm hopefull it mean they finaly understood that their current vehicle spawn system is.. bad. Sometime limiting available option is a good thing, some of us have been saying it for years now. Of course you don't do it for the sake of limiting option, but in a multiplayer game you can't ignore that the freedom you give player can negatively impact the whole experience for everyone, and you simply can't expect people to not make the selfish choice given the opportunity.
We're currently looking to reduce the overall travel time between Flag and Base Spawn on some maps by moving both the Base Spawn, and closest Flags. We've already identified a number of obvious candidates that fall outside of our new expected behaviours, but we want to hear from you on this topic as well. Which maps presently provide a poor opening experience because of the location of the Base Spawn?
I'd argue that base spawn being far from the first flag isn't really a problem, the biggest problem with the initial 'walking simulator experience" at the start of the round has little to do with the map design and is very easy to fix :
- remove the forced spawn at the start of the round
- and allow us to go into any allied vehicle at the start of the round, not only squad mates
Even in previous battlefield I would often decide not to spawn at the start of a round if no vehicle were available, so that I could insta spawn on the first capped flag, or jump in a squad vehicle as soon as someone left it.
Honestly rather than moving the base camp flag, they might as well make the first 1 or 2 flags already captured, it's not like the first flag you cap has any action whatsoever at the start of the round except for maps with a design like say wake island.